View Full Version : Textures and brushed for a Stronghold

12-28-2009, 07:37 AM
Now that my group decided to upgrade to the 4e rules, we'll make new characters and a new campaine. In the new story, they asked for a castle, and gave me a rough plan and some guidelines, and I have to make it into a map...what I need is some great castle walls for it, some ballistae and catapult brushes and some chasm,abyssal textures for now...
and some advice about how to design the main structure of the castle would be really good... it is supposed to have multiple levels, 2 3 even 4, and I'm looking for a way to reflect this fact on the map

12-28-2009, 08:42 AM
What software ? Gimp, PS, CC3, other ?

12-28-2009, 10:28 AM
I'm using illustrator for the plans, but I'm not sure wether to use photoshop for texturing or keep the work on illustrator...I'm very comfortable with photoshop and not bad with illustrator so anything for either programs is fine.

12-31-2009, 12:09 AM
how about tossing up the outline and maybe we could help from there with the design.