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Kelethril
12-16-2009, 11:37 AM
Hi again,

Here is my starters map of a continents part or something like that...
Its on a very early stage so there are no names or anything...
I just want some comments and tips about it so i can make it more natural...
You know like "some more mountains whould be better there" or "This river is not following the gravity rules" etc..
And even some ideas would be really appreciated!!

As a first change i'm thinking of adding a dessert on the rocky spot at the south east of the map...

I've also added some main cities on the map...(The ones on the mountains are supposed to be dwarves and on the forests are elfs)

So let me hear the critics i can handle it so be rough if you need too :P :)

Edit: Hmmm if the WIP icons means work in progress then this is probably a wip topic not a map one...sorry for that...

Graphomaniax
12-16-2009, 11:50 AM
I think uploading your very first map in CC3 is not a good idea.
Try again, fellow. Draw maps. Learn.
Then upload.

Kelethril
12-16-2009, 12:16 PM
Wow that was a quick denial :/
Its not the first map i've ever made...its the first map i want to improve to the best and make it look natural...
I dont want you to draw it for me,but some tips would help...
Its not finished and its really simple with almost no sheets and stuff because i would like some help with the terrain features...
That's why i posted it here so some of you would help me with some tips so i can learn...

jfrazierjr
12-16-2009, 12:45 PM
Wow that was a quick denial :/
Its not the first map i've ever made...its the first map i want to improve to the best and make it look natural...
I dont want you to draw it for me,but some tips would help...
Its not finished and its really simple with almost no sheets and stuff because i would like some help with the terrain features...
That's why i posted it here so some of you would help me with some tips so i can learn...

Sorry for the previous poster's lack of... ahem.. tact. Unfortunately, I am not a CC user, so can't help you directly, but I am sure NeonKnight or one of the other CC users will be along shortly to give you some guidance. Depending on if your up for learning something new or not, take a look through the finished map section and/or the Regional/World WIP forums and find maps that you might like to emulate. For CC maps, NeonKnight and Clercon are two names that come to mind. If you think you "might" want to perhaps learn some new software, GIMP is a great(as in free and fairly easy) tool in case you would like to make more artistic styled maps.

Kelethril
12-16-2009, 01:08 PM
Sorry for the previous poster's lack of... ahem.. tact. Unfortunately, I am not a CC user, so can't help you directly, but I am sure NeonKnight or one of the other CC users will be along shortly to give you some guidance. Depending on if your up for learning something new or not, take a look through the finished map section and/or the Regional/World WIP forums and find maps that you might like to emulate. For CC maps, NeonKnight and Clercon are two names that come to mind. If you think you "might" want to perhaps learn some new software, GIMP is a great(as in free and fairly easy) tool in case you would like to make more artistic styled maps.

I'm taking a look at these sections for some time now,its just unreal...so many maps,so much hard work...really just some congratulations are not nearly enough ^^
I wish i was some lvls ahead so i could create my world like all those great works around here...
But i'll give it a try too thx for the tips :)

rdanhenry
12-16-2009, 01:54 PM
Things are a bit hard to see at this size, but I've spotted some river violations. You have multiple instances of rivers running sea-to-sea (northeast and then in the southeastern penninsula).

wormspeaker
12-16-2009, 03:57 PM
Rdanhenry is correct that it's hard to see the details at this scale. Generally it's best up upload maps to the site in the full resolution, except if you're working with a file that is larger than the size limit which are pretty generous.

Ascension
12-16-2009, 04:05 PM
I think that with CC you export to jpg or something like that so export it a little bit larger. The mountains seem to be placed logically enough and except for the rivers all it needs is some towns, roads, and labels. The more you play and learn the better it will be but that always takes time so don't worry about putting something out that you feel is inferior...we all start that way. For some real inspiration in what CC can do take a look at the stuff Bohunk does...he used CC almost exclusively for a long time (but recently incorporates Photoshop Elements) but you'd never know his antique maps were all CC.

philipstephen
12-16-2009, 04:05 PM
I think it is a great start...

pay attention to the constructive feedback from some of the long time members here - the quick denial statement seems to be more an attack on your software than you - but I am sure it was not helpful to hear.

From what I have seen CC is a program that can produce some great maps if you know how to work it... which i don't...

I think the most important thing is that you enjoy your maps... and the next important thing is that we treat each other with respect... and the next that we are open to learning...

But don't lose heart from negativity... it is actually pretty rare on these forums.


Phil

RobA
12-16-2009, 04:17 PM
pay attention to the constructive feedback from some of the long time members here - the quick denial statement seems to be more an attack on your software than you - but I am sure it was not helpful to hear.

...and check the post-count and rep of those providing feedback and take it for what you will.

-Rob A>

Kronski
12-16-2009, 05:22 PM
The general feel of the thing is good - I think it would look better if the mountains were more gradual. Like, some smaller mountains around the big peaks, and some little hills around the smaller mountains.

Also, there's a little bit of a visible pattern in your forests - I think you're using the thing where you put down big blocks of trees, right? Unless I'm drastically wrong, there's also an individual tree icon - try using that to break up the repetition.

Kelethril
12-16-2009, 10:13 PM
Thank you all for the feed back!It was much more than expected :)
I didnt see the options on the export window :P
Here is a better resolution hope it helps...
Also in this version i've put numbers on the geographical features...
Red for mountains,yellow for forests and black for rivers so i can help you tell me where the problems are

About the rivers some of you guys told me if you can plz explain a bit more on which river the problem exists and what is it...


The general feel of the thing is good - I think it would look better if the mountains were more gradual. Like, some smaller mountains around the big peaks, and some little hills around the smaller mountains.

Also, there's a little bit of a visible pattern in your forests - I think you're using the thing where you put down big blocks of trees, right? Unless I'm drastically wrong, there's also an individual tree icon - try using that to break up the repetition.

As for the features yes i dis use only the basic ones for now after i've settled on the places and the volumes of them i will place them more carefully and with other features around them...
But wouldnt be a bit too much if around every mountain chain smaller mountains exist and around the smaller mountains hills exist too?
Sounds like a bit too much...but i'm not sure...
I've got no idea of geographical matters like these...(what goes usually around a mountain,or how many rivers a mountain chain needs,what direction do they face,where do forests usually grow,where can desserts exist or swamps etc...)

Edit:Also i think i have a big problem with scaling...i mean look at the distance meter down-right of the map...this is a world map and i think i make some features too big for a world map etc...
Well now i'm thinking about it...i think i threw myself in at the deep end right from the start by wanting to create a whole world but this is what i want and need :( ...

Ascension
12-17-2009, 08:47 AM
Rivers don't split as they go downstream...they join. They might go around a chunk of land and form an island but that means that it rejoins. That will also keep your rivers from going to two different seas. The analogy that I've always used is that of a tree. Put the branches up near the mountains, put the trunk on the plains and if you want a delta then put some tiny roots at the coast

LonewandererD
12-17-2009, 08:51 AM
Good start, really like the volcanoes.

About scale, I'm not an expert but i'm tackiling the same problem right now, if the scale is in miles you might want to scale down the mountains which would also give you more space to work with if you want to add some more details.

-D-

rdanhenry
12-18-2009, 12:15 AM
Okay, now I can see that your terrain icons are stepping all over each other and cutting each other off or overlapping in ways that don't make visual sense. I suspect that's a matter of practice and experience with the program. Since I don't have CC (which I had the money), I can't really help with that. If you can move individual symbols "up" and "down" in the layering, you can fix it. I hope one of the CC experts will give you some pointers.

As for scale, if those are miles and this is a world map, I would have to assume this is a flat world, so some of the guidelines for a globe would not apply. (Rivers should still flow downward, unless some specific magic would counter them, but climate zones caused by a spinning world with varied angles of ground to sunlight would not emerge.)

Kelethril
12-18-2009, 08:39 AM
Okay, now I can see that your terrain icons are stepping all over each other and cutting each other off or overlapping in ways that don't make visual sense. I suspect that's a matter of practice and experience with the program. Since I don't have CC (which I had the money), I can't really help with that. If you can move individual symbols "up" and "down" in the layering, you can fix it. I hope one of the CC experts will give you some pointers.

As for scale, if those are miles and this is a world map, I would have to assume this is a flat world, so some of the guidelines for a globe would not apply. (Rivers should still flow downward, unless some specific magic would counter them, but climate zones caused by a spinning world with varied angles of ground to sunlight would not emerge.)

As for the icons don't mind them this is still in alpha state!No sheets or anything,i'm just testing the reality of this part of the world.
Its not the whole world,just a part of it...

As for the flat world i really got no idea,it would be better if i tried to make this a globe right?
Which are the differences?Enlighten me a bit in all this plz,thx :)

Kelethril
12-20-2009, 01:02 AM
Here is a new continent i started...this time its the whole word...i'm kind of pleased more with the shape etc...
The glow effects also look nice i think (followed the tutorial for those)
Here comes my problem...i drew 2 ways to make the mountains that i kinda came up with...

I dont like very much the lower one with the mountains but i dont like much the upper one too even if it looks kinda better...
Its a world map so,big mountains one next to the other like my first map don't seem to do the job...

I think i would like more either the hand made style of mountains or the ones that look like my upper try but more 3d and stylish some of you guys create with photoshop or gimp...like the ones ascention created in his "1-day experiment" work.

So,any ideas on how to make better mountains?Any type of help would be appreciated thx.

Edit:Added another version with some other style mountains with some glow...I think i like them more...opinions?
Should i make the inner glow of the continent a bit more brownish to match a bit more with the mountains?

Ascension
12-20-2009, 11:54 AM
The second image has some promise, maybe change the color from rust to something a little more brown, possibly light brown. I don't think that you'll be able to do mountains like I do with CC3...those who are experienced with CC3 could probably answer that better, though, as it would take a lot of tinkering.

RobA
12-21-2009, 10:45 AM
As for the flat world i really got no idea,it would be better if i tried to make this a globe right?
Which are the differences?Enlighten me a bit in all this plz,thx :)

The big issues for land shapes is the distortion that occurs at the poles in the horizontal direction. Assuming 1000km per pixel at the equator, half way up (at the 45degree mark) it is 707km per pixel. At the arctic circle it is about 400km per pixel, until at the very top it is distorted across the entire map.

If you only have a small portion of the globe then this spherical distortion can be mostly ignored.

The other mentioned issue is the climates, where you will have significantly different biomes depending on the latitude and location on land masses.

-Rob A>

Gandwarf
12-21-2009, 01:23 PM
Brown mountains like you posted in your last (second) version can definitely work. Make sure all the mountains have the correct drawing order, meaning mountains that are in the back should not be drawn in front of other mountains. If it's a continent you posted I would reduce the size of the mountains by at least half. You can put a lightbrown contour just underneath the mountains to make them part of the terrain some more. Also try popping some trees near your mountains, I am sure that will make them look better as well. Just mountains in a map can look a bit weird.

I like the general shape of your latest landmass by the way.

NeonKnight
12-22-2009, 01:36 AM
Hey!

Again, sorry late to the party.

You are showing a good starting grasp of CC3, but a few comments about the software.

The Icons on the map need to be drawn in a North/South Pattern (see this post here for an explanation: http://www.cartographersguild.com/showpost.php?p=9125&postcount=4).

Also, vary up the symbols. When looking at the SYMBOL Catalog, you may notice some of the symbols have little Letters/Symbols in the corners. A [+] means the symbol is part of a Larger collection, and clicking on the [+] will expand that collection.

Similary, a [R] means the the program can randomly select a symbol each time one is placed. Alternatively, hitting the TAB key will cycle through the symbols.

And like others said, don't put too much stock in the other poster. 3+ Years I have been here, and that is only the second rude person to post here.