View Full Version : Sorres
11-30-2009, 04:51 AM
With my regional map being put on hold due to technical problems I decided to try out drawing up a town map. This is going to be the map for the Evelin city of Sorres. So far I've made most of the terrain, done the water, laid down main roads and put in the plans for the walls.
11-30-2009, 05:25 AM
that's a nice looking layout you have there!
If you look closely you can almost see how it grew :)
11-30-2009, 07:15 AM
Almost looks like you followed Pyrandon's tutorial.
11-30-2009, 07:20 AM
You got it Steel, I am actually following Pyrandon, sorry for not mentioning it. Your tut is great Pyrandon. I am using the tut to create the walls and building masses but I'm aiming to make the towers, the castle and special feature buildings a little more unique. I am still mostly using Ascension's style and other things i picked up from my regional attempts to create the terrain.
11-30-2009, 07:25 AM
Great layout and very promising.
I would expect some of the roads to be a bit straighter though.
12-01-2009, 06:22 AM
Not much of an update but any progress is still progress right?
Straightened out some of the roads in the Shi'N (noble) district and put in the base for the buildings. The dark brown is common/peasant buildings, the lighter, softer brown are the Shi'N and wealthy commoners and the caramel are warehouses and granaries. I've left in spaces where certain special buildings are going to be except in the little walled off area above the castle, forgot to clear this out.
It has occured to me that I can't really call this place a city, more on the lines of large town which kind of works as the Sorres tribe were never really all that large.
12-01-2009, 05:02 PM
The difference between city and town is a matter of scale...make your roads thinner and then your buildings will have to be smaller and therefore there will be a whole lot more of them making it more city-looking because of sheer numbers.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.