View Full Version : Lormwen
11-24-2009, 06:18 PM
Okay so I think I'm starting to get how to make mountains with the bevel tool, though I cant seem to get them to blend in with the ground. I still also want to add some cities and such. Otherwise, here's some lore o_O
The mainland region of Lormwen has been under the control of the elves for the past 3000 years. Recently, within the past 300 years, humanity appeared from the west in massive ships, and established a naval empire on the islands of Tol Lona and Tol Andu. The elves, fearing invasion, have spent the past three centuries launching relentless assaults on these human nations.
10 years ago a rabbitoid race, known as the Tharan, began a series of their own assaults on the elven cities in the forests of Aurithorn and Sylverthorn. The elves were quickly overrun due to the Tharans' massive numbers, as well as the fact that most if the elvish military was on a campaign against the human empire.
With news of the Tharan invasion, the elvish navy abandoned the naval campaign and are now working on securing the grasslands and cities along the coast. However, in the confusion, the elves are no longer united, and have fragmented into the three elvish nations of Ceneluhn, Anduluhn, and Grathluhn.
At the moment, the Humans and the Tharan are coordinating efforts to bringdown elvish rule, and to enslave the elves for trade across the western sea.
11-24-2009, 09:00 PM
The trick that I use to cover up bad mountain slopes is to just put forests on top of that area.
11-26-2009, 06:06 PM
okay so the map got... changed a lot but thats allright cause I like how its looking so far. Still havent gotten the rivers to work, so next update they'll be included.
Oh and btw thanks ascension
11-26-2009, 08:54 PM
I like it, not sure about the black sea but that's my own opinion. The bevel that you're using still makes the mountains look a little bit like plastic but I'm not sure what you can do with Corel. Maybe tiny ridge lines, beveled the same way, will alleviate it...I dunno. The forests and land look pretty good and mountains are always a pain for nearly everyone.
11-26-2009, 08:57 PM
I think that if you were to darken the edges of the mountain a bit, they would look better. The edges being the bottom, maybe blur them up some as well.
11-27-2009, 08:01 AM
yah thanks, I found a feathering tool, so now the mountains look much more natural. of cours, now the forests are all messed up because it looks like they stop 100 m from the bottom of the mountains :p
will upload once the forests are done
11-27-2009, 02:15 PM
I like the dark sea.
11-27-2009, 06:33 PM
So I've uploaded 2 here, both with mountains fixed, forests updated, labels added, and rivers added. The oceans are different though...
I cant decide which version is better... though I'm starting to lean towards the blue ocean one... any thoughts?
there are still a lot of minor things to work out still
11-27-2009, 06:49 PM
I prefer the one with blue sea. Now that you've changed it from the original, very vibrant blue it looks a lot better. And the edge of the mountains look a lot better for being feathered a little.
That texture you have over it... I thought originally it was to give the land some texture but is it intended to be the material the map is painted on? If not it looks a little odd that it goes over the mountains but if it is a leather effect you want for the whole map then it's fine.
Nice work. :)
11-27-2009, 08:12 PM
The blue sea is cooler.
11-29-2009, 05:32 PM
I agree that the blue sea is the better of those two, it fits the overall color scheme better.
However, with the texturing of the map in general (which look good) the smoothness and shininess of the mountains is a little odd looking. I'm forever having trouble with overly glossy mountains as well so I'm no expert in fixing that sort of thing, but maybe adding a slight texture to them would help make them less eye-catching?
11-29-2009, 06:08 PM
Definitely go with the blue sea. I would lighten the map up a bit. It looks a bit dark to me. Otherwise I really enjoy it.
11-30-2009, 10:16 PM
yah no i tried the texture on the mountains, it didn't work. On the bright side (no pun intended) I lightened up the map so it doesn't look so dull, and added a glow to all of the placenames so its hopefully easier to see.
now, before I go insane with working out little details, and assuming theres nothing big which someone points out, I think I shall post this as done within 24 hours. :)
11-30-2009, 11:45 PM
It kind of has a "game board" look to it.
12-01-2009, 04:32 AM
The blue ocean definitly is a better fit. The only area I would look at is the mountains. I don't know if its the colors or some effect, but they look almost metallic or plastic. If possible, I would soften the sheen a bit.
overall a very nice map.
12-01-2009, 04:27 PM
yah there isnt a whole lot I can do with the mountains now, unless I completely redid them. perhaps if I changed the color of the light, but that would have to be done while beveling them. I'll keep it in mind for my next project though, which I plan to start on soon.
anyways, I say its done.
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