PDA

View Full Version : Fumbling through the non-destructive mapmaking tutorial



jelmore
03-01-2010, 05:17 PM
I'm going through the process as I understand it from the non-destructive mapmaking tutorial, but am not sure what I am doing wrong. Maybe someone can help me figure out where I'm making the mistakes?

First, page 3 of the tutorial. For the sea, I created three layers: Sea 2, Sea 1 and Sea base.

For the sea base, I selected a bluish color, filled the image, and added some noise: I set the amount to 12% just to give it a round number.
22486 (Dialog settings)
22484 (resulting image)
I filled the Sea 1 layer with white. For layer styles, I went to Color Overlay, left blend mode set to Normal, and selected a neutral gray [128,128,128] color. I set the opacity to 30%.
22482 (Color Overlay dialog)
Then I went to Pattern Overlay, set the blend mode to Multiply, left opacity set to 100% and increased the scale to 350%. I selected a stock texture that Photoshop came with.
22497 (Pattern Overlay dialog)
22496 (resulting image)

jelmore
03-01-2010, 05:18 PM
I filled the Sea 2 layer with white. For layer styles, I went to Color Overlay, left blend mode set to Overlay, and selected the same neutral gray [128,128,128] color. I left the opacity at 100%.
22488 (Color Overlay dialog)
Then I went to Pattern Overlay, left the blend mode at Normal, left opacity set to 100% and reduced the scale to 35%. I selected a lighter stock texture that Photoshop came with.
22487 (Pattern Overlay dialog)
22489 (resulting image)

jelmore
03-01-2010, 05:58 PM
OK, first mistake. I forgot to render the clouds on Sea 2.

However, the result from the layer styles is the same as in the resulting image to date.

jelmore
03-01-2010, 06:08 PM
Changing the blend mode on the Sea 2 pattern overlay to Multiply:
22495

now produces this:
22494

jelmore
03-01-2010, 07:16 PM
Changing the general Blending Options on Sea 2 to Multiply:
22499

Produces the following image:
22498

Changing the general Blending Options on Sea 1 to Multiply:
22499

Gives us this image:
22500

So I think I've finally gotten it...?

jelmore
03-01-2010, 07:49 PM
So these are the steps I have for page 3:

First, page 3 of the tutorial. For the sea, I created three layers: Sea 2, Sea 1 and Sea base.

For the sea base, I selected a bluish color, filled the image, and added some noise: I set the amount to 12% just to give it a round number.
I filled the Sea 1 layer with white. For layer styles, I went to Color Overlay, left blend mode set to Normal, and selected a neutral gray [128,128,128] color. I set the opacity to 30%.
I went to Pattern Overlay, set the blend mode to Multiply, left opacity set to 100% and increased the scale to 350%. I selected a stock texture that Photoshop came with.
I went to Blending Options and set the blend mode to Multiply.
I filled the Sea 2 layer with white. For layer styles, I went to Color Overlay, left blend mode set to Overlay, and selected the same neutral gray [128,128,128] color. I left the opacity at 100%.
I went to Pattern Overlay, set the blend mode to Multiply, left opacity set to 100% and reduced the scale to 35%. I selected a lighter stock texture that Photoshop came with.
I went to Blending Options and set the blend mode to Multiply.

jelmore
03-03-2010, 07:01 PM
Created a new layer, "Land mass". Turned on the layer mask and drew my basic shape:
22544

I do not have access to the wonderful Jiggle filter from Alien Skin, and I want to see how much I can do using stock Photoshop filters.

I went to the Ripple filter and set the ripples to Large, and the amount to 475%:
22542

Which produced this:
22545

Then I went to the Ocean Ripple filter. Set the Ripple size to 13 and the Ripple Magnitude to 10:
22541

Which produced this:
22543

jelmore
03-03-2010, 07:04 PM
Now, since the red area indicates the area that is masked out, Image > Adjustements > Invert (ctrl-I or Cmd-I) will make this a proper selection:
22547

Exiting the layer mask and filling the selection with white produces:
22546

jelmore
03-03-2010, 07:24 PM
I selected the Layer Style and went to Outer Glow. Set Blend Mode to Multiply, Opacity to 30%, Technique to Precise, Spread to 0% and Size to 24 pixels. Rather than hand-draw the contour from the tutorial, I selected a similar contour, set the Range to 50% and the Jitter to 2:
22552

I went to Pattern Overlay and selected a simple green pattern I threw together for this exercise. I set the scale to 450%:
22551

I went to Stroke and selected a 1-pixel stroke:
22549

This image to date:
22550

ravells
03-04-2010, 05:03 AM
This frustrating...I was trying to find the original PS file for the tutorial, but all I can find are the screenshots. Never mind, perhaps if I explain the underlying idea behind the sea textures it will be become clearer. The idea is very simply that you want to have two or three textures which are broken up and which seague into each other so that any repeats are hidden and you end up with a more interesting overall texture. This technique is a very common one and easily achieved in a number of ways. The easiest way to get this form of blending is by using a layer mask with clouds. I've attached a zip of a PS file. Note the use of layerstyles in the top layer with a tiling pattern on it (I hope the tiling pattern exports with the PS file if not just use your own pattern fill in the layerstyles). You'll see that in the tutorial I've used the same method of blending for the land layers too.

With the coastlines - forget the jiggle filter and the ocean ripple filter (which is a poor substitute - and the jiggle filter was never brilliant anyway) - use instead Old Guy's tutorial on making crinkly coastlines (http://www.cartographersguild.com/showthread.php?9056-Creating-Realistic-Coastlines)- it gives you so much more control and a much more 'natural' look and it's fast.

jelmore
03-08-2010, 01:19 PM
With the coastlines - forget the jiggle filter and the ocean ripple filter (which is a poor substitute - and the jiggle filter was never brilliant anyway) - use instead Old Guy's tutorial on making crinkly coastlines (http://www.cartographersguild.com/showthread.php?9056-Creating-Realistic-Coastlines)- it gives you so much more control and a much more 'natural' look and it's fast.

Boy howdy, that is a great tutorial! Thanks for pointing it out!

jelmore
03-08-2010, 03:00 PM
And your example of blending patterns works great as well. :)

So there really is no need for the middle white layer in my walkthrough example, is there? I was curious why that sea had three layers while the other pieces only had two:

ravells
03-08-2010, 03:21 PM
I can't find the orignal file (grrr) but I think the middle white layer probably had just a pattern layerstyle on it.