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DevinNight
11-18-2009, 06:07 PM
I was looking through Torstans map gallery on his site and really liked his ISO cave map. I decided to take my upcoming project and try to do some of the more complex areas using an ISO look.

I wish there was a better way to game (virtually) using ISO or 3D mapping. Sometimes 2d seems so limited in how you can actually convey complex overlapping structures. This past summer I played through all the Tomb Raider games with my daughter, and I was really amazed at how cool some of the settings are.

So anyway, here is a rough sketch of what I will be attempting. I have never really made a good ISO map, but if I don't post this I will probably never feel forced to try and pull it off.

Comments, ideas, tips, pointers are always appreciated.
-D

Ascension
11-18-2009, 06:11 PM
Looks good to me...I don't see anything missing or confusing so it's all in the pretty-fying now. I'm sure you can do it and do it well, always do.

torstan
11-18-2009, 06:59 PM
If you do it properly iso - with a consistent 30 degree line grid, then you can make that line up with a hex grid. Now that won't get your measurements quite right when moving, but it will snap to grid properly. With some careful token construction it can look very very cool in maptool.

Looking great so far. The iso map was fun to do - but I'd recommend putting in the horizontal level markers to keep the viewer informed about the different levels.

Djekspek
11-18-2009, 07:28 PM
looking great so far! I was thinking about drawing ISO-type dungeons but got all confused on how to do 'opposite' walls and overlapping stuff while keeping things clear... really interested in seeing this progress...

DevinNight
11-22-2009, 04:44 PM
Alright, I haven't managed to get much free time however I have made some progress. I had thought of going 3D, and I haven't ruled out using it in places. S i have a very quick 3D test. Then I made a tabloid sized iso grid. I redrew everything on it, making modifications as needed.

I'm now back in illustrator creating all the hard edged parts of the map. The cavern walls I might do in PS or start in Illustrator as well.

I have one quick test using a repeating pattern in PS then erasing parts of layers to let other slanting patterns through.

I'll scan in my new sketch sometime soon and if anyone wants my grids, they aren't perfect but they are a good start, I can post those as well.

DevinNight
11-22-2009, 10:44 PM
Tonights' progress.

Ascension
11-22-2009, 10:55 PM
I like it so far, especially the stone things (I always get them backwards..stalagmites and stalactites). Can't wait for the color goodness :)

Steel General
11-23-2009, 06:37 AM
Some cool stuff going on here.

Djekspek
11-23-2009, 07:22 AM
Greet job so far in making a '3d maze' with multiple levels still look so clear! cant wait to see it painted indeed...

RobA
11-23-2009, 02:15 PM
I always get them backwards..stalagmites and stalactites

Stalac T ite....the T looks like a stalactite hanging from the ceiling.

-Rob A>

torstan
11-23-2009, 02:26 PM
Stalactites hold 'tite' to the ceiling.

And yes, it's looking great.

Ramah
11-23-2009, 04:25 PM
Stalac T ite....the T looks like a stalactite hanging from the ceiling.

-Rob A>

Heh, that works. :)

I've always remembered them by Stalags hang "tight" to the ceiling.

Edit: Bsh! Torstan's post almost copied word for word. I'd say great minds think alike but it seems some of those great minds don't read the second page of the threads. Hehe.

Tear
11-23-2009, 05:27 PM
A long time ago I was told to "just drop the 'e' at the end, and you'll always remember".
Slightly distasteful, but it still holds true to this day.

Yeah, I know.
I'll get my coat.

:oops:

DevinNight
11-23-2009, 11:43 PM
Thanks for the comments so far, and the education on stalagtites.
I had always used the stalag-tight way, with the addition of stalag-mights, they might eventually reach the ceiling.

jfrazierjr
11-24-2009, 08:52 AM
stalagMites: might make it to the ceiling one day.

Gidde
11-24-2009, 11:49 PM
Hahaha, thanks jfrazierjr, I think that one actually has a hope of sticking in my head. I've always had to look that up.

DevinNight
11-25-2009, 12:32 AM
Here's another nights work.
I don't mind saying that I might have bitten off more than I can chew.
I'll be noodling on this for months I think.

Steel General
11-25-2009, 07:04 AM
I'll be noodling on this for months I think.

Maybe so, but I bet it will look damn cool when it's done. :)

Turgenev
12-02-2009, 03:01 PM
The ISO maps are looking very cool, DevinNight.

As for the stalagmite and stalactite issue, I remember which is which this way: stalagmite has a 'g' in it that stands for ground, and stalactite has a 'c' in it that stands for ceiling. ;)

RecklessEnthusiasm
01-23-2010, 03:09 AM
Hah, another distasteful way to remember: "They're 'tight' because they go down instead." Told that by a geology professor! :0

the-golem
01-23-2010, 06:34 AM
Stalac T ite....the T looks like a stalactite hanging from the ceiling.

Nice way of remembering. The way I learned it, stalagmite and stalactite. G for Ground, and C for Ceiling

Korash
01-27-2010, 10:31 PM
Stalac T ite....the T looks like a stalactite hanging from the ceiling.

-Rob A>

orrr "You better hold on TITE or you MITE fall down" which what I always use to remember :)

Sharpe
02-01-2010, 01:25 PM
Here's another nights work.
I don't mind saying that I might have bitten off more than I can chew.
I'll be noodling on this for months I think.

Man, that's reeeally cool! I somehow liked it a smidge better black and white, for some weird reason... :D

DevinNight
02-01-2010, 02:15 PM
the coloring is a bit rough right now.. I'm going to come back to this real soon and rework it.
Thanks.