View Full Version : Tutorial group work idea?

08-08-2007, 10:27 AM
Hey, I had an idea for a fun little project awhile ago when so many cool responses were posted to my city tutorial, & I am interested in your opinions.

Here it is:

What if someone found a really cool map (from any source) and we created tutorials on how to create it.

But here's the novel part: people volunteer to write the tutorials each for different software applications (GIMP, CC3, Illustrator, Paint, etc.), so in the end we'd have three, four, five, (or more) tutorials all leading to the same map.

Heck, we could even have two or more tutorials for the same program, since we all know there are 200 ways to skin a cat, so I'm sure 2 GIMP tuts would show interesting divergences in process.

Anyway, the above poll is simply to see what all of you think of the idea.

Anyway, just brainstorming ways the Guild could be more useful and interesting, and this is something I personally would find very interesting, so thought I'd throw it out there. Of course, even if everyone like the idea the project's green light is dependent on people willing to actually <i>make</i> tutorials, which is another matter entirely! I'm just an idea man, people; don't bother me with trifles such as feasibility!! ;)

Have a great day.

08-08-2007, 11:11 AM
I like this idea. It would even make it easier for people who might be interested in transitioning to different software or want to compare work flow between them to see if they want to get it.

08-08-2007, 11:29 AM
I'll play this game - choose the map, and I'll be your Xara Tutorial writer, since obviously no one else will :D

There once was a 3D tutorial magazine called "Serious 3D" that only came out with 2 issues, before falling on its face. Similar to your idea, this mag for 3D design would focus on a theme, like "Star Wars", and then proceed to demonstrate tutorials for creating "monsters" and "structures" using everything from Lightwave, 3D Studio Max, Maya, etc. In a few cases they'd create the same model using two different apps, by two different designers.

Their idea was great (so is yours!)

The only reason the magazine failed, was there was no advertising, it was subscription based paid for only - and they just couldn't get enough signups to pay the cost of printing the mag - too bad, great magazine, great idea.

Count me in!

08-08-2007, 12:08 PM
I'd love to see more about Xara's capabilities. Gameprinter, why don't you enter this month's challenge and use Xara to design a compass rose? Screenshots of your WIP would be a great way to show us its capabilities in action.

08-08-2007, 12:47 PM
Sure, why not? I'll hunt down your contest challenge page and do just that.

08-08-2007, 01:46 PM
I'll throw my hat in with what little I know about GIMP.

Ideally, the maps should be small/samples so that these don't get out of hand. Another option is even focusing on certain techniques. For example, I have figured out how to make a pretty wicked looking woodcut ocean effect in GIMP very similar to S. John Ross' technique explained here: http://www.io.com/~sjohn/uresia-maps.htm

I just need to get around to writing it up... :)

-Rob A>

08-08-2007, 02:36 PM
I can contribute on the Serif Drawplus front!

08-08-2007, 06:49 PM
yeah, great idea. choose a map and i'll add in a tutorial for the corel pain/draw foks out there... i'm not the best but i think i have a few tricks up my sleeve to add to the mix.

08-08-2007, 07:10 PM
Heck, if you want, I can even do a small tut on 3D representation VIA Vue, 3DS MAX or MAYA.


08-08-2007, 07:21 PM
I like this idea...BUT...to keep it under control, may I suggest keeping ALL the tutorials for one map in one thread....and to make it searchable and easier to spot...preface the "master" thread with something like "MULTI-TUTORIAL: "

08-08-2007, 09:00 PM
Oh my! I never expected this amazing of a response, and with such a wide variety of programs--and such a sweet "all star cast" of volunteers!

Okay, so let's do it! First let's choose a map. I'm attaching one possibility below, but can some of you (whether you plan to create a tut or not) post ideas as well so we can have a variety to choose from? What I'm thinking is that we copy the style of the map, not the exact map itself. The downside would be that each of our maps would not be 100% the same. Another option is for someone to sketch out the basic layout of the map & we use the model map's style to create that. What do you all think of that?

And Arcana, no problem on the "control" worry--how about we each make tutorials individually then post them all as downloadable files (I'll do mine as a pdf) in the same thread in the "tutorials" category?

MY CHOICE: I'm choosing the Narnia map created for the recent film. I think this map has a nice mix of classic elements, is not too large or detailed to be reasonably created, and the monochromatic color is pleasingly "classic." (source for this image: http://www.moviecitynews.com/arrays/2005/narnia_map.html)

08-09-2007, 12:06 AM
Texturing is my bag, I can definately add to any tutorial in that respect.


08-10-2007, 06:55 AM
The map is great, but it's pretty big. For the purposes of a tutorial maybe we should just map a portion of it, else it will be hellishly time consuming (for a tyro like me anyway). I definitely think that we should all map the same bit which will make comparisons between applications easier.

If you agree Don, why don't you crop a a corner of the map for us to work on?

Any thoughts on this suggestion anyone?

08-10-2007, 08:40 AM
The map is great, but it's pretty big. For the purposes of a tutorial maybe we should just map a portion of it, else it will be hellishly time consuming (for a tyro like me anyway). I definitely think that we should all map the same bit which will make comparisons between applications easier.

If you agree Don, why don't you crop a a corner of the map for us to work on?

Any thoughts on this suggestion anyone?
I'll agree to that! I got a bit unnerved by the magnitude :) Maybe we should pick a standard map (possibly someone from the forum) that depicts the key elements for that type (overland) of map like water, forest, rivers, cities, border, legend, key, labeling, etc.

I'd also suggest someone suggest a font to use for each map, so that doesn't sway the final look.

-Rob A>

08-10-2007, 10:51 AM
:( I like to enhance maps with cool display fonts - but I'll agree to whichever font you select.

I might enhance the labeling font (alittle - beveling, drop shadow, just to for added effect...)

08-10-2007, 11:03 AM
Yeah, the Celtic knotwork in the border is going to be interesting!

08-10-2007, 02:02 PM
Yeah, the Celtic knotwork in the border is going to be interesting!

I started digging for tools. SO far I found:

A fontset: http://www.clanbadge.com/knots.htm

A program (warning graphic intense page): http://perso.orange.fr/hypatiasoft/

A tutorial: http://www.entrelacs.net/Gimp-Tutorial

The font looks easiest, the program looks the most powerful, and the tutorial looks the cheapest :)

Seriously, the program looks really sweet, especially the SVG export in the registered version. I might have to dole out for this one...

-Rob A>

08-10-2007, 03:19 PM
You never cease to amaze, Rob!


08-10-2007, 04:05 PM
Yes, The Google is strong with this one...

08-10-2007, 04:33 PM
OK< fellows, although I originally thought we'd just copy the style of the pattern map, I am equally happy with copying an exact map. In fact, you're right that this will be better in the long run.

I have attached a segment of the Narnia map below for us to use, and I've removed the border, compass rose, etc.

I was also bold enough to get rid of a couple other (very minor) artistic things (like Aslan's camp), since the point here in my mind is not who's the best artist but how we make the maps. I hope you all agree. In fact, I wouldn't care if we got rid of or copy-pasted the castles, etc., or even just used squares & circles.

I also agree that we should use the same font. Can anyone can figure out what font that map uses? If not we can choose some other "neutral" one.

Anyway, once we agree on the graphics & the font, I think we're good to go, right?

Fun fun fun!

08-10-2007, 05:29 PM
The text looks hand drawn to me. Right, once we've decided on a replacement it's time to roll up those sleeves!


08-11-2007, 04:31 AM
A great idea and I'm going to try and put in my share using my favorite tools :-)

08-11-2007, 04:55 AM




08-11-2007, 08:48 AM
That's great Anna! Looking forward to seeing your work...what tools do you use?

Koor, I'm not sure but I think the celtic fonts on dafont are closer to the original but are not quite there....anyway, I don't mind which we use.


08-11-2007, 09:45 AM
more time later... been watching this for a few days and looks fun...

for a lot of freebie fonts that are cool..


not sure if i found that link around here or what... came across the site a few weeks back though... killer fonts there.

08-12-2007, 01:39 PM
My favorite freebie font site is:


08-12-2007, 03:33 PM
There's a website that appears in the google ads occasionally but I can't remember the name of it...if you see it, click it...I get ad revenue and you might find some good fonts!

08-13-2007, 04:10 PM
removed the border

aww...man! And that was the only part I had done :)

And trust me. Figuring out this knot-work stuff was quite the pain in the backside!

Attached is a page border (800x800) and a transparent png of one "link" for anyone's use. I also have the svg, but then you have to create two copies of each run and cut through the upper layers to make them appear to braid..

-Rob A>