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View Full Version : Whats in your Ultimate Mage's Tower?



someguy
12-22-2009, 02:37 AM
So I'm working on designing an Ultimate Mage's Tower and just wondering what you would put in it.

I'm after everything from the mundane to the truly mystical.

Vorhees
12-22-2009, 03:27 AM
magic reflecting pool

Gandwarf
12-22-2009, 04:13 AM
Portals, alchemy lab, living quarters, dungeon for magical beasts or prisoners, storerooms, a room where the mage can experiment with the weather (top of the tower?), summoning chamber, servant quarters, herb garden, etc.

voo
12-22-2009, 04:51 AM
Observatory, library, copious amounts of crystal/exotic rock, rooms that defy gravity, space or time, dueling chambers, winding winding winding staircases, a huge balcony for basking in awesomeness, armory(staffs, wands, robes or other wizard apparel...maybe not:P), catacombs, a scrying pool of sorts and everything Gandwarf said...

Hope this helps :)

rdanhenry
12-22-2009, 05:22 AM
My thoughts on the subject are already available:
http://roguebasin.roguelikedevelopment.org/index.php?title=Magic_Tower

Although that was for an evil sorcerer's tower. A more friendly one might have a duck pond, a meditation center, a day care center, a gift shop, and mosaic map of the continent on one floor which changes to show the current weather patterns.

voo
12-22-2009, 05:32 AM
pretty much covered all bases with that list:P

Ascension
12-22-2009, 06:10 AM
Got to have some sort of flying escape pod for when the hero/villain finally breaks through and is about to kill you. Maybe this pod will automatically go to a back-up tower. Lots of spiked pit traps as well.

Steel General
12-22-2009, 06:21 AM
A toilet...

Gandwarf
12-22-2009, 07:16 AM
A toilet...

^^^ This comment made me LOL

Redrobes
12-22-2009, 08:24 AM
Thats a portable hole aint it ?

In my mages tower I made a long time back I had a lot of the above but also a garden full of wildly enchanted plants some good some terrible.

You need a teleport room too with magics to ensure a safe arrival for you and guests.

NeonKnight
12-22-2009, 01:52 PM
Thats a portable hole aint it ?

In my mages tower I made a long time back I had a lot of the above but also a garden full of wildly enchanted plants some good some terrible.

You need a teleport room too with magics to ensure a safe arrival for you and guests.

A portable hole would need emptying eventually, as it is only 10 feet deep.

Best bets: Bags of Devouring, Sphere of Annihilation (watch yer dangly bits :o) or small portal to another dimension.

Redrobes
12-22-2009, 02:17 PM
Hah hah yes portal to another dimension...

"You and your party arrive in this smelly cave. About thirty feet up you can see this pale blue glowing aura in a ring shape floating in the air. After a short while the ring glows bright - something is coming through. Everyone make a dexterity check..."

waldronate
12-22-2009, 02:33 PM
Nobody wants to put in a library? Admittedly, an individual's medieval-type library might be a few tens of books maximum, but it's still important. If your mage lives a long time it might well be hundreds or thousands of books.

The decor and features would be dependent on the specialty and interests of the individual. Someone specializing in sky magic might have many balconies and a wide, cup-shaped top to maximize sky access. Similarly, an earth specialist might have a strangely humped and conical "tower" with multiple bases to maximize earth contact.

The purpose of a tower is (historically) for defense and to impress the heck outta the locals. If you want to be a grossly over-magicked tower then the odds are good that there will be delicate spires or nasty spikes. Flames that ripple up the outside or clear blue-white light emitting from the joint area of every block. Elaborate gardens, vaulted entryways, reflecting pools, towers that float slightly off the ground, separate rooms, actual glass; all of these things are very impressive to the typical peasant and/or king.

I recommend the usual places to sleep, to work, to live, to study, to attend to bodily needs, and to relax. Note that with good transportation magic these places don't need to be in a traditional "tower" at all. It might be a collection of smaller areas in very different places. Is your mage an insomniac? Maybe there are a set of sleeping areas in different parts of the globe to allow for transit to an area best suited for trying to sleep when the urge strikes. Just brewed that potion of youth after being elderly? Maybe several of the gates go to places that the youth favor.

The most important accessory for the Ultimate Mage's tower is, of course, the Ultimage Mage.

mearrin69
12-22-2009, 03:30 PM
Hookers! No, wait...um, I meant, an extradimensional space. Or lots of extradimensional spaces. I see those 20' diameter towers and always wonder how some double-digit-level archmage fits all of his stuff in there. Clearly they're larger on the inside than the outside. Any epic-level mage worth his bag of components is going to have a few pocket dimensions in his tower...good place to put the library, the treasure closet, the swimming pool (around which are gathered the HOOKERS!), etc.
M

Talroth
12-22-2009, 04:10 PM
All rooms as large spheres, with gravity always pointing directly at the 'floor'.

Why waste space!

Imahilus
12-22-2009, 04:44 PM
A wizard tower shaped tardis.... hmmmmmmmmmm... has potential =P

I'd have minions, loads of em.

Jaxilon
12-22-2009, 09:07 PM
How about a teleportation device that dumps intruders at the front door or worse?

loogie
12-22-2009, 10:35 PM
I remember reading a choose your own adventure style book when i was a kid, and it had an interesting trap that would fit in well in a wizards tower.

It was a elaborate pool. filled with what looked like clear water. In the center of the pool, under the water an ornate key can be seen, most likely the key that opens the door to the next room.

Upon reaching into the water for the key you grasp nothing, until the pool itself springs to life and attacks!!!

Basically the pool is home to a water elemental, which is invisible in the pool until someone gets close enough to be attacked... The mystery of the key is much simpler, and not at all magical. In the still pool an image of the key can be seen, but upon disturbance the reflection dissapates... thats right, a reflection. The key itself hangs from the ceiling, above the line of sight of the normal traveller. It'd be a good trick for those rival wizards, who would be trying in vain to find out what magics are protecting the key.

someguy
12-23-2009, 02:55 AM
A toilet...

I was wondering how long i would have to scroll down till some one said that.

JoeyD473
12-23-2009, 11:06 PM
Depending on the wizards (and setting) perhaps a small chapel. Though wizards are not the most devout normally, many still worship a god, especially if they deal with summoning things

Rythal
12-25-2009, 12:00 PM
Obelisks which amplify magical current passed through them placed around the outside of the main tower (perhaps on attached but smaller towers) on which mages can defend the tower from dragons/ other mages/ other threats

Rogueleader89
12-25-2009, 02:43 PM
well the tower would be flying, no need for portals or anything like that, just magick the tower up and let it teleport and shift planes, need a change in scenary every so often after all.

I suppose on a more sensible non-ridiculous in cost/power note, I would include a nice museum-type area displaying all of the artifacts collected by the mage over the years placed conveniantly next to the entrance hall where guests teleport in or dock their aircraft.

A map room would also be good, with a magical map that automatically updated itself to show the inside of the tower, locations of people, and the surrounding terrain (especially important if the tower can teleport/plane shift :P)

Jaxilon
12-25-2009, 04:31 PM
Alright, I've given this a lot of thought and I think that no matter where we put this tower, we need to have an awesome butler to welcome visitors.

I think a talking donkey would be rockin' cool so I whipped up a quick sketch.

Here ya go for your viewing pleasure: Seymour, the talking donkey!

PS. Sorry folks, I'm clearly not right. I will admit I laughed myself silly painting this guy.

Ascension
12-25-2009, 07:37 PM
And I think you just found your new avatar :)

Rythal
12-25-2009, 08:55 PM
I think a talking donkey would be rockin' cool.

Indeed. I think we may have a winner.

Jaxilon
12-26-2009, 01:37 AM
And I think you just found your new avatar :)

LOL, You know, I just might use him.

The funniest part was when my wife walked in and saw this stupid lookin donkey on my screen and she said, "WhAT are you DOing?"

<--check him out, he's pretty cool small scale :) Maybe I should give him a staff or a shotgun in case of trouble.

Ascension
12-26-2009, 08:53 AM
Pretty cool, maybe have an arm extended with a tray on it. Cute lil guy.

someguy
12-27-2009, 05:05 AM
Yes i have to agree, a II Peter 2:16 (look it up in the KJB, i dear you) moment would be good for a few laughs during a game.

Jaxilon
12-27-2009, 10:52 AM
Yes i have to agree, a II Peter 2:16 (look it up in the KJB, i dear you) moment would be good for a few laughs during a game.

Hehe, yeah it did make me think of Balaam just for a moment when I created him. Would make a pretty freaky moment: "Moving towards you down the hallway you see what appears to be a Donkey standing on his hind legs. He begins to speak saying, 'Turn back, turn back. There is only death this way.'" It might freak out a few of your players :)

I still think Donkeys are funny though.