PDA

View Full Version : Muddle's map



muddle
02-21-2010, 10:59 AM
Hello again,
Here are some images of a work in progress project. Created primarily in photoshop, attached are two images. One is a "planning document" used to figure out the approximate locations for oceans rivers, mountains etc. Since I was introduced to d&d and rpgs ways back in 1978 (yes, that's a long long time ago) I still like to use the old hex-paper method. The second image is an "atlas/satellite" style map that was built upon some of the great tutorials found on these forums. (many thanks to ascension and tear as well as many other contributors to the "how-to" section).

I will be working on rivers and forests next and will try and attach updated images as i progress through this project.

hope you enjoy, best -- muddle

muddle
02-27-2010, 09:51 AM
Added some forest texture, some grassland/scrub texture, and a few experimental rivers. Would love to here if anyone has any strong reactions to these experiments.

Coyotemax
02-27-2010, 11:58 AM
I wouldn't so much say strong reactions, I kind of like the direction you're heading though :)

I might suggest toning the bevel on the shoreline a bit, it looks like you're using solid black and white for the highlight/shadows, perhaps shading a bit closer to the land colours (light brown/dark brown for example). As it is the shorelines look very cliff-like at all points (to me).

the rivers look fine, i don't see any issues there.

I like the forests, and the hills are very hill-like, I especially love the effect on the southeastern island :)
Not so sure about the mountains, they seem to be very close to the hills at this point in effect. They look great in the thumbnail, but closer up they don't seem as defined.

Good start though! looking forward to seeing the next version :)

Ascension
02-27-2010, 01:35 PM
There's only two things that I see; I'd dump the bevel completely (they always look fake), and the dunes in the desert seem pretty tall when compared to the mountains (I'd make them more subtle and lower). To get more height out of the mountains you might try doubling up on them. That will change the colors a bit so you'll have to tweak the top layer. But all in all they don't bother me all that much. Looks pretty good all around, nice job so far.

moutarde
02-27-2010, 01:39 PM
It's looking really great so far, you've done excellent work with your mountains and forests so far :) I agree with Coyote about the bevels on your coastlines, and I think it would also probably look nice if your forests crept up the sides of your mountains a little bit. Right now it kind of looks like they stop as soon as the mountains start, and those poor mountains look kind of barren as a result.

Keep it up ;)

Steel General
02-27-2010, 06:10 PM
It's a great start, I really like the forests. Though I think the mountains are a little 'soft' (unless they are supposed to represent ancient, well-eroded ranges).

The coastline bevel doesn't bother me that much, I think it gives the land masses a bit of 'pop' - though generally I do without them on my maps.

muddle
03-05-2010, 08:41 PM
Another update... more work on forests, Some "sharpening" of mountains, modifications to coastline bevel... and much much fussing with rivers... probably restarted the rivers layer a dozen times, and I am still not completely happy with them... comments are certainly welcome.

Steel General
03-06-2010, 09:33 AM
A marked improvement over the last version, I think your rivers look fine (if a bit lightly colored).

Something about the mountains still seems off to me, not quite sure what it is.

muddle
03-06-2010, 01:00 PM
most of the mountains are still unfinished, several of the ranges in the northern section are further along then those in the south...

Viriatha
03-06-2010, 01:08 PM
That looks pretty sweet! Do you plan to add population centers? It looks like a rocking Traveller map for a random planet.

muddle
03-06-2010, 04:00 PM
yes, will add cities and villages after the major landforms are finished... at this rate that might be a while before I get there....

muddle
03-09-2010, 04:37 PM
Decided to take a break from landforms and generate a few icons (citys, towns, castles, temples, etc.) for this map. Attached are a bunch of hand-made ( assembled one pixel at a time ) icons... would love to hear what people think of these... I really enjoyed making them.

mearrin69
03-09-2010, 04:59 PM
Those are pretty cool, have some rep for them. I think they'd be great on a map...or in an old 8-bit side-scroller with flying knights on dragons. :)
M

Diamond
03-09-2010, 05:12 PM
I really like those! Cool lookin'.

Steel General
03-09-2010, 05:35 PM
Nice job on those...

rdanhenry
03-10-2010, 04:58 AM
Nice icons.

Ascension
03-10-2010, 08:48 AM
Ya need to make a brush set out of em or is that part up to us? I like em anyway.

muddle
03-10-2010, 10:14 AM
I don't mind making a brush set eventually... i am still in process of making more of these things, I expect that there will be a bunch more of them when i get finished... I can't seem to stop making new ones!

muddle
03-12-2010, 03:20 PM
I have continued to work on those icons, lots of new ones to show, and more in development, will post again when i have more finished

muddle
03-14-2010, 05:27 PM
Still working with icons, developed a sort of modular approach to creating icons for cities and major settlements. Here's my first attempt at placing icons onto a map. The style of the icons and the landforms on the map seem rather different. (which was intentional)... I have mixed feelings about this combination. Anyone want to share their thoughts? ( you may have to download and zoom into the attached image to see icons clearly)

Midgardsormr
03-15-2010, 03:44 PM
The white of the icons is a bit overwhelming. What if you tried one of the darkening blend modes? Also, the aliasing quality of the icons and the coastal outline is at odds with the rest of the map.

Very nice image! I'm eager to see what you do with labeling, especially if you keep these icons. That and the cartouche(s) could do a lot to help the two styles integrate.

tilt
03-16-2010, 07:44 AM
must agree with midgardsormr, they clash with the map. Either blend them as he said or perhaps "anchor" them with a shadow, but even then the white would need reducing :) ... otherwise really nice :)

Port Paladine
04-04-2011, 12:40 AM
I would like to know if you have any updates to the icons. And I would like to use them if that is ok. Did you ever make brushes out of them? The pic you posted could be used to make my own but the grey background make it difficult.