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View Full Version : January Challange: Fort Locust



Xyll
01-06-2010, 04:57 PM
I am going to try and do the Fort Locust Region of Groam. I really am trying to finish this but I will have a new baby soon so who knows how it will go. This is what I have so far and it is pretty rough so any comments or suggestions will be helpful. Lets see I will have better luck in this challenge versus the others I have entered.






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Ascension
01-06-2010, 05:29 PM
Not too shabby. Good so far.

industrygothica
01-06-2010, 05:39 PM
The map itself looks great so far. But if we're using the standard 600 mile square CWBP square, your scale looks a bit off.

By my math, the red square you've got marked off in the Groam tile should be about 30 miles in either direction. That would make your walled section about five miles east to west, with the castle itself being about 1.5 miles across.

Math is neither my profession nor my hobby, so it is very possible that *I* am the one who is off (which means I need to go back and edit a few of my CWBP maps, because this is what I used to scale them), but it's worth looking in to.

But, scale aside, your style is off to a fantastic start.


-IG

Xyll
01-06-2010, 05:50 PM
Your math is probable right I was not sure on the scale so I will have to go back to the drawing board on the scale.

Xyll
01-07-2010, 03:02 PM
You were right on the scale and as such I am probable screwed. Mile wide rivers are kinda crazy but it is a fantasy world. I think I will try shrink the area I am working with but bah-humbug. :( Back to work

Xyll
01-07-2010, 04:15 PM
This is giving me a headache the small peninsula it self is roughly 10 miles square at 1500x1500 pixels that comes out to be 35' per pixel which is impossible to work with so... what to do give up? not sure

Redrobes
01-07-2010, 04:36 PM
Well you could map just the peninsula and mark where the castle is or just find a similar type of map with a castle marked on it that is at respectable scale to work with so that you can put a new map of it with reasonable detail. Or shrink the borders and make the same map but mark it as a smaller bit of groam.

This map was definitely the right idea tho.

industrygothica
01-07-2010, 05:37 PM
This is giving me a headache the small peninsula it self is roughly 10 miles square at 1500x1500 pixels that comes out to be 35' per pixel which is impossible to work with so... what to do give up? not sure

You should also remember that this is a medieval type of setting. Given an average walking speed of 3 miles per hour, it'd take a normal person just over 3 hours to get from on end of the peninsula to the other. If you scaled your city down to about 2 square miles or so, they could easily get from one end to the other and still have time to do their trading and get back home before dark.

This is likely why most common people never saw anything outside of their own town their entire lives, and lends credence that adventurers truly are something to behold.

Well, there's my two cents. Keep the change. ;)


-IG

Xyll
01-07-2010, 05:56 PM
Thanks for the advice . I am trying to rescale down to something reasonable now to work with. Think i have an idea working on it now.

Xyll
01-08-2010, 05:29 PM
Still a WIP need docks, inner walls, other sundry items but besides that how does it look so far. CC appreciated.


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I am still going to do a regional map. I am not sure if I am going to do the whole region as in the initial posting or just the peninsula. Anyways.

oops need shadows around the walls also

jbgibson
01-08-2010, 05:48 PM
Lovely maps.

On the new-baby front, don't give up. I've done some good mapping at 2AM while cradling a tiny person on shoulder or in lap. The baby got some nice warm heartbeat sleep, and I got an excuse to be mapping all night. Win-win! :-)

Just do some careful ergonomic setup so you don't get a kink holding your shoulder just SO to reach the tablet or mouse. And if the baby's wiggly or you're prone to mistakes of drowsiness, Save Often.

torstan
01-08-2010, 05:52 PM
Looking good, and well done for spotting the problem and dealing with it. It's always hard to scrap something and start again.

I like this version. Good layout and scale. I'd reduce the strength of the pattern you're using for the roads - that's a bit domineering at the moment with all the hard black lines. Otherwise - looks great.

Ascension
01-08-2010, 06:12 PM
I think it's a very unique style and looks pretty cool so far.

Redrobes
01-09-2010, 03:39 PM
Well done on getting the new scaled version.


I am still going to do a regional map. I am not sure if I am going to do the whole region as in the initial posting or just the peninsula.

I haven't checked the scales on this map but I expect its all correct now. If you are going to do a regional map then it would be a good idea to pick a scale that you can see the regional map in the main map and see this map in the regional one too. You will also have to let us know which one is the entry, the town or regional map. If your regional map is great then by using this one as a small part of it then it would provide great detail for that bit of it. Or you can take a small part of the regional map which is quite a lot larger than the extents of this map and then blow it up huge and paste this map into the relevant bit in the middle of it. So outside of this map extents its less detailed but gives more context to the bit you have done already. All depends on how much time you want to give to it really.

Looking good tho.

Xyll
01-11-2010, 05:56 PM
Latest WIP no time will comment later. Thanks for all the comments and please tell me what you think about the changes.


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Ascension
01-11-2010, 05:58 PM
I still think it looks good and the only thing that I see as weird is the road going out of town appears to go over the wall.

Steel General
01-11-2010, 08:34 PM
This has turned out pretty nice.

Xyll
01-13-2010, 05:51 PM
Thanks for all the support. I fixed the road issues I think. The baby is coming out tomorrow via c-section which is crazy so hopefully i can finish this up. I plan on focusing the town while having the regional as a location placement. i added a fair amount of stuff but i am wondering about rivers on the regional if I should add them or leave it be. well let me know.

### Latest WIP ###

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Redrobes
01-16-2010, 05:57 PM
I think it would be a nice to have but if your entry is the city and the regional is just for information then I think the entry will be the one judged. So if your happy your all done with the entry then by all means add to the regional. I think the regional map helps to position it better.

Its all good work and I think a strong entry.

Good luck to you, wife and fam tomorrow ! I think we will all expect you to be too busy to post for a while.

Xyll
01-20-2010, 06:02 PM
### Latest WIP ###

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so what do think of this some work left to be done

Not sure about the style should I go basic or this

industrygothica
01-20-2010, 06:29 PM
Nice layout, looks good. Don't forget your WIP tag.


-IG

Redrobes
01-20-2010, 09:13 PM
Thats pretty rockin.

Ascension
01-20-2010, 09:58 PM
I really dig the three zoom levels, nice. Overall I like it a lot as well, nothing more to say really so nice job.

paladin_of_light
01-22-2010, 09:26 PM
The only gripe I have is that the red box obscures the road name. (I think it's a little bigger than it needs to be).

Djekspek
01-25-2010, 07:05 AM
Xyll, awesome job you did here. Indeed very nice how you combined the thee zoomlevels in one map and I like the detail on the map of the fort. cheers

Xyll
01-25-2010, 05:21 PM
Thanks for all the comments and support. I have a question about the font. Does anyone know what font Torq used on the original Groam map. I am still fiddling with the map but it is close to being done I think. New baby is making that hard or lack of sleep either one at the moment.

Xyll
01-26-2010, 05:47 PM
### Latest WIP ###

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Did not pay attention to dead line this will have to do