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View Full Version : Looking For "Realistic" Cavern Maps



Nytmare
02-02-2010, 03:53 AM
So I've been digging around, looking for inspiration for a prop map. The style I was hoping to find was a bird's eye view of a large cavern network that wasn't the stereotypical, two dimensional, flat D&D map, where it's a bunch of hallways with rocky walls. I'm not even sure if what I'm hoping to find even exists.

I was hoping for some kind of established shorthand, that in some way described three dimensions (but without contour lines), with levels and caverns overlapping each other, without having to show the entire cavern in a three axis, perspective drawing, or as a 2D horizontal cutaway. (mostly because my map is going to be miles to a side)

Has anyone ever seen anything like this?

My current plan, if I can't find someone elses' style to steal for myself, is to do it with the passages following a general grey scale where high things are white and get darker as they go deeper. Then I can do drop shadows under the overlapping bits to bring out that third dimension.

Man, I'm picky...

wormspeaker
02-02-2010, 03:33 PM
Well, one of the first things to consider is how real natural caverns are already mapped.

Here are some examples:
http://www.blackhillsparks.org/images/Jewel%20Cave%20SE%20Map.jpg
http://www.360parks.com/previews/lechuguilla_quad_map.jpg

(I would attach them directly to the forums, but it seems the new upload method is triggering my company's internet filter.)

Nytmare
02-02-2010, 05:14 PM
This is mostly my fault for posting at 3:00 in the morning, and I've edited the title of the thread. I started off saying "realistic" but then realized halfway through my post that the kind of map I was looking for probably didn't have a real world analogue.

What I was looking for is something more akin to a top-down road map, that handled overlapping roads in 3 dimensions.

NeonKnight
02-03-2010, 12:47 AM
Funny, there was an OLD overhead view of a cavern system way back in TSR's Hey Days in the Vault of the Drow/Descent into the Depth of the Earth modules.