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View Full Version : Highly realistic, outside-in world building



Nyarlathotep
01-15-2010, 10:42 PM
As I am creating a map for a campaign setting, I wish to have as realistic terrain as possible. I know the basics, like water flows down hill, a current from the equator makes regions more temperate, areas removed from large bodies of water become arid, but would love a guide or a list of the steps to go through for realistic world building.

Does such an item exist?

andre
01-15-2010, 11:20 PM
You might find this (http://www.cix.co.uk/~morven/worldkit/climate.html) helpful. None of it is mine, and I first saw it on the ZBB (http://www.spinnoff.com/zbb/index.php), and all credit for it goes to those who created and contributed to it there.

Midgardsormr
01-16-2010, 12:10 AM
The Climate Cookbook posted above is excellent. I also typically recommend Expeditious Retreat Press' A Magical Society: Guide to Mapping (http://e23.sjgames.com/item.html?id=XRPFREE2), which is a free chapter from their book A Magical Society: Ecology and Culture.

Nyarlathotep
01-16-2010, 12:34 PM
Thanks a lot, guys! It should come along nicely. I'll publish the map when it is finished

jbgibson
01-16-2010, 02:59 PM
Squiddoo has a pretty extensive list of worldbuilding resources. (http://www.squidoo.com/fantasyworldbuilding)

altasilvapuer
01-17-2010, 08:47 PM
There are also a number of maps with fairly detailed processes here on the boards that you can follow:

The ones that guided me are those of Karro (http://www.cartographersguild.com/showthread.php?t=2463)and Korba (http://www.cartographersguild.com/showthread.php?t=4812)

Some more recent ones have come along, as well, that have clarified other steps:
Laime (most stages covered, especially tectonics):
http://www.cartographersguild.com/showthread.php?t=5508
Gidde (tectonics and ocean currents, mostly)
http://www.cartographersguild.com/showthread.php?t=6539

And then there's the one I was working on back in the summer, which is linked in my signature. And I have another coming eventually when I have time to finish a few more stages and post it.

-asp