View Full Version : Belated hello :)

11-03-2009, 09:05 PM
Hi All,

Been a member a few days and my first post(s) were not hello! How rude!

Anywho, I have been dreaming up my own world for a number of years now and after seeing some work on these forums decided it was time to get my act together and try to put it on paper :)

Im not an artists so will be interesting to see how this goes...

11-03-2009, 09:57 PM
You're doing fine so far and welcome.

11-03-2009, 10:29 PM
Thanks :D...If randomly generated terrains can be considered fine ;)

While I have your attention, i'm trying to figure out how I can adapt your tutorial to work with a Wilbur generated height map (which is in turn generated by a FT world).
So in other words, I have a world full of black and white shapes (equivalent to the base layer on your tutorial) and a height map adjusted from: black (ocean floor) -> white (mountain tops), to: black (ground level) -> white (mountain tops)

Any tips?

11-03-2009, 11:32 PM
Don't worry. I rarely bother to post a "hello, this is me" post until I have actually had something to say and people might actually be wondering "who is this guy I haven't seen before?"

Oh, and welcome from someone who is pretty new here himself.

Steel General
11-04-2009, 06:56 AM
Welcome Aboard!

11-04-2009, 08:56 AM
Welcome to the Guild!

11-04-2009, 10:23 AM
Hello from France and welcome here.

11-04-2009, 04:56 PM
Waldronate could answer more precisely but find out whatever types of images that Wilbur can import and then use it. Pretty straight-forward and shouldn't be too much work because I've done it myself a few times and I'm a tech neanderthal.

11-04-2009, 05:03 PM
Welcome to the guild!

11-04-2009, 07:31 PM
Thanks all :)


I'm learning alot as I go along and have a solution to my problem. In the end it didn't give the results I wanted anyway! Mountains don't look good in the middle of continents hehe