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View Full Version : November Entry - Atlantis City after the Athenaic Little Counterstrike



Sapiento
11-04-2009, 05:14 AM
Well, I thought the November challenge would be a good opportunity to do a city map - my first attempt to create such a map. I hope I don't overdo myself with this.

I used the description of Platon to create the city center of Atlantis. The innermost circle has a width of 1 kilometer.

So far I have the basic shape, the inner city walls and the main streets. First I will complete the city for a 'before' picture and then I'll add the destruction caused by the Athenaic lighting weapons (provided by Zeus of course ;) )

If you think I made a spelling error in the title (Athenaic instead of Athenian), no, it's intention. I wanted to create a distinction between the ancient Athens of Platon and the historic Athens. According to Platon there had existed an earlier Athens that was destroyed during the downfall of Atlantis.

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Steel General
11-04-2009, 06:41 AM
An interesting (and very ambitious) idea here Sapiento. Looking forward to seeing it develop.

Sapiento
11-04-2009, 07:22 AM
I added some life to the town.

Comments? What should be improved?

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Djekspek
11-04-2009, 07:52 AM
Thats awesome! love the buildings esp. in the outer rings. can't really tell what should be improved as it looks so great. Maybe people who build a perfect rounded city like this are capable of building some large brides between the rings but i didnt read the Platon description ;)

Sapiento
11-04-2009, 08:30 AM
Thanks Djekspek. I used the description and a iconic map from Wikipedia as a template for this map and there weren't any bridges. The only connection between the different districts of the inner town is by the channel. I think this can be described as some form of protection. According to Platon the Atlantian capital fleet alone numbered 1200 ships with 240.000 men of crew!
But the old Greeks tended to exaggerate nearly everything ;)

ravells
11-04-2009, 08:34 AM
I've got to know how you did those buildings. Fantastic at this scale!!

wormspeaker
11-04-2009, 09:06 AM
Man that's an awesome lookin' map you got goin' there.

Sapiento
11-04-2009, 09:13 AM
I've got to know how you did those buildings. Fantastic at this scale!!

Thanks ravells!
I found a rather simple solution for the buildings. I created a brush (see a similar one below pic 2) using some map brushes by - I believe - Ascension.
Then I tweaked the jitter functions in the brush window - size, angle? (I have to guess the correct names as I use the German version), set the distance at 110 %.
Then I selected the streets and created a working path out of the selection. On a new 'Buildings' layer 'Stroke path' with a small hard edged brush, 3 - 5 px. This gives us outer walls for the small parcels of land between the roads. Then delete the path.
Then I selected the streets and the water - everything where I don' want buildings - invert, and on the 'Buildings' layer painted in the buildings with the new brush like in pic 1. The gaps I filled with single different brushes.

mearrin69
11-04-2009, 10:43 AM
Man. I might as well give up now! :) You guys are turning in some good stuff so far. This is looking great already, Sapiento!
M

Sapiento
11-04-2009, 10:57 AM
Thanks, mearrin - and no reason to give up :) . In the final map this picture will be reduced to a fourth or even less of its present size and put in a corner as the 'before' version compared to the completely devastated sight of the city after the attack.
I'm thinking of posting this as a stand-alone finished map as I'm quite satisfied with this shiny version. I hope this doesn't violate the challenge rules in some way.

Sapiento
11-05-2009, 04:07 AM
Something has changed :((

Critique?

ravells
11-05-2009, 04:18 AM
Ah thanks Sapiento! What a cool idea with the brushes. You should take a look at Alfar's context free building generator (http://www.cartographersguild.com/showthread.php?t=6296) - that looks like a great way to generate a whole lot of new brushes very quickly.

Best

Ravs

Sapiento
11-05-2009, 05:07 AM
Thanks for the link, Ravs. Have to give it a try.

Gidde
11-05-2009, 06:46 AM
Lovin it, Sapiento. The only crit I have is that the craters that are all land have little ridges around the outside (which look great), but the ones that take chunks out of the water's edge just end ... not sure if there'd be a ridge per se, but there'd probably be some high-wave action that obliterated buildings where it didn't obliterate the ground underneath them.

Edit: on a closer look, it looks like you've given those spots a shallow covering of water, which makes sense. Feel free to disregard the sleepy crit above ;)

Ashenvale
11-05-2009, 06:40 PM
Gorgeous!

I've been scratchin' my head for a long time trying to come up with suggestions. Here's all I got.

The water throughout has lovely texture but no change in overall saturation, value, hue, or temperature as it sweeps across the picture plane. In painting, we never leave any broad surface the same color intensity, the same light-to-dark structure, the same hue (red, green, blue, blah, blah, blah), or the same temperature on the color wheel all the way across its surface. Otherwise the surface looks flat, dead, even if it has texture on the small scale. Backgrounds don't drop back in space. Foregrounds tend to "posterize", meaning flip up flat, parallel to the picture plane.

If this were my piece (wouldn't THAT be fantastic!!), I might consider laying a gradient selection across the entire body of water and making the water ever so slightly darker in one corner than in the far corner, and ever so slightly greener or more purple on the top than on the bottom (or the other way around, or diagonally). I might similarly vary the saturation, moving in a different direction. Any kind of subtle set of transitions, even if barely noticable, might breath even more life into the scene.

If you have worlds of time, you might consider dropping the shadow pattern of a complex series of clouds and sunshine over the entire piece. That might create a sense of present-day movement, to contrast with the static, never-to-be-repaired feel of the dead city. But that's a huge amount of work, playing patterns, with shadows of ruined structures hit by patches of sunlight, and incorporating all the necessary temperature changes. I'd need another month.

Wonderful work! Inspiring!

Djekspek
11-05-2009, 07:06 PM
looking great again. now where did those awesome buildings go? hehe, maybe you can bring some of those back in a 'destructive kind of way'...

Sapiento
11-06-2009, 12:52 AM
@ Ashenvale: Thanks for the suggestions - and the praise :D. I had already seen that the water was too flat, but was then too tired after hours of drawing to change it. But I will do.
@Djekspek: Will be difficult to bring back anything after this slaughter ;)

Sapiento
11-07-2009, 05:08 AM
'Before' and 'after' maps put together. In the middle a small map with a legend.

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mearrin69
11-07-2009, 10:37 AM
Three things:
1) What did the Atlanteans do to deserve a counter-strike?
2) "Little"? Man, don't get them mad, I guess.
3) Who knew the Athenaens had tac-nukes?

Seriously, though, nicely done. Love the map.
M

Sapiento
11-07-2009, 12:40 PM
Three things:
1) What did the Atlanteans do to deserve a counter-strike?
2) "Little"? Man, don't get them mad, I guess.
3) Who knew the Athenaens had tac-nukes?

Seriously, though, nicely done. Love the map.
M

1) According to Platon the Atlanteans had a huge empire consisting of Atlantis (beyond the 'pillars of Heracles') and parts of Europe and North Africa, while the ancient Athens ruled over the Peloponnese. When the Atlanteans attacked Athens war broke out.
I mixed into this story the ancient Greek gods and gave the Athenaians (not 'Athenians': see my first post in this thread) lightning weapons, made by Zeus. The Little Counterstrike occured after the Atlanteans flooded the Peloponnese with artificial
2) What do you think put Atlantis under the waves? This was the 'Great' counterstrike. ;):D
3) The before mentioned lightning weapons, great heat and power.

rdanhenry
11-07-2009, 02:08 PM
Impressive. Might want to fix A2 "Heavenly Gardne" -- at least, I assume that's meant to be "Heavenly Garden".

Sapiento
11-07-2009, 02:43 PM
Thanks.

Already changed in the next version.

Sapiento
11-09-2009, 11:28 AM
Unless I have another good idea is this the final version.

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Gidde
11-09-2009, 11:40 AM
Looking great, Sapiento! I love that border, it matches perfectly.

Steel General
11-09-2009, 11:53 AM
Wonderful job!

Sapiento
11-09-2009, 01:25 PM
Thanks, guys!

Djekspek
11-09-2009, 01:43 PM
Agreed, awesome map Sapiento! and a clever way to handle the legend with the 'minimap'

Sapiento
11-09-2009, 02:03 PM
Thaks, Djekspek. The 'minimap' was indeed the only way I found to keep the two big maps clean to see change.

Sapiento
11-17-2009, 09:07 AM
I had some space beside the shields of Atlantis and Athens so I placed there some shields of allies. I think it is still not too crowded.

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rdanhenry
11-17-2009, 09:32 AM
I like it. I think it looks better without the empty space.

wormspeaker
11-19-2009, 01:17 PM
I love the finished product Sapiento it's quite the unique map.

Sapiento
11-20-2009, 12:38 AM
Thanks a lot!