View Full Version : Moure (WIP)

12-01-2009, 11:53 PM
Good Afternoon!

I'm relatively new to this site, but discovered it after a friend linked me. I've been checking out all the tutorials, and this is what I've come up with. Its the map from a book I am writing, and I used a variety of different techniques from different places. Let me know what you think. My rivers are probably wrong, but that's why its a WIP :p

12-02-2009, 12:54 AM
Okay... I'll be the first to mention this...

COLLOSSAL River Violations. These kinds of infringements could get you time inside...

#1 You have two rivers meeting with two other rivers and ALL of them join to the sea around Holmir. Some of those need to:
a) not be joined
b) not be joined to two different seas

I would recommend the river going past Jalfole be redirected to have its source in the mountains near the desert (also helps explain the desert since the runoff all goes into that river and out to the sea).

Two of the other rivers around Holmir need to start in the nearby mountains and not join each other.

#2 See #1 but just look at Riverview instead of Holmir. Same problems, different location.

Only other C&C is:

- maybe adding some variation into the Popsicle Jungle of Grelm. Trees could do with some work and less of an iceblock shape. I feel like they were created by Paddle Pop. (google it if you don't know the brand).

- maybe changing the font in your compass rose. It doesn't match the rest of the map and looks like it is starkly out of place. The rose itself is nice though. I like it.

12-02-2009, 01:49 AM
Someone is bucking for a deputization into the river police....

-Rob A>

12-02-2009, 06:26 AM
I like the coloring and the shape of the landmass in the map. I would make the landmass a little darker to stand out more against the sea. Also the "treeline" of the Jungle of Grelm looks a bit repetetive, maybe use different size trees and place them not in a straight line to make it look more natural. cheers

12-02-2009, 06:41 AM
Besides river violations I think it looks pretty good. It's an interesting style and it's probably very printable (which is a plus if you ever want to publish your book).
Have some rep!

12-02-2009, 07:46 AM

I was hoping to warn you before the river fuzz got you. Rivers don't go from Sea to Sea (I mess this one up also, all the time) For some its the mountains that get em, and for others is those bloody rivers.

The trees are a bit uniform as well as the mountains. I don't think its necessarily a must fix. As with many books I've read that include a map, they are usually very simple so the reader gets a feel for place and characters. I think its a pretty good map so far.


12-22-2009, 02:25 AM

Thanks for all the comments, even if I did get yelled at.

Now here is an updated version of my map.

- I fixed the rivers, so hopefully nobody will yell at me
- I now have two different types of trees, and they're not so close together
- I added shading, which is supposed to look like someone went over it with coloured pencils
- for storyline reasons (I'm writing a book about this world) I added an inland sea. Technically its not really a sea, which is why its coloured red. If you read my book it would make sense. :p


In Photoshop, I added a black and white filter so I can easily spit out a printable version for myself.


12-22-2009, 04:16 AM
That's some very nice, subtle coloring. It works for me!

12-22-2009, 04:35 AM
Presil and Tam River (not River Tam, which I guess would make you a Firefly fan :) ) both split far from the coast so I'm guessing they aren't deltas.
Other than that it's looking good.

Steel General
12-22-2009, 06:28 AM
Coming along nicely. I like the subtle coloring, it works well with the style of map.

12-22-2009, 01:56 PM
On the original I thought it was all very good except I personally didnt like the 45deg lines over it so the new one fixes that and most of the river issues. Its a real decent map. I'll rep ya too !

12-22-2009, 03:33 PM
I like very much your work!
Simple but effective. In particular I love your use of textures and colors.

Here are two requests for you:
- can you send me your desert pattern (or brush?), the one from the first version?
- how did you manage to add that beautiful "wave effect" to your coastline? I'm sure it's pretty simple, but I'm just a newbie, so a brief explaination would be wonderful :)


12-22-2009, 04:54 PM
I really like this map. The coastline is very nice and the shading is subtle and effective. Aboyt the only thing I might change if it were my map is the size of the trees They seem a bit big compared to the mountains. Other than that and the few things mentioned above great work! Have some rep from me.

12-24-2009, 05:03 AM
Thanks for the comments guys. :)

The desert pattern that I used in the first version was a texture I got from Genetica (http://www.spiralgraphics.biz/genetica.htm). I uploaded it here (http://craigsplace.info/files/desert.png) for you.

It took ages to find a nice wavey line pattern (I didn't think it would be that difficult), and when I finally found one, I forget where I got it from. It's here (http://craigsplace.info/files/wavey.png) though, if you want.

12-24-2009, 04:25 PM
It's looking great.

The only thing that jars my eye is the Popsicle effect along the front edge of the forests. In the thumbnail I originally thought it was a chasm. If you modified the size of the tree brush to break that up would look better? You could also move some of the trees up and down to break up the picket fence look.

Other than that I think this is really looking good.

12-29-2009, 07:17 AM
Here's the latest version of my map. I made the trees smaller, added a border, and a title banner. I think its almost finished!


12-29-2009, 12:46 PM
That's pretty nice; have some rep. I like the smudgy color under each of the natural features; it really seems to help tie the map together.