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terrainmonkey
08-30-2007, 09:33 AM
hey folks, so i was going through some old campaign notebooks, circa 1983-87, and i found some maps i did when i was a wee lad of 16 and 17 and i first started to DM a lot. (4 games a week for about 3 years in high school) anyway, i figured i would post these here, just to see what i was doing back then, as opposed to now with high falutin computer software to help. i got to thinking about all those old hand drawn maps i used to do and after looking at some, they bring a tear to my eye just thinking of all the cool memories attached to them. this is also a thread for all those of you who wish to post old maps you did when you first started out, and to tell us what went into the thought process behind them, techniques you used, materials, etc.

the first is a city called Gorson's Bluff, and why i named it that at the time, i don't know. all i did was pick up a couple of pigma micron pens at a hobby store and started drawing boxes. i think i had a .005, a .01, and a .05 black, and a .05 red. what started out as roads became a town i have no idea could have flourished here. i'm thinking the chapel, (area 1) would be a church of some king od earth diety, hence the labrinth in the back. there's a few taverns scattered about, but i don't think i ever really came up with a description for every building. i remember that this town was under assault by ghouls, much like a zombie movie. the PCs at the time had to be heroes and put down the plague by going into the underdark and defeating a beholder king and his lich companion.

terrainmonkey
08-30-2007, 09:41 AM
here's another one i did for the same campaign, but a low level goblin hunt. this was done in 1983, as one of my first adventures. my sister gave me a set of prismacolor markers for christmas, and a sketch pad to draw on. i remember a bunch of dwarves hired the characters to go take back a mine they ran that was infested by goblins. yes, i know, pretty amatuerish but i was 15 so i can't be bothered to come up with something original, it was hack and slash, loot and pillage in those days. all we needed to have was a reason to go kill evil and loot dungeons in the process. i seem to remember one of my PCs jumped in the mine cart and went on a trip into the main lair by himself. that didn't turn out pretty... :)

anyway, here's the goblin cave mines.

(oh, and yes, i've always written in upper case letters, i think i was taking an architecture class at the time and it stuck)

HellHound
08-30-2007, 10:11 AM
My old maps from the early 80's are all gone... heck, so are my maps from the 90's and up until 2005 really.

Awesome thread!

The town in particular is impressive for a teenage gamer.

thebax2k
08-30-2007, 01:51 PM
I second Hellhound on the town map, it looks very sharp and well defined. It reminds me of the early FR city maps, although if its pre 87', then it predates FR! Your teenage self was quite skilled Terrainmonkey.

pyrandon
08-30-2007, 05:40 PM
What a sweeet idea for a thread! Unfortunately, like Hellhound, my old maps went the way of the dodo. In a bit of instanity circa 1996 I GAVE AWAY my entire collection of late 70s/early 80s D&D books, modules--and my binder of years' worth of work.

Still kicking myself!!!!!!!!!!

You guys posting old stuff here does make it better slightly, though! :(

jaerdaph
09-08-2007, 01:53 PM
Great idea! My mother was telling me she came across some old graph paper dungeons I drew when I was 14 years old (which was 28 years ago yesterday, by the way, happy birthday to me :) ). Next time I visit I'll get them and scan them in.

Edit: I can't do math.

Venardhi
09-08-2007, 01:59 PM
If I had any old maps, I'd be sure to post them, I was always a 'free-winger' when I ran campaigns back in the day and only had a basic concept of "Okay, they go into tunnels then eventually it opens into a cavern and splits towards the surface and the depths of the underground ruins. . ." My players were too impatient to wait for me to draw out detailed maps every scene change. If I ever get into it again, you can rest assured I won't let something small like their patience or sanity stop me though.

Arcana
09-10-2007, 07:40 AM
I'm definitely going to be digging up and scanning some of my old maps tonight...great idea for a thread, agreed!

NeonKnight
09-10-2007, 07:48 AM
Check out my maps in these threads (They date all the way back to almost 1980):

http://www.cartographersguild.com//showthread.php?t=852

http://www.cartographersguild.com//showthread.php?t=851

http://www.cartographersguild.com//showthread.php?t=845

I am in the 'project mood' of converting them all to Degital (i.e. CC3 format), cause, well, it takes up less space.

Wish I has some of my 'really' old modules I typed up on a typwriter of all things.

torstan
09-12-2007, 06:23 AM
Well, my old maps are in dusty boxes in a different country, but here is the first map I ever created for online play (circa 1 year ago :) )

823

It's a dock area in the city with a hanging ship. It was used to detail a section of a Dungeon adventure I was running. I can't remember the name of it right now but will edit this post later when I've tracked it down.

NeonKnight
09-12-2007, 06:50 AM
Cool. I like the area very much and it looks good. I already have questions as a PC, like what happened to the broken dock.

torstan
09-12-2007, 07:33 AM
Ah yes, it's in the alchemist's quarter so things had a tendency to blow up :)

MGCJerry
09-20-2007, 05:48 PM
Like several others, I've gotten rid of my old maps. Most of them are actual adventuring maps drawn with a 3-d like POV like warcraft/diablo, etc that usually spanned some 10 or so pages (8"x11" paper). I still have one of them though, that only spans 3 pages and is still some 10-11 years old.

I'll see if I can get it scanned and assembled for all to view.

I have one made with CC2 that I've used in-person and still do.
ADS Selena System : 1024x768 : 27.67 KB (28,333 bytes)
http://www.2thextreme.org/OpenRPG/ADS_Node.gif

All my maps and stuff are for my freeform homebrewed game.

Ya' I'm new here. I registered last night but didnt post anything. :p

GlennZilla
09-20-2007, 10:14 PM
I'll take a moment to introduce myself. I'm Glenn "Zilla" and I have been playing D&D since the red basic box. I am about to resume a game for 7 players. Sadly we've outgrown our moniker the "Six Pack of Hack".

We've tinkered with message boards and online tools to organize a game but I find that I do most of it in a simple HTML editor while my isn't looking at work.

Here's links to two previous settings:

Aeatas de Fumo - Inspired by Venice after I got back from my honeymoon there, I dragged my gaming group on a whirlwind tour of a canal city named "Palus". The map I have still online is an early incarnation of it and the newer copy is lost to a crashed hard drive. www.Glennzilla.com/aetasdefumo (http://glennzilla.com/aetasdefumo/) (Note: I stole heavily from Privateer Press' Warmachine setting.) The DM information is here: www.Glennzilla.com/aetasdefumo/DM (http://glennzilla.com/aetasdefumo/DM/)

Then we decided to try collaborative world building. Our Zarath campaign began with a couple of brainstorming sessions and after sketching a map on the back of my notes, I made this map of the world. www.Glennzilla.com/d20 (http://www.glennzilla.com/d20/) And the DM information is here: www.Glennzilla.com/d20/DM (http://www.glennzilla.com/d20/DM/)

Both websites are incomplete as I stopped updating my notes in the HTML editor and started using a MS Word file instead. But if anyone is curious I used photoshop exclusively for the maps contained in those links. And of course I am here to learn how to do it a little better.

Midgardsormr
09-21-2007, 12:04 AM
I like those mountains!

Well, here are a few from an old MERP game. The first (assuming they appear in the order I uploaded them) is a hand-drawn map of the entire campaign area (east of Mordor). The second is an AutoRealm map of the kingdom of Relmether, which can be seen in the wide map near the upper right. That one attempt was my only use of AutoRealm--it wasn't any quicker than drawing by hand, and it didn't look much better.

The last map is the fief awarded to one PC in return for services to the crown of Gondor. Accompanying that map are two pages of economic information that were generated as she began building her castle. My next message will have a bit more about the castle and floor plans of the two lower levels. The third level seems to have vanished.

Midgardsormr
09-21-2007, 12:12 AM
Levels 1 and 2 of Kestrin's keep, with accompanying legends. And a breakdown of the castle's staff.

Floorplans alone are all well and good, but the accompanying economic information was where a lot of the detail work went in this creation.

In deference to the outhouse thread in the buildings forum, I should mention that an earlier draft of this castle also showed the exterior chutes that emptied the privies into a below-ground cesspool. I believe the pit was intended to eventually empty into the river, but I don't think I ever got around to mapping the sublevels.

Midgardsormr
09-21-2007, 12:15 AM
And one more. This isn't a physical map, but a relationship map I drew up for an Unknown Armies campaign. I thought it might be interesting to illustrate that not all maps need to detail space.

ravells
09-21-2007, 05:27 AM
I'll take a moment to introduce myself. I'm Glenn "Zilla" and I have been playing D&D since the red basic box. I am about to resume a game for 7 players. Sadly we've outgrown our moniker the "Six Pack of Hack".

We've tinkered with message boards and online tools to organize a game but I find that I do most of it in a simple HTML editor while my isn't looking at work.

Here's links to two previous settings:

Aeatas de Fumo - Inspired by Venice after I got back from my honeymoon there, I dragged my gaming group on a whirlwind tour of a canal city named "Palus". The map I have still online is an early incarnation of it and the newer copy is lost to a crashed hard drive. www.Glennzilla.com/aetasdefumo (http://glennzilla.com/aetasdefumo/) (Note: I stole heavily from Privateer Press' Warmachine setting.) The DM information is here: www.Glennzilla.com/aetasdefumo/DM (http://glennzilla.com/aetasdefumo/DM/)

Then we decided to try collaborative world building. Our Zarath campaign began with a couple of brainstorming sessions and after sketching a map on the back of my notes, I made this map of the world. www.Glennzilla.com/d20 (http://www.glennzilla.com/d20/) And the DM information is here: www.Glennzilla.com/d20/DM (http://www.glennzilla.com/d20/DM/)

Both websites are incomplete as I stopped updating my notes in the HTML editor and started using a MS Word file instead. But if anyone is curious I used photoshop exclusively for the maps contained in those links. And of course I am here to learn how to do it a little better.


Welcome Glenzilla!

Ravs

RobA
09-21-2007, 09:04 AM
Aeatas de Fumo - Inspired by Venice after I got back from my honeymoon there, I dragged my gaming group on a whirlwind tour of a canal city named "Palus". The map I have still online is an early incarnation of it and the newer copy is lost to a crashed hard drive. www.Glennzilla.com/aetasdefumo (http://glennzilla.com/aetasdefumo/) (Note: I stole heavily from Privateer Press' Warmachine setting.)

Canals......we likes canals ......>:)

-Rob A>