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View Full Version : Huge (30x30) cave intersection



TheMarcus7
02-02-2010, 02:04 AM
I made this following the tutorial by torstan over on newbiedm.com (http://newbiedm.com/2009/11/09/newbiedm-tutorial-the-battlemap-a-guest-post-by-jonathan-roberts/). I'm pretty pleased with how it came out. The original is at 100ppi so that the 10px by 10px sqares would print out on the inch.
21733

What I was going for was a ruined neighborhood at a tunnel intersection for the labyrinth under Saarun Khel (Thunderspire Labyrinth). Next I might try an underground lake to use for the Cisterns area.

.TM7

All work I post to the Cartographer's Guild is distributable under this Creative Commons (http://creativecommons.org/licenses/by-sa/3.0/) license.

Steel General
02-02-2010, 07:35 AM
Looks good so far.

jfrazierjr
02-02-2010, 08:55 AM
Very nice. One big issue(for me anyway) is that the crumbling walls don't match the rest of the style, particularly with the drop shadow. The drop shadow makes them appear to float above the floor. One way to get around this is to use an outer glow type effect to have the shadow on all sides, and then perhaps a bit more on the side with no light on a separate layer. Also, I would ditch the existing texture (the GIMP moon footprint) and use the same colors as your outer walls(using a layer mask where you want it to show through. As it is, it breaks the consistency of style with the watercolor hand brushed outer walls and floor for me.

Jaxilon
02-02-2010, 12:45 PM
I can see a nice big battle taking place in there. Good map

ProjectThanatos
02-02-2010, 12:49 PM
Looks like a great place for an ambush! Nice work.

TheMarcus7
02-04-2010, 02:17 AM
4jfrazierjr:
Well, Torstan's tutorial agree's with you, but I kinda like the drop shadow on the crumbly walls. I was looking at the poster map for Sceptre Tower of Spell Guard for inspiration, and I liked how their ruined walls looked with the drop shadow. You don't notice it quite so much when its printed. I will however check our your suggestion. I originally used the GIMP walnut texture, but everything was brown, brown, brown and I wanted to add some contrast.

.TM7

jfrazierjr
02-04-2010, 09:02 AM
4jfrazierjr:
Well, Torstan's tutorial agree's with you, but I kinda like the drop shadow on the crumbly walls. I was looking at the poster map for Sceptre Tower of Spell Guard for inspiration, and I liked how their ruined walls looked with the drop shadow. You don't notice it quite so much when its printed. I will however check our your suggestion. I originally used the GIMP walnut texture, but everything was brown, brown, brown and I wanted to add some contrast.

.M

If your looking for some good textures, check out Genetica Viewer. It has hundreds of free(non commercial) use textures built in which you can provide some randomization to (including changing the color, brightness, scale, etc) before exporting a final jpg for use in a map. I use it all the time.

torstan
02-04-2010, 04:35 PM
Looks good. If you go with the drop shadow on the internal walls I'd go with the same drop shadow for the outer walls as well. That should pull everything together.

I like the layout - the walls and the rubble should make for a very interesting battle in that area.

TheMarcus7
02-04-2010, 05:20 PM
Looks good. If you go with the drop shadow on the internal walls I'd go with the same drop shadow for the outer walls as well. That should pull everything together.

I like the layout - the walls and the rubble should make for a very interesting battle in that area.

Funny, I was just thinking that. I may try stripping the DS out (its on its own layer, thank the gods) and trying jfrazierjr's suggestion, and I have a layer or a mask or some such that I can use to try the DS on the whole magilla.

.TM7

TheMarcus7
02-05-2010, 03:36 PM
... One way to get around this is to use an outer glow type effect to have the shadow on all sides, and then perhaps a bit more on the side with no light on a separate layer. ...

Anyone got a set of steps for how I'd do this in GIMP? Or is that the Gausian Blur brush work that torstan described in his tutorial on newbiedm.com.

2/4 Well I worked on this again last night, and wasn't that happy with much of what I did. I did check out the Genetica Viewer, however and thats some sweet software. I might install it on a second machine so I can render while I do other things for bit texture panels.




.TM7

torstan
02-05-2010, 03:49 PM
You can do it that way, but you can also do it with the drop shadow filter. Make sure you have a selection that includes all the walls and internal walls. Then go to Filter->Shadows (I think)->drop shadow. Play around with the setting and the displacement and that should give you the overall glow.

TheMarcus7
02-05-2010, 09:20 PM
I messed around with this all day:


I cleaned up my masks.
Stripped out the dropshadow.
Added a triplet of texture layers for the interior walls, but eventually just would up stripping them all out again.
Layered on the "torstan watercolor shadow" effect.
Created a siggy thing. (definately needs work)

21867 and for comparison, the original 21868

I think my next project will be a little smaller.

.TM7

All work I post to the Cartographer's Guild is distributable under this Creative Commons (http://creativecommons.org/licenses/by-sa/3.0/) license.

Ascension
02-05-2010, 10:15 PM
I like em both but if it were me I'd put a lil bit o texture on the brown walls. That's also why I'm not much of a painter ;)

TheMarcus7
02-06-2010, 03:12 AM
This time sure! Nothin' up ma sleeve! Presto! Acension, your comment made me go back to it and find a decent texture. Then I had to redo all my shadows again.

21887

What I was trying for is something like this:

21888

Ascension
02-06-2010, 06:57 AM
Right right, you might want to increase the scale of the pattern used for the texture and you also might want to lower its opacity so that it isn't so dominating...think subtle. The example there also has a slight bevel on it.

TheMarcus7
02-06-2010, 12:41 PM
Ah I begin to see! Select then Filter > Decor > Bevel. Repeat until satisfied. I'm gonna call this one finished:

21911

This has been almost more fun than I can stand :D

.TM7