View Full Version : Lok - Star Wars maps...

10-31-2009, 08:51 PM
This set of maps has been nagging me for a while now to do something with them so I dug out my GM notes from an old Star Wars campaign. This was done with mechanical pencil on crummy tractor-feed printer paper. Tonight I threw on some quick ink outlines, erased the pencil (nearly ripping the paper with my gummed eraser) and scanned it in.

This was run as an introductory adventure leading into Wizard's free Dawn of Defiance campaign...sort of an alternate opening sequence. The party was, for individual reasons, more or less stranded on the planet Lok - which is in the Outer Rim near Tatooine and is an even more unpleasant place to be.

In their hour of need they ran into a smuggler named Sirona Okeefe (the aunt of the someday-to-be-famous Platt Okeefe, who was only three at the time of the adventure). Sirona's ship, the Banshee, had been forced down in the badlands by pirates and she had been taken prisoner. She managed to escape and make it to town but now needed the heroes' help getting Banshee back from the thugs.

They found the crash site, where she (and the thugs) had left Banshee, only to find the ship missing. They sort of expected that. They didn't expect to be able to follow Snorbal (just think Bantha and be done with it) tracks all the way back to the thug's hideout. A successful raid on the largely undefended base put their eager hands on the ship again.

During repairs, of course, the thug boss (who had been in town with a posse looking for the escaped Sirona) came back with his gang and a firefight ensued. Fortunately the heroes had managed to get one of twin laser cannon working again and were able to bring superior firepower into the fight. Afterwards they finished repairs and headed into the black.

Sirona could take them as far as Tatooine; or, if they could help her with a simple "milk run" pick-up job, she'd take them all of the way to the Core World of Brentaal. Needless to say, everyone had a bad feeling about that...

This map is a sketch of the world, a zoomed-in region, and then several points of interest: Hadley's hope, a forlorn colony; the local Imperial outpost (they just got a new AT-ST!); Smuggler's Head, Jabba's local base; and the Banshee crash site.

Fans of Aliens might note the inspiration-cum-blatant-rip-off of the colony from LV-426. I was inspired by the idea of a colony ship reaching the end of its journey, realizing how sorry their chosen planet was, and having to put down and tear up the ship they came in for housing anyway...because they couldn't go home again. Once I started sketching the map I figured, what the heck, might as well name it the same.

The rest of the town is built from adobe, rock, and other local materials. There isn't much on Lok except sulphur, useful in many industrial processes. Oh, the "seas" are actually just sand...sulphury sand. They're several hundred meters below the level of the windblown rocky surface of the planet. The wierd "fingers" of rock you see are just that. Some of them extend for kilometers into the "sea". In between them are what the locals call "get downs", steeply sloping banks of rock and sand that lead down to the sea floor below.

So, anyway, there it is. Will probably try to do something with it digitally when I get burned out on other stuff.

11-01-2009, 02:38 AM
Little update on this one. Basic colors, cleanup, relabeling, etc. I originally scanned this thinking I would just do the city map but I kind of like the whole thing together. Tells a little bit of a story. Not sure how I'm going to frame the city map portion yet. It does seem to need a frame, though.

11-01-2009, 07:25 AM
I like it like this, too. Like its from some sort of travel brochure or history book.

11-02-2009, 09:09 AM
Interesting. I see some promise there.

11-02-2009, 11:10 AM
Thanks! Spent a couple of minutes on it while waiting for a call this morning. Put the city map into its own box and did some basic coloring.

I do believe the bevel and shadow layer styles on city buildings is only temporary. Doesn't go with the style of the map, I think. I'm sort of planning on hand-shading everything (probably pretty gently) and doing some texturizing.

I used Wingdings for the numbers on the upper maps but they only go to 10 :( so I had to add my own little sad numbers to the city map. Probably make some better ones and use them throughout. Didn't get to the city key yet.