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ravells
09-08-2007, 05:13 PM
Here's the start of my effort. Trying to work into the idea that the size of the place is basically an unknown, I've faded the map out to the right hand side and used a perspective view.

Why the desert is not navigable is baffling to me, although a compass may not work, there is still the sun and the stars - but perhaps it's handwavium.

I've made a start on the mountains, the entire map is going to be black, white and light grey. Stark style for a stark map. My initial thoughts played with lots of notes in the map, but Amonite's working of that idea is so beautiful I didn't want to intrude. The two circles in the corners will contain illustrations of Lemis and Copperhead. I want to work in the fauna as well.

Venardhi
09-08-2007, 05:38 PM
Constantly overcast? + messed up magnetic fields?

Amonite
09-08-2007, 05:52 PM
I figure the haze would block out the stars, but my cartographer does plan to use the sun for some measuring!

I like the layout :) I wanted to do a perspective sort of map, but could not figure out how it would work (figured it would be like a painting with labels) - but the way you set it up is pretty sweet :) And put in all the notes you want, lol :) I love maps with history to them :)

ravells
09-08-2007, 06:22 PM
Constantly overcast? + messed up magnetic fields?

Except.....overcast wasn't mentioned in the description. Lol! Why do I get the feeling that we are the engineers to the the writers' architects? They put together all this airy fairy stuff and we have to make it actually stand up.

Amonite, thanks, but your execution is just brilliant - I don't want to taint it. I'll work in the information another way :)

Ravs

Venardhi
09-08-2007, 06:33 PM
Except.....overcast wasn't mentioned in the description. Lol! Why do I get the feeling that we are the engineers to the the writers' architects? They put together all this airy fairy stuff and we have to make it actually stand up.

Amonite, thanks, but your execution is just brilliant - I don't want to taint it. I'll work in the information another way :)

Ravs
Well the lightning has to come out of something. When I read the description I got the impression of cloudy skies. . . :: shrug ::

ravells
09-08-2007, 08:25 PM
Big rolling clouds in the desert, yes. But climatically, they are local not universal, if it was constantly overcast you wouldn't have that level of heat and lack of humidity, and you would still have a fair idea where the sun was at any given moment of day....sorry, don't buy it, unless it's more handwavium.

Ishmayl
09-08-2007, 10:31 PM
Being in a fantasy setting, you can always attribute weird, wacky phenomena as magic ;)

Venardhi
09-09-2007, 12:54 AM
Big rolling clouds in the desert, yes. But climatically, they are local not universal, if it was constantly overcast you wouldn't have that level of heat and lack of humidity, and you would still have a fair idea where the sun was at any given moment of day....sorry, don't buy it, unless it's more handwavium.
Storms of untamed arcane energy! Solves both the stars and the compass problems. Booyah! Are you saying arcane storms are imaginary? :o

ravells
09-09-2007, 06:19 AM
Lol...the good ol' storms of arcane energy!

Well, it's certainly a challenge! :)

Ravs

ravells
09-15-2007, 03:35 PM
As I've been quiet for so long, I thought I'd put up a quick wip. I've decided to use this challenge to teach myself animation. So here is my first poor effort. Most of the day was spent drawing Lemis Keep, which is based on the castle in the 'Black Island' from Herge's Tin Tin books.

The animation of the sandstorm looks pretty horrific at the moment (the line weight is too heavy and it's just a straight blend on a line), but it'll look better by the end....if there is an end. I'm a very lazy mapper by nature and one of the things about animation I'm beginning to realise is that it takes a LOT of patience. The other animated features in the map will be a confused compass which will be a lot easier to do and storm clouds making the glass with lightning.

It's an animated gif, you you'll have to click the thumbnail.

Heigh ho! What have I taken on??

Ravs

pyrandon
09-15-2007, 04:12 PM
Hahahaha!!!! That's awesome! Will you actually be able to finish this in two weeks? :)

ravells
09-15-2007, 04:16 PM
Lol! I think, probably not! This animation stuff is doing my head in!

Ravs

Midgardsormr
09-15-2007, 08:39 PM
Very brave! What software did you choose to animate with?

ravells
09-16-2007, 04:36 AM
Or foolish! I find the monthly challenges are a really good way of learning something new. I'm using Serif Drawplus X2 to draw and animate.

Ravs

ravells
09-16-2007, 02:44 PM
Here's the next WIP...animation still a little ropey! Hmm it's much faster on my puter...

ravells
09-16-2007, 06:36 PM
Getting seriously fed up with the animation thing...decided to work on the map instead and put in some colour. Do the mountain colours now look weird they're in black/white and grey?

Ravs

Amonite
09-16-2007, 08:26 PM
Oooh pretty :) I think the mountains look great - my one comment would be that the sand is the wrong color though ^.^ From the description, the ocean is basically fingernail pink....an odd color for sand...

But I love how its turning out, the perspective is awesome. And Lemis Cove is very neat :)

ravells
09-17-2007, 05:14 AM
Eeeps! Thanks Amonite, totally forgot that bit from the description!

ravells
09-17-2007, 05:06 PM
I got rid of the old dunes and used a bitmap fill (desert now pink - thanks, Amonite!). I think drawn dunes would look better than the bitmap (I'm also thinking of losing the bitmap of the green bit) - it looks to me that there are too many clashing styles - what do you think?

The angle of the lettering of the Great Eastern Range looks off and I think I need to reduce the line weight of the northern coastline I'm also thinking about cropping the map...I just have this feeling that the map is missing something, but I'm not sure what it is. All help gratefully received!

pyrandon
09-18-2007, 12:32 PM
I really like the perspecive idea of the map--that's a sweet "hook" for the eye. I wonder if the true culprit in your feeling "something is missing" is the mood of the map. Does the color scheme, lovely graphics, & calligraphic lettering fits the feel of such a desolate place? I wonder if that's the underlying issue?

ravells
09-18-2007, 05:57 PM
Could be...here is a black and white (pencil type) version and a colour version...which do you prefer? I can't choose between them. I'm going to work on both and see whether one leaps out at me more as I carry on.

I would really appreciate C&C on this drawing, I'm getting to the stage where I don't know what works and what doesn't any more. Lord, I've still got the animation, the border and the paper texture to finish as well...eeek!

Ravs

ravells
09-24-2007, 05:29 PM
Here is the latest version...it's beginning to hang together a bit more...still not entirely happy with it.

Amonite
09-24-2007, 05:40 PM
Oooh, I like the coloring, it is coming together very nicely :)

RPMiller
09-24-2007, 05:53 PM
I agree! I love the look of this map overall. I could easily see this in a book.

pyrandon
09-24-2007, 06:08 PM
Ravs--you're too much of a perfectionist! This is awesome! I LOVE it!

One suggestion, though: de-arc the curvature: it is much too curvy & throws the perspective off, to my eye. Otherwise this is really something special: exactly the type of map I like.

PS: nice job fixing the colors! Much, much better!

ravells
09-25-2007, 05:14 AM
Thanks all....the desert just looks too empty! (But I suppose that is the nature of deserts :)). I just feel that the map still needs a little more interest...boulderfields maybe? I'll have a think.

Thanks Don, I'll try de-arcing the curve, maybe that's why the map is looking off. I'll need to tidy up the lettering as well, some of which are not quite sitting flat.

ravells
09-25-2007, 04:24 PM
Here's the final result. I've been fiddling so much with it that I'm heartily sick of it now :)

Thanks Don for the advice on losing the curvature, it looks less off now. There was no way I'd have had time to do an illustration of Copperhead so I'm afraid it's a bad photoshop job (sorry).

Time for a rest! I am definitely sitting the out the next comp. This one was a killer!

Ravs

Amonite
09-25-2007, 04:52 PM
Very pretty!

ravells
09-25-2007, 04:58 PM
I love yours far more! :)

pyrandon
09-25-2007, 08:01 PM
Nice, Ravs. I really, really like the idea for this sort of perspective map--tons of potential, & thanks for blazing the way with such a nice map!

(PS: I LIKE that kind of PS manipulation you did with Coppewrhead--even if it doesn't quite fit the map style :)

ravells
09-26-2007, 04:48 PM
Sorry, I couldn't live with that awful picture of copperhead, so I threw something together with Bryce and did my best to cartoonify it. Also here is the Bryce render which I thought was kinda cool but too photorealistic for the map.