View Full Version : Thief guild Hideout WIP

11-24-2009, 11:49 AM
Here is the hideout of Balabar Smenk, where the PCs will track him down.

This is a WIP of the map I intend to use in MapTool this saturday.

I am in a hurry, so I won't go too far in the details, but I would like to have some advices.

I plan to make some special objects for the secret doors/passages.

Advices welcome...

Steel General
11-24-2009, 11:59 AM
I think it looks pretty good.

11-24-2009, 02:35 PM
Very nice map with lots of great detail. I like all the weapons.

11-24-2009, 08:03 PM
Smenk!?! I *hate* that guy. We should have offed him in Diamond Lake when we had the chance. :) Him and his very scary topiaries too.

Map looks great. No crits.

Is the name recycled or is this a part of Age of Worms that got edited out by my DM?

11-24-2009, 11:38 PM
Scary topiaries? Did someone say Zork?

This is looking really great. My only crit/comment is that I keep having to tell my eyes that the sewers curve down, rather than up. Not sure how you'd fix or if my eyes are just buggy from catching up with a couple hundred posts ;)

11-25-2009, 03:54 AM
Here are the final versions (now I have to make tokens, stats for thugs, etc...).
Smenk IS the badie from diamond Lake.
He managed to escape justice and hide in Greyhawk City.
The PCs tracked him, asked here and there, eventually a captured thief gave the location of the hideout...
Time for revenge!

[But Smenk know they are comming and waits for them with hired thugs]

I get caught in map making a went farther than I though.

11-25-2009, 03:53 PM
Gawd. You just had to include a picture of the bugger too, didn't you? :) We used to say he should talk like that guy on Bugs Bunny, "Wheah's moi Hasenpfeffah!?" I hope your PCs roast him. We never got another chance at him for some reason.

02-22-2010, 10:46 PM
That's a really nice map and I wish I had discovered it before the session where I needed a hidden lair in a sewer (doh).