View Full Version : Continent WIP and experimenting

02-15-2010, 07:53 PM
So I'm very new here (haven't even posted before), but I have read a few tutorials, notably on coastlines, waves, and texturing, and I thout to myself: "Self, you should put this up on the CGuild to get some critique before you continue!"

So, please be merciless in your observations. I know that it looks particularly rugged (although it's not supposed to. I may lower the opacity and contrast of the mountain layers) and there are not enough rivers. That I may also fix. Otherwise, I plan to turn this into a more muted and old-looking map, and adding roads, cities, trade routes, political boundaries, and so forth. Also, keep in mind that I am very new to mapmaking, so please explain your criticisms (or commendations) fully!

Thank-you and farewell!

PS: The attatchment system is confusing me, so forgive me if I need to edit a few times to get it right... I do dearly hope editing one's posts is possible...

02-15-2010, 09:14 PM
I like it so far! You've come up with a nice color scheme. Monster volcanic archipelago action from the looks of it. You may be in line for some flack from the River Police because there are places where rivers make some odd choices, and places where lakes are REALLY close to ocean but don't connect for some reason. I picture that most of your lakes connect to the ocean via underground passages perhaps?


02-16-2010, 10:46 AM
Hehe, yeah, my lake choice was moderately random (sadly). I think I placed the lakes midway through my elevation mapping process, because I wasn't sure about the science behind it. I also tried to put the rivers in logical places... I suppose I need practice there. Anyway, thanks for the comments, I'll keep them in mind for my next map.

02-16-2010, 11:13 AM
I really like the way it's set up actually, and the underground channels and river system would be a great explanation for an area like this.

I wouldn't say use that idea on every map out there, but there are some strange things out there, why not make a map that includes some for once :)