View Full Version : Tomb of blood everflowing Remake
02-09-2010, 11:08 AM
Here is my latest WIP of the tomb of Blood everflowing (form the adventure "Mad God's key") level 1.
There is a secret passage on the west, below the blood pool, I am struggling to draw.
The next level is more tricky, with blood falls... Does anyone have tip on drawing falls / falling liquids in top down?
I have the same trouble with the skull in the ceiling on top of the blood well : it pours blood in the well, and I am not happy with what I have drawn.
02-09-2010, 12:06 PM
I like the texturing you've done here.
No good ideas on the blood falls for you though.
02-09-2010, 09:34 PM
Very nice map.
Blood flow - hmmm quite difficult. I think you could put the splash and ripples on the pool below. Maybe some bubbles and froth like milkshake !
02-13-2010, 03:28 AM
I love what you've done with the place!
Two things, the CUSAC files have several fountains in them. You could also look at pictures of real fountains or waterfalls and try to recreate that effect. Blood is much thicker than water, so you aren't likely to get any spray near the top or bottom. I'd try industrial images of chocolate or some other viscous liquid being poured.
04-23-2010, 10:13 AM
Now I am in trouble with the second Map, here is the description of the location :
"The heavy scent of blood taints the air as the short corridor opens into a large ledge at the top of a vast open pit. This natural chasm drops over one hundred feet to an underground lake of blood below. Countless skulls line the walls of the pit shaft, each of which drains a torrent of blood into the lake in frothing red coils. Off to the left a small corridor slopes down into the darkness."
Here is my attemp at it.
What should I do do improve this? Please help me...
04-23-2010, 12:28 PM
Some shadowing/shading to show the depth of the pit may help.
04-26-2010, 12:53 AM
Ah! It ate my post! A quick overview of what I had said would be:
I can't tell what scale you're going for. The size of the countless skulls make me think it's smaller than you want, and the ripples on the blood make me think it's even smaller.
Also with the blood, the ripples would be spreading outward from where it's falling, and they'd be closer together with less height between the crests and the troughs. The pool of blood unfortunately looks more like a pool of curdling pudding.
The shadows don't match up. The walls drop shadows straight down, but have a hard light source above and to the north. The pit doesn't have any shadows at all. I'd lose the direct light, lose the shine, and stick to a soft, dim, ambient light while adding shadows to the pit.
I like each of the different stone textures, but together they don't make sense. The ground is one material, the walls are another, and the pit is a third. Maybe if they were all at least the same color pallete with the walls drifting off to black?
I think that was everything. :D
05-03-2010, 11:51 AM
OK, the next session is coming soon, so I am in a hurry (so laaazy, am I).
Here are my last try at this *@%%§§ Map :
Version with no transparency at opening on the central shaft :
And then with transparency revealing the openings :
And the Objets to hide an theam reveal the areas in MapTool :
Is it better?
I won't be able to change it prior the next session but I nonetheless will be glad to learn more...
05-03-2010, 01:22 PM
Neat idea with the skulls...
05-03-2010, 10:09 PM
Super CRAZY awesome.
05-03-2010, 10:17 PM
Very cool map.
05-03-2010, 10:20 PM
Man, I've gotta rep just for them nasty skulls spilling blood . . . . Mmmmm, reminds me of this time when . . . Oh, wait, that was another life. ;)
05-03-2010, 11:15 PM
Yeah I'm with Greason Wolfe on this, really nice touch! Repped.
05-26-2010, 09:03 AM
Well, the players are quick this time so I am in a hurry.
Here is the Work in progress of the level 3 where the statue of Vecna is missing :
Here is the description from dungeon magazine #114 :
"A black basalt statue stands in the center of the pool. Nearly twenty feet tall, the statue depicts a rotting corpse wearing fine robes, and is missing an eye and a hand. Each wound pours forth blood to fill the pool below."
Does anybody have a clue on how to represent this statue?
05-26-2010, 09:11 AM
Nice map - looks awesome !
The statue might be tricky. I think you might need to get a 3D model of what your after and remove the hand and set the texture to a blackish texture and render it out. Theres probably a few zombie tokens of people from above. I also remember 12Rounds posting a character that had dark blue robes and a top down image of that. Depends if your able to use it but I think thats CC licensed.
05-26-2010, 09:42 AM
You could also check the Dundjinni forums - they may have something close to what you need.
05-27-2010, 04:27 AM
And at last, the third level, just in time for the game... Thanks to "Bogie" from the Dundjinni forum who provided the statue of VECNA.
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.