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View Full Version : A thought occurs



Jaxilon
12-22-2009, 08:38 PM
In looking at Ascension's practice castle (http://www.cartographersguild.com/showthread.php?t=8132) (which is cool, btw) he said something that got me thinking:


But since turning things and adding in a bit of chaos will require me to do all of that manually and take a really long time I have chosen to forego it. At least for now since this is just practice. I still have 2 upper layers and 2 basement layers to go and my steam is running pretty low as you can imagine. Doing all of that would certainly give it that "lived-in" look I'm just not too excited about actually doing it :)

Would not something like this make for a pretty cool Community project? We have a CWBP so why not a Community castle or city. The city would then actually have buildings "built" by different "architects".

Imagine, we set a location in our CWBP and grab the Topography. Then we would need a Planning and Zoning Manager to hand out property plots that can be built upon. If you are new maybe you just take a square in poor town and design a crappy shack, lol. Ok, maybe we need to hand out a whole city block. Point is the scale would be set and we could design something to fit in that space...pretty much like a lot of mid-evil towns grew up.

I thought it might make an interesting project. I'm sure the final outcome would pretty unique with all the different styles in this community.

Alternatively, perhaps a building design could be done as a monthly challenge and then cobbled into a single city, town or village depending on how many entries we could use.

If it turned out nice maybe we could add it to the CWBP.

Let the brainstorming begin, this is just a thought that I figured might fit into the spirit of this community.

Ascension
12-22-2009, 08:56 PM
I think it's a great idea but I am biased...I brought up something very very similar in the community leaders forums.

Ghostman
12-23-2009, 06:23 AM
Alternatively, perhaps a building design could be done as a monthly challenge and then cobbled into a single city, town or village depending on how many entries we could use.

A single-building version of this combined with ideas from the Ultimate Mage's Tower thread (http://www.cartographersguild.com/showthread.php?t=8438) should make for a very nice monthly challenge. Every challenge entry would be detailing a single floor of a mage tower. To make things more interesting, let's say that it's home to more than one wizard - perhaps a magical academy?

You could put anything you want on your floor, and it won't matter if there are multiple entries with similar functions (eg. multiple street-level floors); it's a magical tower after all, so reality might be warped in bizzarre ways. Perhaps all floors would be required to conform to a similar shape (eg. roughly circular or polygonal) but other than that they could vary radically in their style, even their size.

Steel General
12-23-2009, 06:27 AM
Sounds like an interesting idea to me...

Redrobes
12-23-2009, 08:20 AM
Yes I guess up to now we have relied upon people saying "hey how about I take that chunk" but we could do with some blocks that have been cut up from the various maps and then put these in a bucket of selected places that need mapping. At least the map ought to fit perfectly into the slot. A problem with the grab anywhere approach has been that people take odd sized bits and map them at a scale which is out of kilter to the continent as a whole and it has made it hard to fit them back in.

Just to add, also the CWBP is not just a world as in world scale thing. Its supposed to map regions, cities, villages and buildings as well. There is no reason why we cant have a town where each person maps one house for it. Thats a lot like Forgotten Realms where Elminster lives. You can see each of the FR devs or play testers characters houses.

So by extension, yeah why not. A single castle where bits were mapped by different people. No problem with that. I think its easier to map one building by one person cos they have all the masks and textures all made up but nothing stopping it.

Xyll
12-23-2009, 10:16 AM
This sounds like a fun idea. I would be willing to help with the slums as that is where my map making skills reside. I like the idea of a planning commisioner that parcels out land wierd bits of land for you to build on. Finish one turn it in an on you go. Some one would have to make the outline of a city but this sounds like a great idea.

Ascension
12-23-2009, 04:31 PM
I like that tower idea, G-man. I may have to use that next time it's my turn for a challenge.

industrygothica
12-26-2009, 11:28 AM
This is a neat idea. All we need now is for someone to pick a city and zone it. There are a lot of cities to choose from... who's going to do it? I know crap about zoning, otherwise I'd have done it already and attached it to this post.


-IG

Redrobes
12-26-2009, 11:34 AM
If we used Port Magalie then would that be a problem ?

NeonKnight
12-26-2009, 12:21 PM
Sounds Good to me!

industrygothica
12-26-2009, 12:33 PM
If we used Port Magalie then would that be a problem ?

I was thinking to use a town that hasn't been mapped already, but if you want to further detail Port Magalie that is most certainly fine by me.


-IG

Jaxilon
12-26-2009, 01:27 PM
I'm kind of excited about this, I hope it turns out fun for everyone. I for one will need to know what scale to use and how big to start pixel wise for resolution, etc.

I think I'm a competing slum-lord with Xyll :) (You know, we could have titles/awards for this stuff; from Gardeners to Lords)

Does Port Magalie have any landmark places of interest that need mapped out or will you just use whatever gets created? We don't have to necessarily create every building in the city. I can see someone getting skilled at statues or fountain areas for instance. Thus, when creating city plots it would be good to make notes of any significant areas such as town squares or meeting halls.

If someone wanted to create a random house that would be fine but if we need to simplify the project, we could begin with significant places. This falls under the Planning and Zoning commissioner of the city or whoever is role playing the ruling class. :) Maybe we can have noobs like myself build a few shacks to breath a little random life into the town while the more experienced among us take on the points of interest?

industrygothica
12-26-2009, 01:55 PM
I'm kind of excited about this, I hope it turns out fun for everyone. I for one will need to know what scale to use and how big to start pixel wise for resolution, etc.

I think I'm a competing slum-lord with Xyll :) (You know, we could have titles/awards for this stuff; from Gardeners to Lords)

Does Port Magalie have any landmark places of interest that need mapped out or will you just use whatever gets created? We don't have to necessarily create every building in the city. I can see someone getting skilled at statues or fountain areas for instance. Thus, when creating city plots it would be good to make notes of any significant areas such as town squares or meeting halls.

If someone wanted to create a random house that would be fine but if we need to simplify the project, we could begin with significant places. This falls under the Planning and Zoning commissioner of the city or whoever is role playing the ruling class. :) Maybe we can have noobs like myself build a few shacks to breath a little random life into the town while the more experienced among us take on the points of interest?


Port Magalie's CWBP wiki page (http://cwbp.cartographersguild.com/index.php?title=Port_magalie). The only buildings of note are Weers Castle and the Wyvern's Nest. Neither have been mapped, though the Wyvern's Nest has a thorough description by 12rounds that should probably be followed.

Jaxilon
12-26-2009, 01:55 PM
Since this is a port city someone around here who maybe likes to do space ships might want to map out a wooden ship for the docks, hint hint :)

euio
12-26-2009, 06:00 PM
I'd love this!

And I might want to do a ship.

industrygothica
12-31-2009, 02:42 AM
I've attached an image of Port Magalie and noted a few small zones that I'd like to see. I'd like for someone else to zone the rest of it, though I'd like to retain veto rights in case something contradicts my vision of the city. Can't think of what that'd be right now, but just in case. ;)

I've deliberately placed the shantytown in Lower Magalie directly below the Royal quarter and, more specifically, Weers' Castle in Upper Magalie. I figure there can be some weird power struggle there, and someone or something in Lower Magalie preventing the nobles from doing anything about it. Just a thought.


-IG

Jaxilon
12-31-2009, 01:07 PM
So let's say I wanted to create a Tavern. Do I just go with whatever scale I want: 1 square = 5 feet, 1 Square = 10 feet, Does it matter?

Having little experience in doing this type of thing, I'm not sure how we should tackle it. I don't want you to have problems fitting a building in because it's so big it wipes out the street. Then you have to downscale it's size and suddenly that massive temple is now a place only halflings can visit :)

My initial vision of what we might have is along the lines of the example below. I just grabbed a modern downtown area to show the "plots". (You have to click on the image to see them.) Maybe it's too much work to set this up? Maybe it's overkill? Maybe it will work for some towns but not others depending on how they were drawn up. I guess this is what the Planning & Zoning director will determine. Then all we need is a way to measure the scale and we can create buildings that fit nicely inside the property lines.

It is possible I'm being to specific about all this but it seems that if we can iron out a set way to do these it will pay off in the long run. I'm happy to help come up with a way to do this but my lack of experience might be a problem.

I guess I could just make a little town, plot it out, and let anyone who wants apply for "building permits". If nothing else I'll learn more than I ever wanted to. :) Then if it worked I could put together a tutorial or something. Right now the whole trying to make everyone's work go together when I barely know how to do my own is a bit overwhelming. Then again there is nothing like jumping into the middle of things to learn.

Kudos to IG who is willing to let us try this on Port Magalie! I am not trying to shy away from that but do we need someone to draw out the selected areas into neighborhood streets and plots? Alternatively, we could just go for it and see what happens. I am a little vague on what to do, how much square footage I have to work with, etc. I don't want to make something that is useless or a nightmare to fix later.