View Full Version : First attempt at map for game

12-20-2009, 05:41 AM
My first attempt at a map using Photoshop. I ran through a tutorial by a guy who's name starts with an A(not going to look I'm tired) and which had quite a few steps.

Just looking for any advice you can give me. I would also like to know how to insert mountains if you please.

P.S. I am making this for a project me and my friends are working on.

P.P.S. Hello

12-20-2009, 06:17 AM
That would be Ascension :) Looking good! Afraid I won't be as much help with the mountains, I kind of went off in a different direction, but I do recall it has to do with the rendered lighting on one of the layers. I suspect one of the people who works more with this style will be along shortly, if not Ascension himself :)

Steel General
12-20-2009, 07:48 AM
It's been a while since I actually used Ascension's technique, but it does use rendered lighting on a cloud layer(s) to create the hills and mountains. There should be steps 'early on' in the tutorial handling the mountains and hills.

It appears that you have the hills layer correct, but perhaps missed a step or two for the mountains.

Oh...and Welcome Aboard!

12-20-2009, 09:11 AM
It looks as though you've painted some of your hills with a very low resolution brush or texture and thus given them a "lego" look. Try using smaller or higher resolution brushes/texture for terrain, It'l end up looking much more natural, which is never a bad thing :D.

Very nice first map, I'm sure someone a bit more familiar with this technique will be around to help you quite soon.

PS. Welcome to the guild!

12-20-2009, 10:27 AM
So I'm guessing that you want the mountains to be right over top of the plateaus that you have...no problem. The continent tutorial does the mountains steps early on but it looks like you've dumped that layer...no problem.

First make a new layer, filter-render-clouds.
Filter-render-difference clouds...do this a total of two times.
Filter-render-lighting effects as per tutorial.
Select-color range=black with a fuzziness of 200.
Hit delete then deselect.

You'll have mountains all over the place so click on the lasso tool. At the top of the screen you will see a box that says feather so change that from 0 px to 50 px. Lasso up a chunk of mountain then click on the move tool (looks like a pointer) and drag it to wherever you want. Once you have your mountains placed make sure to erase mountains that are in the ocean...the best way to do that is to ctrl+click on the "base" layer in the layer stack, select-inverse, then hit the delete key. Lastly, you apply a color overlay of light brown and set the blend to soft light, then set the blend of the layer itself to hard light.

12-20-2009, 01:54 PM
How are these?

12-20-2009, 03:53 PM
I think they look pretty good. Now you just need to cover up those plateau-looking things.

12-20-2009, 04:07 PM
you mean the ones on the east north of the desert?

12-20-2009, 04:39 PM
This is what I'm referring to.

02-06-2010, 06:50 PM
Made a few changes(to the colors) couldn't find a tutorial for forests so i just put markings there for now. and started tryin to put in rivers. i read some about those but i am not certain i have understood them.



^used that for the trees

02-07-2010, 06:33 PM

used that^


02-13-2010, 03:16 PM
Uh I tried to post a new map where i tried to use a texture for the forests. But it didn't post, It also said something about mod approval. Would it be bad to try and post it again?

02-14-2010, 08:45 AM
Try it as many times as it takes :) You have to hit the "Go Advanced" button and then there are a whole lot of knobs and dials to turn and buttons to push (this new setup still confuses me sometimes) but eventually you can get it up here.

02-14-2010, 03:31 PM

I lost the link to the texture i used.