View Full Version : September Entry: The Glass Journal

09-07-2007, 05:38 PM

As the Glass Ocean has never been properly charted, though attempts have been made, I decided it would be fun to go through the stages of actually charting it ^.^ As such, my entry will be more of a series of maps than one map, though I will post the final map as my final entry. Until then, I will post up 'snapshots' of a journal following a cartographer on her quest to map out the unmappable Glass Ocean. In order to save space, I am just going to put up jpegs until the last map.

09-07-2007, 05:41 PM

"With the disappearance of my father over the Ocean of Glass, it has been left up to me to continue his work. While there are some that insist the exploration required for proper cartography is far to dangerous an undertaking for a girl, it has not my search. The maps I draw become less and less unique, the lines of the Earth constricted and confined by their proper positions. Yet there is one place that defies all attempts to constrain it to a world of logic. If I can chart this wild land of wild magic, and discover what has happened to my father, I can vindicate his work and clear his name. The Glass Ocean will open its secrets to me, no matter what the cost."

09-07-2007, 05:43 PM

"The few maps I have found of the Glass Ocean leave much to be desired. While preparing for my journey, which shall officially begin at Lemis Keep, I have purchased several of the cheaper maps one can get from any trader. All promise riches if one only follows their ‘real’ treasure map. The map I have copied here purports to show two routes, via land and sea, to the best lightning grounds. It also shows the fabled Shale-Table Key, which I am convinced must exist. I am also convinced that anyone following such a shoddy excuse for a map will likely meet with an untimely end."

Note: The typed text may not always match the journal tex, due to limited space in the journal and accidental typos on the computer.

09-07-2007, 06:39 PM
Seriously beautiful idea and execution!



09-07-2007, 09:04 PM
This is awesome! I can't wait to see more.

09-08-2007, 02:54 PM

I arrived at Lemis Keep ahead of schedule, so have taken the opportunity to scout the area while my airship takes on fresh supplies. Lemis is an inspiring place, much of it built from the crimson stones common to the region. Surprisingly, Lemis Keep itself is white. It was made not of rock from the blood cliffs, but from white stone hauled in from Copperhead and the knucklebones. More intriguing, however, is the famed glass cathedral of Lemis Keep. It was built centuries ago during the Lawless Age, and the Keep was later built around it. How so much desert Glass was amassed remains a mystery, but standing inside the rose tinted cathedral lends itself to a beautiful inner peace and tranquility.

NOTE: Drawing maps on the computer is far harder than by hand! But I do like how this one turned out :) Since the glass ocean sand is pink (well, fingernail pink) I figured there was room for some strange geology in the area. So I put lots and lots of reddish, somewhat crystalline stone in the Lemis region. And, since the cliffs are blood red, I added in a reflection onto the sea. So sailors in the area braving the trecherous rocky shoreline would call it the Blood Sea, both due to the danger and to its wine-like color. In contrast to the red walls and towers of the area, Lemis Keep itself is white. Sand would be imported from the edges of the glass desert to fill the arena, but its magically properties quickly leech out once away from the Glass Ocean. (Otherwise, I assume people would just collect the sand and make glass elsewhere)

And, because I spent forever on this map and its hard to see in the journal page, I will post a bigger version here...


09-08-2007, 05:26 PM
My only complaints would be the illegible diary entries, and the consistency between drawings. The first and last particiularly don't look much like they belong in a traveller's diary. For something like this I would lean towards minimalism. What tools would this man have at his disposal, what style of map or illustration would he make? A little color is good, but that latest one looks like exactly what it is, a digital painting.

Good stuff though, don't take me too harshly, I'm just a negative nancy and a perfectionist. . . which is why I never finish stuff.

09-08-2007, 05:46 PM
I figure she has her paint kit with her - I would. I was thinking of going with hand doing the labels on the map, but I rather like being able to read labels. And I would assume, being a cartographer, that her handwriting on at least maps would be much finer. I was going to just zoom in on the pictures, and only leave a little of the journal text visable for entries, but I forgot about that this time. In the future, I probably will, and then just type the journal entry. Because yah, its really hard to handwrite text in Photoshop Elements. If I had time, I would finish up the pictures in Project Dogwaffle, which is my paint program of choice. But, if I actually want to finish the journal, I need to save time *pout* I forgot to put in my compass and directions scale on the last one too...*fret*

Anyways, as far as the color ones go, I will likely put in an entry explaining the actual process of her map making later. What I had in mind was the world being a blend of science and magic, was that she could create the map elsewhere and then magically 'imprint' the map onto her journal page. (It would be the same process for other images, such as the first painting of the glass ocean) I will probably start doing some actual hand maps as the journal continues, because its easier and the result is prettier - but I am half doing this project to get used to my pen tablet ^.^ I do want to do at least one actual ink map on parchment though, so that one at least should be more realistic :)

09-08-2007, 06:24 PM
The evolving story of it has me utterly hooked. This is the best WIP I've ever seen, because it's a story and a wip worked into one.


09-09-2007, 06:33 PM

We left Lemis early this morning and should reach Copperhead before nightfall. On the way, I ordered the airship to land to better examine the first of the knucklebones. These first few on the southern fringe are very finger like, almost delicate, and are all smaller than myself. This is interesting, because if the stories and pictures hold true, the knucklebones farther on are both larger and more knobby. The strangeness of the first few hundred knucklebones in comparison to the rest has led the area to be dubbed Ladyhands. The sand about our feet showed quite the variety of color. Black and tan sand was predominant, but there was pale pink in the mix as well. The ground was littered with very tiny white pebbles and small white stones, presumably eroded from the knucklebones. A thin layer of white duct coated the base of the knucklebones. After lunch, we continued our journey on to Copperhead, which we should reach before nightfall.

NOTE: I was originally gonna do a digital painting of these, then decided to just tidy it all up and do outlines...but then once I scanned it in I decided I liked the sketchiness and untidiness of it :) And, I like how the not showing the journal page entirely turned out. Because my handwriting is terrible, and my digital handwriting is worse! :P

09-09-2007, 06:49 PM
Wonderful! I love the way you're working in all the elements of the brief and making them your own by extrapolation. Fantastic!


09-10-2007, 10:10 AM
Might I suggest using a handwritten font? There is a nice set here:


that are royalty free and available for the mac and PC.

In particular, Dear Joe might capture the look you want. You can jiggle the kerning and such manually to make it look more random, but still legible (or render it large then erode the text).

I have to believe that an artist (especially one who keeps a journal) would have fine penmanship all the time :)

Otherwise, waiting for the next installment (like of like finding pages in a Myst game!)

-Rob A>

09-10-2007, 02:12 PM
Lol well, I am an artist (not a cartographer) by trade, and my penmanship is horrid. I have a hard time 'writing' letters. If I take a while and 'draw' the letters they come out much nicer ^.^ I will definately check those links out, and handwritten font would be awesome especially for future maps.

09-11-2007, 12:50 AM

Day Ten, P.O. Weeping


We have safely docked at Copperhead, and have caused quite the stir. We tied the airship off to Copperhead Rock itself, which means we are hovering directly above the city. While the more diplomatic members of my team have disembark ed to assure Mayor Hojin of Copperhead that we are not here to attack them, I have taken the opportunity to sketch a quick contour map of the region. While to measure exact elevations would take precious time that we do not have, I find the view quite pleasing. Perhaps when I have found my father, we can return and finish the map together. Tomorrow I will begin my explorations of the city, and find out all I can about the Glass Ocean from the Copperhead tent dwellers who live right next door to it.

NOTE: Thanks for the fonts link, I found one I liked :) Besides that it capitalizes every r....lol :) It took me a while to come up with the scale, as the knucklebones are pretty small and yet even a tent town has to be somewhat large. I have an idea of how I see Copperhead, so I might end up with a concept image as well as a map of the town over the next couple of days.

09-14-2007, 03:32 AM
Sorry about the lack of updates! The Copperhead Map is taking me a looong time @.@ I am experimenting, and the method I picked takes a while :P Sadness. Anyways, I will try to finish the Copperhead map tomorrow and maybe a few sketches/entries to make up for the brief lapse. I need to move on to the desert soon so I really should hurry, lol. Here is a small section of the map I am working on, no labels yet and not quite fully colored.


09-14-2007, 10:49 AM
This is turning out very well. I love the snap shots of individual locales on the map, and love the journal entries. I can't wait to see the finished product!

09-14-2007, 08:11 PM
Journal page coming soon (after dinner) - in the meantime, here is the Coppertown map! It has grown a bit since the details outlined in the brief, which will be extrapolated on in the journal.


09-14-2007, 11:55 PM

Day Eleven, Plane of Weeping


I spent the day exploring Copperhead Rock, which has grown much since my father last mapped it. While it retains its tent city roots, there are now a few wooden structures as well and a highly complex legal system has evolved. Refugees flocked to Copperhead Rock when the former Duke of Lemis was overthrown and a minor civil war ignited. They brought with them a strong desire to govern themselves. Since no autonomous government exists this far west of Lemis on the Dorean Continent, Copperhead constructed its own miniature 'nation'. Its a great feet for a city only just over a mile square. Still, this would not have been possible without the help of Kizad, a Raveler-Mage who keeps his well- and the city in turn- stocked with water magically transported from the mountains.

09-15-2007, 01:32 AM


Day Twelve, Plane of Weeping

I spent the morning learning more of how Copperhead Rock 'supports' itself. While it is still heavily reliant on the territories around it for trade and on the adventurers passing through for coin, Copperhead has at least taken the first steps towards self sufficiency. Perhaps of the most interest are the Entari, hairy creatures well suited to life in this arid region. Copperhead has amassed quite the herd, and almost every part of each Entari is used. The meat and milk they provide supply much needed food for the community, Entari bones are sold for tools and runecrafting, the hides make durable desert clothing, and the yearly shearing of their coats lends itself to a thriving tapestry business. Almost every tent in Copperhead was woven from Entari wool, hence their distinctive brown color. Those with tents of other colors are soon robbed, as bandits and thieves are quick to latch on to the easy marks. The Copperhead justice system tends to turn a blind eye to these crimes, as every victim is guaranteed to be an 'outsider'.

NOTE: I realized I forgot a few labels in the Copperhead map, including the Entari Pen :S It is in between the Meat Works and the Wood Works, where all the food and troughs are.

09-15-2007, 05:47 AM
This is just mindblowing! Amazing work, Amonite!

09-15-2007, 11:47 AM
edit: Nevermind. I just went back and read something that made my comment nonsense.

But bravo! Remarkable work!

09-15-2007, 06:03 PM

Day Twelve, Plane of Weeping

For a community that shares all resources amongst itself, there are still many disagreements. When Kizad brought with him his skills with water transportation, he marked an important day in the city's evolution. His gift of water to the community, however, was not without price. Kizad set up a Glassworks right along the Knucklebones, where sand can easily be carried in from the desert and struck by lightning spells from him and his apprentices. The Glass is inferior to the natural, not having the magical properties of the ocean lightning to increase its magical properties - and the sand loses its more special properties after only a few hours outside the desert. Still, Kizad's glass is a superior building product to most and perfect for building equipment meant to be used in the desert as the glass is highly resistant to many of the deserts effects. Most of the city sees this as a very good thing, even if Kizad only shares his glass at a cost and seems above the community legal policies. Hagil Hornbeam, however, is quite against Kizad's practices and insists that everyone should just leave the desert well enough alone. And there are more than a few who agree with Hornbeam, on an almost fanatical level. Copperhead may be in for some turbulent times.

09-17-2007, 03:01 AM


Day Thirteen, Plane of Weeping

We began the first steps of mapping the Glass Ocean itself today, and surprisingly our foray into the unknown went better than expected. Utilizing the airship, we first traveled inwards strait from Copperhead Rock as far as we could go, which was just less than two miles before we had to turn back. Several erratic wind layers create problems adjusting the airship's altitude. In those five miles there was little to mark the terrain besides a few scattered boulders, which had somehow moved position several hundred yards by the return journey only fifteen minutes later. Returning to Copperhead, we then circumnavigated the desert sticking only to the very perimeter. In order to accomplish the round trip in under a day, we were traveling at approximately 40mph. This high speed meant we lost much detail, but then again the sands shifted so frequently that detail was nearly meaningless. We had to navigate by eye, which the sand laden lower winds made quite difficult, but we followed the edges of the knucklebone, the seas, the Lost Lands, and the Trinial Ocean before returning to Copperhead. The edges of the desert seemed to rewrite themselves even as we passed over them, but we inscribed a roughly trapezoidal region over an averaged perimeter of six hundred forty-five miles. This leaves the current state of the Glass Ocean at almost 20,000 miles square, minus the area of the Lost Lands which is unknown -yet.

NOTE: I accidentally deleted my own post thinking I had posted it while previewing :P Oh wells. Sorry the labels are so hard to read - shrinking them and converting to jpeg does a lot to hinder legibility. If anyone wants to see a better bigger version of anything, I can post it elsewhere in the forum. But for the journal for now I will stick with the small journal pages even if they are hard to read. Anyways. I need to find something to do with the text - any ideas? I want it to blend in with the maps and look more natural :S IT's better than my handwriting, at least!

09-17-2007, 07:59 AM
Seriously lovely Amonite. I really like the lettering on the map. When you say 'blend in' I'm not sure what you mean? Maybe you could pop in some ink-blots? Alternatively put all your text on a seperate layer and change the colour from black to, say sepia, and then set the layer to multiply or overlay so the colours/lines underneath show through, but this may make the text difficult to read.

My only other comment is that the compass rose (beautiful though it is) looks a little out of keeping with the style of the rest of the map and draws away from the idea that the entire document is handwritten / handdrawn on site.

All the best and beautiful work !


09-19-2007, 02:47 AM


Day Fourteen, Plane of Weeping

After loading the last of the provisions aboard the desert skimmer, I set out into the Glass Ocean early this morning. I left from the standard entry point from Copperhead with no small amount of trepidation - alone. All familiar things were quickly lost to me, swallowed by the blushing horizon. My skimmer provides some comfort, though, as with its blend of gears and magic it glides over the sands easily and quickly. (Though, it sometimes has trouble handling large dunes.) I have food and water enough for a month, if not more, but it seems of little comfort. The atmosphere of this strange desert causes me much anxiety. While in the skimmer I do not have to fear that I will sink into the depths of the Ocean and be lost, I can only stop the skimmer when I come across a large sheet of glass to set it down on. (While the glass will eventually sink, the desert is slow to reclaim it. Currently, the skimmer is parked on one such sheet as I write. Larger sheets can be found every few miles.) I have taken many small glass samples and stowed them away in the magic holds of the Skimmer, but I wonder just how long magical assistance will hold out. The Skimmer seems to be fine, despite the malfunctioning compass which was expected, but my image magic is faulty. I seem to be unable to fix pictures to my journal as easily as I should, so I may be doing much more hand drawing in the future.

09-20-2007, 08:40 AM
but my image magic is faulty. I seem to be unable to fix pictures to my journal as easily as I should, so I may be doing much more hand drawing in the future.

Hahaha clever!

09-21-2007, 05:07 PM


Day 16, Plane of Weeping

This afternoon the skimmer came across a strange Oasis. It is the first I have encountered, nearly sixty miles into the Glass Ocean. The water was drinkable after some testing, though I passed it up in favor of my own supplies. Some large lizards were about, and I found a glass fly burrow which I left undisturbed. Of note, however, was bedrock visible to the west of the Oasis which the sands did not cover. This may signify a small elevation change or perhaps an odd weather pattern, but the sands did not shift nearly as much around the Oasis. I was able to park the skimmer on the bedrock for two hours before any sand neared it. While I have been traveling in a strait line, I now plan to follow the bedrock as nearly as I can. If my hunch proves correct, it might not only be a more stable desert route, but might also lead the way to the fabled Shale Table Cay.

NOTE: Ak, deadlines!!! I have so many more entries I need to do....I might have to go to the very last map, do that tomorrow, and then rewind to post in all the missing pieces after :S

09-22-2007, 06:12 PM
Hmm...I just spent hours on a map, and when I scanned it in it looked horrible :( Apparently the scanner cannot pick up pastels or something *sadness*

09-23-2007, 01:01 AM

Day 18, Plane of Weeping

My hunch has proven well founded; following the bedrock as nearly as possible led me to Shale Table Cay by midmorning. It could not possibly be mistaken for anything else, and studying the secrets of this 'rock' has occupied my day. After parking the skimmer atop it and collecting water and lichen samples, I began measuring Shale-Table and discovered something strange. The symmetrical landform is 121x324, and the 'water basins' atop it are geometrically symmetrical pools. Despite the overgrowth of lichen and the sand dunes that come right to its base, this uniformity of design indicated that Shale-Table Cay was not a 'natural' landform at all. It took my hardest instruments to scrape off a sample of the 'rock', and several chemical tests before I determined that Shale Table Cay is a mineral alloy unlike anything encountered on the planet. It shares some properties with the desert glass, as well as some commonality with the crimson stone of the blood cliffs - but otherwise it is wholly unique and very strange. Exploring further, I have discovered what I guess to be an entry point - a 4x4 seam with a series of button like depressions. The stories claim that a cave like system lies beneath Shale-Table Cay, and if I can open the hatchway.....perhaps my father went below. I might have missed finding the entry way at all, but the lichen over it had been scraped away. Someone must have come this way, and recently. Curiosity would have compelled my father to uncover Shale-Table's secrets, and I can do no less.

09-24-2007, 01:21 AM

Day 19, P.O. Weeping


It took three hours and four-hundred seventy-six code permutations, but I finally accessed the entry hatch. It could be called little else, as the 'caves' below are not caves at all. At first, they appeared to be -oddly symmetrical walls of rock. It took me sometime stumbling through the small maze of passage-ways before I somehow fell through a rock wall. Everything went blurry for a minute, and then the world resolved itself into what Shale-Table Cay really is - and not the illusion it pretends to be. It is some sort of strange building, constructed of gray and crimson metal alloys. Many of the rooms have been ransacked or appear destroyed as if by a massive magic blast or troupe of thieves, but some of the rooms are intact. I could spend years studying the strange equipment and objects I have found, but my time is limited. I must find my father, and I cannot leave the skimmer parked atop Shale-Table unguarded. I spent the day exploring just this level, however, even though I have found what I believe to be the way further down. I have taken little, for I do not believe it is wise to disturb this place. I did find strange rations in a few of the un-looted storage bins, however, and took samples. I have also uncovered a room full of star maps and strange equipment, in which I would have loved to spend much time. Unfortunately, an almost invisible barrier guards the doorway as in many of the rooms, and not even rune-magic could break its force.

09-25-2007, 06:10 PM


Day 21, Plane of Weeping

It has been a most productive day! I spent the morning mapping the third level down from the surface of Shale-Table, just as I had for the two levels before it. Some of the walls bore scorch marks - recent, and at the south side of the level I discovered traces of blood on some of the walls. I abandoned my sketch of the layout, for the moment, and followed these to their source. The trail of growing blood led to a body, a bandit by my estimate, who had been stabbed several times. The dead man reeked, but I searched his corpse and uncovered a knife half buried in his side. My father's knife. I entered the room just beyond him, where bloody dried handprints littered the floor between smudge marks. It appeared someone had been wounded and crawled towards the center of the room. The room itself was filled with strange equipment and stranger pods, most empty. (I later found two dead bodies in damaged capsules in the room). I went to the pod the blood led too, and inside was a body. It was encrusted with dried blood, but the features below I would know anywhere. Father. I did not open the pod, but examined it. To all appearances it was some sort of stasis chamber, whether from magic or science I do not know. Probably science, guessing from the coils and wires and glowing panels in the room. It took me an hour to get back to the surface and retrieve my healing equipment and supplies from the skimmer (thankfully untouched) and return. Opening the pod was tricky, but I managed, and found his pulse stable if weak. I set to work washing the blood away and tending minor injuries, though could do little for the deeper wounds. I am not a healing mage, after all. Father stirred but never woke, and I surmise that he had been in a knife fight with the dead man outside. And where there is one bandit, there may be more. With the help of a few runes, I managed to levitate my father out of the pod and keep him light enough to carry to the surface where I placed him in the rest chamber near the front of the skimmer. What happened to the rest of his team, or those he fought, I do not know. I ran back through Shale Table searching, but found nothing but strangeness. It is eight levels deep, and full of so many things that I have no reference from which to describe. I saw no one. Returning to the Skimmer and my father, I have turned back towards Copperhead. Healing my father and finding out what happened takes precedence over my explorations, but one thing is certain. We shall both return to this place, my father and I, and seek out all its secrets.


note: ah. deadlines! There was so much more I wanted to do *sniff*

09-25-2007, 06:19 PM

09-25-2007, 06:28 PM
Stay tuned for the epilogue, lol - which may or may not be in before the deadline :P And depends on my scanner being nice ^.^

09-26-2007, 05:04 AM
I hope so! Amonite, your entry has been a tour de force. I can't imagine how much work you have put into it. Thank you so much for letting us share the journey - it's been great fun!


09-26-2007, 01:30 PM
Amonite, would you be able to do me a huge favor? Can you take all the raw images (not the ones of the journal) and put them into a zip and post them for me?

I'm working on a special treat. :D

09-26-2007, 03:46 PM
Here is why I'm asking Amonite. Download this attachment, change its name to book.jar, double click it to launch it and then grab one of the corners and "turn the page". :D

This comes with a special thank you to Trevor at http://www.rptools.net. He is the developer of MapTool and just one of the many reasons we should all be using it. ;) He didn't develop the original book java app, but he modified it to make it easier to modify. Thanks Trevor!

09-26-2007, 04:58 PM
Rob! That's Brilliant!!!! It makes the entire journal come to life!

09-26-2007, 05:21 PM
Unfortunately, my computer is not letting me use the program (although I am not very technically savvy) - about all it will let me do i extract the files and look at the pictures. :( But if it is something that turns the pages of the journal, then that is awesome!!!! I originally wanted to compile them all into some program that would let me animate the journal, but I no longer have flash and my other animation software would not let me do anything like that :(

Still, very cool! I will try and get it to work again on my computer later ^.^ :)

09-26-2007, 05:34 PM
Make sure you change the extension to .jar very important. Also, make sure that you are running the latest version of Java since that is what it uses to work. It will be well worth it. I would post the .jar itself, but .jar is not a valid extension here.

09-26-2007, 05:35 PM
Rob! That's Brilliant!!!! It makes the entire journal come to life!
Thanks! If I had the original pictures and journal notes, I would make it a full fledged journal, but alas Amonite hasn't uploaded them. ;)

09-26-2007, 05:57 PM
My computer is not running Java properly is what I think it is :( I will try and upload what files I can tomorrow. For now, I must post the epilogue before I leave in fifteen minutes, erk *prods slow scanner*

09-26-2007, 06:05 PM
Yup. That will get you. If you tell me what OS you are running and if you look in add/remove programs what versions of Java it says you have, I can help you with that.

09-26-2007, 06:18 PM

An excerpt from the chronicles of the Glass Age, as recorded by his Majesty's chief of Scribes Cor'ganith:

Day Six, Plane of Jubillee

It has been ten years, to the day, since the dissapearance of world famous map-maker An'Tarez and his daughter Ina. Discussing the mystery is still in vogue among the upperclass, and more than a few claim to have theories. I have a theory of my own. The classic story is thus:

After recovering her missing father from the Glass Desert, Ina claimed to ahve rescued him from bandits in the caves under Shale-Table Cay. An'Tarez corraborated her story, but the two never gave any details. They then took two years to map the Glass Ocean properly, giving the world not only generic maps but wind currents and pages of algorithims meant to predict the ways in which the coastline would reroute itself. During this time, they based their operations from Shale Table Cay, a mysterious choice that no one questioned. Other adventurers passing by were given food and water, but only meambers of An'Tarez's team were given access to the 'caves' below. Everything seemed normal, and their maps allowed better exploration and glass extraction from the desert. Everything seemed well....

And then there was the explosion. At least, that is the official story. One day, Shale-Table Cay vanished, leaving behind a two mile crater in which a glass works has since been built. No one alove knows exactly what happened, but the light of the 'explosion' could be seen from Lemis Keep and beyond.

Yet it is here the story ceases to make sense. Only a powerful magic could undo as large a stone as Shale-Table, and there were no people capable of such destruction living on the continent. No traces of caves or anything were found. And the light that people saw, rather than mushrooming and fading like a typical explosion, was said to have risen to the sky before fading out.

It is for this reason that I, personally, think that Ina and An'Tarez and their team are still alive somewhere - perhaps among the very stars.

One thing however is certain. After Shale'Table vanished, the desert seemed to calm. Rather than rewriting its borders drastically almost every day, it now changes by a slow creep over many years. In the past decade, it has varied only two miles over the border of the last created map of An'Tarez.

This led to a massive increase of glass exportation from the desert, ushering in a new era. With the rose glass readily available, both scientific and magical studies advanced rapidly over the course of the next few years. Five years ago, the Age of Steam ended and the Glass Age officially began.

And I hold that this new era of prosperity would not have come so soon without the help of An'Tarez and Ina, whom the world will miss.