PDA

View Full Version : WIP - A fantasy world for a story



Syt
10-26-2009, 06:59 AM
After a recent computer failure that put me out of action, but fortunately spared my saved data I'm back to a fantasy map I've been working on from time to time (I'm a slow worker).

The setting is a fantsy world with a few various races, but little to no magic. The world has been heavily industrialized in the past few decades thanks to the discovery of a miracle mineral, and society is only slowly catching up despite having erected colonies on a neighbouring (habitable/partially inhabited) planet in the solar system (think of it as dark art deco steampunkish with fantasy and Lovecraftian elements).

The continents come from Fractal terrains (though I rearranged their position a bit to fit my liking).

The map style is Mercator in the Campaign Cartographer (my favorite for its easy of use and clarity of maps it creates).

I know the sea background and filler are tiling. It's still a work in progress - mostly aimed at conveying information. The style may seem anachronistic for, say, a largely mid-18th century setting (which the story would be despite the new industrial rush), but I wanted to create an age of discovery kind of feel.

After the lands of this world have been planned out I consider adding shipping lanes, railways and flight route of commercial dirigibles.

Any constructive comments are, of course, welcome.

Steel General
10-26-2009, 07:08 AM
Looks pretty good so far.

The font you used is difficult to read at all but the highest of resolutions - something to consider later on.

Syt
10-26-2009, 01:43 PM
I have moved to a version of Caslon for the land based tags. However, due to the scale of the map I fear that I will have to keep the labels so small. I guess the finished version of the world map will have 6000-7000 pixels across.

Most of the map will be "on the fly", though, editing as I make up the (background) story.

Gidde
10-26-2009, 03:26 PM
Generally if you have to have labels that small, you may want to consider the level of detail you're building into the map. For instance, maps of the world usually only have country labels (and perhaps capital cities), and maps of the US have state labels and 2-3 major cities plus major terrain, then maps of a state have terrain, lots more cities ... you get the idea.

CC is very good at zoom-and-detail top down mapping; you can even link spots on your world map to your zoomed in detail maps.

Syt
10-27-2009, 01:35 AM
Yeah, their atlas feature is pretty cool.

Another option would be to have different label layers for different zoom levels, e.g. one for the world map, a medium one for continents, and another for close up.

Syt
11-15-2009, 12:14 PM
At long last a minor update after wracking my brains a long time about how to pattern out the countries I wanted included. You'll notice that a lot of the "-Tenaal" towns are as of yet nameless. I'm currently thinking about a naming covention for them.

Yes, this is still very large - I plan on using it as a general overview of the main areas, with smaller areas mapped out individually as required.

Syt
01-06-2010, 11:11 AM
The map itself is pretty finished. I'm still debating whether to use borders or not. I kind of like it without, to be honest. The pictures have been scaled down by 50%, btw.

The next step will be to add some additional stuff - cartouches, a nice border, the coats of arms of the human realms, maybe some ships, etc.

EDIT: After cleaning up the borders a bit and adding some roads I must say I like this version best so far.

moutarde
01-06-2010, 11:50 PM
Quite nice, I like it. Well done :)

Diamond
01-07-2010, 02:38 AM
I like it also. The font's more legible than the first version, but perhaps not as artsy looking. I really like the name 'The Guild Republics' - that conjurs up all kinds of interesting images...

Syt
01-08-2010, 03:23 PM
Thanks a lot, guys. :)

New WIP. Robbed some antique maps for artwork. Created the humans' coats of arms.

Still considering what to do with the map border. Maybe I move them arms to the sides or something.

Syt
01-09-2010, 04:46 PM
I think I may be just about done. I post one version before adding filters, one after. I considered adding burn marks, stains or so, but for the moment I like it as it is.

Any comments or suggestions are welcome! :)

philipstephen
01-09-2010, 09:37 PM
looks great!

i might blur up the edges of that naval battle a bit... the boats look a bit crisp in contrast to the area around them...

phil

Davros01
01-10-2010, 02:31 AM
I just got finished with a mercatur map with CC3, and here are some lessons I learned. Hopefully they help.

- Mercatur generally speaking look busy. So you want a fair bit of writing.
- Only put in terrain that is special (very large or important) generally speaking mercatur assumed trees, grass, and the like.
- Generally speaking with that style, they kept the labeling straight as much as possible for ease of reading.
- Since the style is relatively simple, and color poor, the borders are very important because they give that much needed color that ppl like.

hope this helps,
Marc

(You can take a look at my mercatur in the finished maps called "Refuge final final" its not a shining example, but it may help a bit.

Syt
01-11-2010, 02:17 AM
li might blur up the edges of that naval battle a bit... the boats look a bit crisp in contrast to the area around them...

Thanks, you're right. :)

Syt
01-11-2010, 02:32 AM
I just got finished with a mercatur map with CC3, and here are some lessons I learned. Hopefully they help.

- Mercatur generally speaking look busy. So you want a fair bit of writing.
I'm pretty familiar with 15th - 18th century maps (though I prefer the ones by Joan and Willem Blaeu). You're right, they're very busy, because cartographers tried to put as much info into them as possible and making good use of expensive paper. I considered making my map busier (navigational lines, comments on the countries, more artwork in empty places ... ), but I will (for now) mostly be using it as reference for a ca. 17th Century fantasy story I'm working on, so I'll keep it "empty" for now - I'll certainly have to add towns, villages etc. as the story develops.


- Only put in terrain that is special (very large or important) generally speaking mercatur assumed trees, grass, and the like.
Yes, I know. The woods represented on my map are meant to be large, untamed woods (the westernmost one would be akin to the Amazonas jungles). You'll notice that the forests shown are not part of countries (which doesn't mean that they're not receding).


- Generally speaking with that style, they kept the labeling straight as much as possible for ease of reading.
Yes; I used curved labels for mountains, rivers and seas, mostly as a means to conserve space for later use.


- Since the style is relatively simple, and color poor, the borders are very important because they give that much needed color that ppl like.
I think that's a bit of a misconception due to the aging of the maps. Still, European maps can't quite compare to some Arabian or Asian maps of the era in terms of color. I overdid the "bleaching" a bit, though.


hope this helps,
Marc
Thanks for taking the time to comment! :)

Syt
01-11-2010, 05:13 AM
Thinking about the business of the map some more, I raided some 16th century Africa maps for ornaments. :oops:

rdanhenry
01-11-2010, 12:32 PM
Poor 16th Century Africa. Even in map form, it isn't safe from being raided.

I like the result.

Syt
01-11-2010, 03:46 PM
Thanks. :)

This should be the final version now. I'll leave this up for suggestions before moving it over to finished maps.

Thanks to everyone who commented or left me some rep. 8)

Noon
01-11-2010, 04:14 PM
I like mercator maps. This is very well done.
Have some rep.

torstan
01-11-2010, 04:38 PM
Really nice indeed. Well done.

Ascension
01-11-2010, 05:25 PM
Yeah that's really nice. Good choices and good work on cleaning up the raided graphics for use here. You have my respect on some very nice coloring too.

Syt
01-12-2010, 12:01 PM
Thanks for the praise, guys, you make me blush. :) I'll put this up in the Finished section.

Saule
01-12-2010, 04:22 PM
Looks great :). I love the overall feeling of the map, the combination of the font, the colours and the little sea monsters and other pictures you put in. They really give the map a different character.