View Full Version : WIP - Continental map
10-18-2009, 12:29 PM
Few months ago I posted here my first map and received some nice feedbacks. Time has passed, and now I need your help in creating a new continental map. My main issue is connected with a lack of experience in working with patterns in general and in GIMP particularly, I decided that this community is just the place I need to solve those problems.
Here is my map that is currently in progress:
What I am looking for to know is the way of creating mountains/forests/grass layers with patterns over them and the way how to create soft edges and semi-transparent locations. The only way to do it I came up with is to use the rubber, but it isn't perfect.
Also I would be happy to hear some feedbacks and critiques you consider important.
10-18-2009, 12:46 PM
First off, that's a really cool looking continent. I always seem to round mine off too much instead of staying with these cooler shapes. Second, there are a ton of different ways to achieve that "fuzzy-edged" look. Using the eraser is one that I used to use most often but I now use masks (not sure if Gimp has masks). Making a selection and then giving it a fuzziness also works (again, not sure if Gimp has a fuzziness setting). As for making things semi-transparent you use the opacity function or if you want something a little different change the blend mode.
10-18-2009, 01:34 PM
Looks nice! Are there any more continents on this world? I'd like to see them :)
10-18-2009, 02:46 PM
Gimp has both layer masks and selection feathering, so you can use both of Ascension's tips :)
What I do often is put a layer mask on, then throw a gaussian blur on the layer mask. It seems to work a little better than feathering the selection before making it a mask.
The continent is already very nice, the shapes are beautiful.
I look forward to see more.
What is the scale?
One or two of your rivers seem odd, but I guess the river police will be here shortly to tell you more.
I like the shape of your landmass very much.
10-18-2009, 06:10 PM
Good catch. Just north of center you have a river system that connects two oceans...split that up so that rivers start in the mountains and not at an ocean. South of center you have a river system that splits. If this is meant to be a delta then put those splits very close together and very close to the coast.
10-19-2009, 12:21 PM
Thank you guys for nice replies.
- At the moment I am working on appropriate patterns, but still didn't found the good fit for snowy/green territory.
- Also tried to play with "Enboss" filter for making mountains, but didn't succeed as well. But practice makes perfect.
- Changed north river as you mentioned, and turned an area of two other rivers into major swamps.
- Another thing figured out recently is that it's a good idea to use one pattern of a different colour for the whole landmass. Am I correct?
- Answering your questions, I am not yet sure about the scale of this continent, but I am not looking for it to be quite big. And no, I am not planning to add other landmass in this world, since it has no story behind it, while this continent can perfectly fit for a practice.
Will add the progress picture as there will be any significant difference.
...And the forking river in the south is only typical if it is a delta, but guessing at the scale, I think it could be too large to be a delta...
10-19-2009, 12:44 PM
To avoid misunderstandings:
10-21-2009, 07:46 PM
Eeeew. No really... Eeeew!
(edit by Gandwarf: this comment was directed at a now deleted post, not at the map :-)
Yow! I've been edited. The map is nice.
10-22-2009, 02:03 PM
Greetings once again.
During past few days some changes occurred with this map. I've used some patterns taken from this forum, and tried to establish mountains. Here I got two versions of my map, and would be glad to hear constructive comments/critiques about it.
10-22-2009, 02:29 PM
I largely prefer the more whitely-colored mountains over the brown ones, except on the mountains at the mouth of that massive inlet in the south and on the bit of coast on the western peninsula that hangs down into the sea. In those areas something goes wrong with the beveling appearance that the brown mountains appears to hide.
It's hard to judge based on there not being a scale yet, but the delta on the river to south still looks super-abnormal-huge. It looks, from this map, like it's probably several hundreds of miles across, which is much larger than even the largest deltas in the real world.
10-22-2009, 03:58 PM
I like them both, though I find the highlights on the second map a bit 'bright' (especially the ones Karro pointed out).
What I am not a big fan of is the texture used for the 'grass'. I've used that texture myself and it is a good one but for me it's a little much for the scale of map. You might try scaling it down some or not.
Overall though this is coming along quite nicely.
10-22-2009, 05:25 PM
I'm liking the brown mountains as I'm with SG on the brightness thing.
10-22-2009, 05:39 PM
Okay... so opinions has divided. So I still need to play with mountain patterns, or, maybe, even combine some of those. The problem of second version is that the texture I taken was covered by rock image only halfly. Other part of it was white. I thought it might be a good experience to use such irregular pattern, but recieved the white part issue. Still, excepting few locations mentioned earlier, personally I prefer the second version.
The reason I've taken this specific grass texture was
a) small size of the continent;
b) patterns such as swamps were also quite detailed;
so I resized both textures in approximatly same level of detalisation.
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