View Full Version : Suicidal Ice pits
01-19-2010, 02:23 PM
You rpg party gets here excaping from a great enemy (a polar bear maybe) and they try to find a solution to their situation, but in the end the only thing they can do is climbing down or simply falling in one of these freezing holes. The visual is very close to the ground...can we define it "a map"?
01-20-2010, 07:10 AM
my friends tell me that they don't understand this image visually! is it true?
01-20-2010, 10:27 AM
You say it's very close to the ground as a viewpoint, but I see it as almost directly overheadthe central ice spire. Assuming that I am at all reading it correctly.
The image is difficult to track as 3D it because of the colors used. At low res it looked like dark blue and black splotches on a lighter background; at higher resolution I could see the 3D effect, but only after a few seconds and I lose it again if I rotate the image. If it's a CG image I recommend putting brown through yellow contour lines with altitude numbers (if possible and with brown=low and yellow=high) to help with understanding the rather convoluted shapes.
01-23-2010, 12:04 PM
If I were standing on that white portion and needing to cross to one of the outer edges I'd say I was probably screwed. I get the 3d effect, it's like looking through a sheet of ice..or is it a series of holes....if they are confused then just tell them: "Well, you might be screwed", LOL.
To me it looks like looking down the fibers of a bone if it were clear like ice but I only really see it if I zoom in.
It is also possible that I see something entirely different from what is there as I tend to do that a lot. I think it's the artist in me.
As far as a map goes, if you can use this to keep track of where someone is then I'd say it's a map. If nobody else can read it, then it's a coded/secret map. :) How fun is it to hand the players a key to their problems only they can't figure it out quite yet. Of course, if in the end they still don't get it, you might have missed the mark.
I would also just add that on first look it just seems like an odd watercolor painting or something.
01-23-2010, 03:37 PM
I thought it was a Rorschach test and saw happy bunnies and dancing girls. Not sure what to make of it without some refinement.
11-28-2010, 07:44 AM
black = holes
11-29-2010, 10:40 AM
I cannot figure out what I'm looking at whatsoever sorry. :S
11-29-2010, 11:36 AM
I agree with Ascension and Aegeri. To me it looks like patches of black and white and other colours.
didn't get until I zoomed in - then I see the big black holes - but without a scale its hard to see how big they are supposed to be... but they look cool :)
11-29-2010, 02:01 PM
Zoomed out I totally didnt get it. Zoomed in I get it pretty easily and I agree with Waldronate. If you had something to mentally scale it with then it becomes obvious. I think some rope bridges or cavern sides steps or paths like in Moria from the LotR film would enhance the effect enormously. BTW what did you create it with ? It looks like one of those 3D fractal apps.
11-29-2010, 04:20 PM
Yes, a strong zoom reveals the holes. Without reference or scale it is really hard to get.
a rope bridge or such elements to show scale would work perfectly - good idea redrobes :)
12-01-2010, 06:46 AM
I can't what is supposed to represent what at all, I'm afraid.
12-01-2010, 08:40 AM
Copy the imagine into paint or something, then zoom in all the way. Once you zoom in far enough it suddenly becomes obvious that the central white bit if a very high peak, while the "Blotches" turn into large pits and changes in elevation.
12-02-2010, 09:28 AM
just adobe photoshop. I usually create Actions with Displace effect. Set it to 1 and then REuse it. If you use it at 20 it sucks, if you use it 20times with "1" or "-1" then it gets cooler. check my other more meaningfull maps :)
I have no time to make a tutorial about these, sorry!
especially like the first one - very nice :)
12-02-2010, 12:28 PM
I think the idea is that when you see the pits, you go SUICIDAL. Works for me!
12-02-2010, 01:48 PM
I think I got it when I "placed" the light blue at the center at the same height as the outer blue area... It's like creating a height map, but with different colors for different peaks... But now that I see it, it works for me!
12-05-2010, 10:00 AM
DEDDESO: It's amazing that I just noticed you posted those in the thread just after I downloaded the first of those two maps you put up. I am making a module for my campaign based around Yeti's and the daemonic Wendigo they worship as a god, so am hunting for snow maps. What do you happen to post? A very lovely snowy map that is completely perfect for the treacherously icy mountain ranges that I am portraying.
12-09-2010, 11:04 AM
Check my other topic http://www.cartographersguild.com/showthread.php?12765-30-maps-in-3-days&p=136312#post136312
here you find everything you are dreaming n__n
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