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NeonKnight
09-25-2007, 07:37 AM
These are the current 'dungeon' maps of my current campaign. All were done using CC3's suite of software.

terrainmonkey
09-25-2007, 09:30 AM
cool! great work. if this is the kind of maps one can make with CC3, i might have to break down and get a copy. good job. keep it up! :)

NeonKnight
09-25-2007, 10:00 AM
These maps are all from the begining of the campaign when the party explored an outlying ruined temple utilised as a hide out for some bandits.

NeonKnight
09-25-2007, 10:04 AM
The cellars of the Sailor's Port Tavern/Inn was a series of tunnels used for smuggling goods into the city of Seawharf.

The tunnels led to the Garlin Warehouse business.

ravells
09-25-2007, 10:16 AM
These are superb! I particularly like the city map. You have used just the right scale to show off the building symbols. I really like the street / building relationships - they look very natural.My only thought is that the ship symbols look quite small when compared to the size of the buildings.

NeonKnight
09-25-2007, 10:57 AM
I agree, so I increased the scale of the ships by a factor of two.

thebax2k
09-25-2007, 11:42 AM
NeonKnight, your maps never cease to amaze. I had seen quite a bit of overland maps done with CC3 and a few town/city maps, but never such extensive underground maps. I am looking forward to whenever you decide to get the rest of your handrawn maps online. No matter the medium, you seem to be able to craft maps with style, keep it up.

RPMiller
09-25-2007, 12:52 PM
NeonKnight, would you be willing to share the CC files with us? The folks that have CC might be able to learn a lot by examining the actual maps, and for those of us that use VTTs and have CC we could edit the maps to make them work with the VTTs rather nicely. If you don't I understand, but if you do, woohoo! :D Oh, and I'm sure everyone will throw some rep your way. ;)

NeonKnight
09-25-2007, 06:59 PM
Nope, I have no problems at all to put the CC maps up.

Give me some time to do so (I am currently on a different PC)

NeonKnight
09-25-2007, 10:10 PM
OK, here is a map from my campaign in CC3 format. In order to fully utilize it, one must have the DD3 add-on, if that doesn't help, I am willing to write up a nice tutorial utilizing simple step-by-step guides using the base CC3 program (which other than symbols can do everything seen here).

The file will be for the Garlin Warehouse Cellar. If anything shows as a Big RED X it means you do not have the BITMAP symbol or fill style.

NeonKnight
09-26-2007, 12:21 AM
Hopefully by tomorrow AM I should have a nicely done PDF/Word Document posted that will take us through a step-by-step process of converting the following two maps into a CC3 format map. I will post the Turtorial in the tutorial section.

Here is (for funsies) a write up of Smiley's Pawn Shop:



Smiley’s Pawn Shop


Smiley's Pawn shop is located at the corner of Junk Street and Metal Road. The shop is a large two story stone and wood building, with the lower floor being the shop, with a basement for storage of pawned goods, and Smiley's apartment above the store.

Smiley, is a congenial, and friendly man of middle years. He is well liked by the community, and has no known enemies. He does not like to see people down on their luck, and forced to sell personal belongings to live. To these people, he may provide special deals, or if they are well known to him, he may just give them a few coins to see them through the month if they are truly needy. No matter who the person is though, he will always provide a fair deal on any goods (giving 75-90% of the real value of the goods).

Smiley, is also a fence for local thieves (specialty in paintings), though he will only purchase goods which are obtained from persons who have obtained their wealth at the expense of others. He will never purchase goods taken from innocent people.

NeonKnight
09-26-2007, 08:52 AM
Map tutorial now up. I hope it helps.

RPMiller
09-26-2007, 01:41 PM
Thank you NK!! I just saw the tutorial as well. Very nice of you, and after I spread some rep around I'll hit you with some for this.

Schley
09-27-2007, 04:48 PM
Nice maps Neon Knight!

I haven't worked with CC3 or Dunjinni, but is there any way you could integrate a larger and more resolved texture into the flat areas?

My only complaints with what I've seen from commercial mapping software is the overuse of repetitive texture patterns and a generally oversaturated color pallet. Maybe you could replace the textures and adjust the colors in post to give the finished piece a bit more character. If not Photoshop, I'm sure there are other apps. that could do it.

Mike

NeonKnight
09-27-2007, 05:12 PM
Nice maps Neon Knight!

I haven't worked with CC3 or Dunjinni, but is there any way you could integrate a larger and more resolved texture into the flat areas?

My only complaints with what I've seen from commercial mapping software is the overuse of repetitive texture patterns and a generally oversaturated color pallet. Maybe you could replace the textures and adjust the colors in post to give the finished piece a bit more character. If not Photoshop, I'm sure there are other apps. that could do it.

Mike

Well, i'll be honest, I really did not understand what you are saying here. I know I can change (within CC3 my software of choice) the bitmap fill styles, and apply some effects to them, but within programs like Photoshop and others, I am skilled to the point of:

Crop, and save as another format (bmp to jpg).

What I try to accomplish here is a case of: Great Maps can be made with CC3 and nothing else

jaerdaph
09-28-2007, 01:37 PM
If the system would let me give you more rep yet, you'd be getting it for your prolific map making and mad CC3 skillz!

pyrandon
09-28-2007, 01:46 PM
Neon: I think I see what Schley is saying, and I must admit I agree. The maps you posted, while very skilled and pleasing to the eye, are sometimes "cartoony" in the sense that their colors are very consistent and "plain" (much like the color palette from say MS Paint). The tavern is a good example: the browns are so stark that the result is oddly "overpowering". Additionally, the pattern issue appears mainly in the "dirt" fill for the dungeon maps; they are too consistently patterned, and thus (much like the colors) "overpowering." Does that make sense?

This is not to say these are not wonderful maps or that I do not like them. Just that they appear to have been created by a computer, not by a loving, living, artistic hand. I only dabbled in CC, so I cannot say whether these can be fixed in the program or not; I can say this is a typical flaw (IMHO) of CC fantasy maps. They feel inauthentic and a bit cold. (Please note, though, that this criticism is coming from a guy who likes "hand-painted" feeling maps the most; to other viewers this judgment may range from moot to outright wrong. :)

Anyway, just some thoughts to munch on. I really like your work (especially that side view of the dungeon levels, which is great). Take care! :)

NeonKnight
09-28-2007, 01:58 PM
Neon: I think I see what Schley is saying, and I must admit I agree. The maps you posted, while very skilled and pleasing to the eye, are sometimes "cartoony" in the sense that their colors are very consistent and "plain" (much like the color palette from say MS Paint). The tavern is a good example: the browns are so stark that the result is oddly "overpowering". Additionally, the pattern issue appears mainly in the "dirt" fill for the dungeon maps; they are too consistently patterned, and thus (much like the colors) "overpowering." Does that make sense?

This is not to say these are not wonderful maps or that I do not like them. Just that they appear to have been created by a computer, not by a loving, living, artistic hand. I only dabbled in CC, so I cannot say whether these can be fixed in the program or not; I can say this is a typical flaw (IMHO) of CC fantasy maps. They feel inauthentic and a bit cold. (Please note, though, that this criticism is coming from a guy who likes "hand-painted" feeling maps the most; to other viewers this judgment may range from moot to outright wrong. :)

Anyway, just some thoughts to munch on. I really like your work (especially that side view of the dungeon levels, which is great). Take care! :)

No worries, I unnerstand :) I'm not sure if I can fully fix some of the aspects of the color saturation within CC3, I might, with things like Saturation, blurs, transparencies, and RGB Matrix Processes (stuff I don't fully understand at this moment but can be used to 'soften things'). But they are things that strike me even as "I wish I could stop this repetative pattern" as well, and I usually look for fills that don't look too repetive.

RobA
09-28-2007, 03:23 PM
usually look for fills that don't look too repetive.
A really trivial point here is the larger the original seamless tiling image, the less repetitive it looks,so try to source large fill patterns :)

Also the less "contrasty" a pattern, the less noticeable repeating patterns are. I had posted a quick high pass filter somewhere here a while back (but search eludes me at the moment) that can be used to remove obvious blotchiness from a tile image.

-Rob A>

Talamar
10-17-2007, 10:09 AM
I like these maps, especially the embossed looking catacombs.
Thanks for the tutorials