View Full Version : WIP - CD3 - Wittgenfels
03-20-2010, 07:04 PM
It was time for me to use CD3 again, so I don't forget how to use it.
The city is located in the Midlands from the Re'Skaal continent (http://www.cartographersguild.com/showthread.php?7912-Re-Skaal-WIP) in the second cycle.
At the beginning of the second cycle a mine was located where later the castle should be build. After the finding of a rare metal the operators of the mine declared themselves independent from the realm of Aenos. The local regents sent an army to defeat the defectors, but the army was very small because most soldiers were killed in the "Magician Wars" and due to the exposed position the miners succeeded. With the valuable metal as the main trading good merchants came and settled next to the mountain of Wittgenstein.
The mine was extended to a castle complex called Wittgenstein, build into the solid stone around the mountain. Later the settlement, which grew rapidly, took name Wittgenfels.
Most parts of the casle and town were destroyed during the "Automaton Wars".
The city was created with CD3, the streets, fields, background, mountains, hand drawn sketch and part of the Re'Skaal map with photoshop.
- adding the castle complex
- adding vegetation
- changing the mountains to grey
- fixing the street and further textures to seamless ones
- find a way to add a good looking mountain range with CC3
- adding a legend and perhaps a frame
- much more things I can't estimate yet :)
CC of course is welcome!
03-20-2010, 08:26 PM
This is quite nice and has a comfortable feel to it...I can't really describe it better than that.
03-20-2010, 08:32 PM
Can't wait to see the rest.
03-21-2010, 06:48 AM
I already like the first B&W drawing as it is.
And are you going to call the castle "Wittgenstein", by any chance? ;)
03-21-2010, 09:13 AM
Coming along nicely...
03-22-2010, 06:18 AM
Thanks for the rep!
I try different styles for the mountains at them moment, but I'm not happy with the results yet.
@Blaidd: Yes, I can change the name when it comes to labelling.
03-22-2010, 06:32 AM
Heh, I LOL'ed when I saw your edit :P
Nice looking map!
One thing you might consider is that the yard areas between city buildings are more likely to be bare earth rather than grass, due to people trampling them, throwing out chamber pots, overgrazing by various animals (goats and chickens) and a lack of sunlight. There might be little vegetable gardens here and there, of course...
You might also consider adding some non-paved paths where people are likely to make shortcuts, for example for carts and oxen with plows to follow out to the fields.
03-23-2010, 06:34 PM
Thank you for the comment, Paul. These points are on my list. At the moment there is just a dirt layer under the streets, but I will expand it to shortcuts and fill parts between the buildings. Adding small (vegetable) gardens is a very good idea, I will try it.
04-01-2010, 04:00 PM
This is my last picture from a few days ago. I've tried different effects on the mountains and added more dirt between the houses.
Now the file is corrupt :((
Every time when I try to export it, Windows throws an exception on the fcw32.exe in the last pass. I've tried to copy every sheet into a new file but this has not helped. I will contact the PF support to get a solution next. If this won't help I will copy the sheets into PS and try different effects there.
04-21-2010, 05:23 PM
Time for another update!
After some frustrating weeks of crashes when updating the map I finally figured out how to avoid it. I've added more dirt between the houses, paths from the fields to the farms to the streets, vegetation, reduced the amount of nodes of the mountains and added a lighted bevel and finally build the castle complex.
04-22-2010, 07:48 PM
Really like this style, Katto. The cliffs are very well done and I like your buildings (colors are great) and fields. Consider doing a tutorial if you have the time, I think I could learn a lot.
The buildings on the cliffs somehow seem huge... should they be this big?
Yeah I was also gonna mention that. The town and map overall looks really nice, but the castle seems monstrously huge.
04-23-2010, 05:26 PM
It was late yesterday when I posted the updated version, so today I looked at the buildings and considering the history I must say you are right. I scaled down the castle buildings, because the buildings are normally just for defence and training area for the garrison. Only the 3 central towers are for representation (every leader needs this :)). The rest of Wittgenfels is underground. I will post an updated version tomorrow.
Gandwarf, I think there is no need to post a tutorial. The houses are standard CD3B Gothic style and the textures I used are very simple to made (clouds, noise, blur), but I will share them when the map is finished.
EDIT: Thank you for the feedback. It was really helpful.
04-23-2010, 05:55 PM
Well, please do share the techniques for making the fields and cliffs. A step-by-step tutorial for a small village in this style would be greatly appreciated though. I want to be able to mimick this EXACT style very badly :) From the houses, the colors, the grass, the roads, etc. This might even bring me out of mapping retirement :D I am really excited about your map, as you probably can tell... hehe. Your map contains none of the blurry stuff my city maps had, it's very crisp and clear.
05-04-2010, 04:23 PM
Nice work. I really like the city and would also be interested in a tutorial.
I feel your pain regarding CC3/CD3 and mountains. I started working on my current world map project in CC3 at one point, but switched back to PS because I just couldn't get the right look in CC3, particularly with regard to the mountains and forests.
05-05-2010, 07:30 AM
Thank you Natai. Mountains are very difficult in CD3. I have also tried to create them in PS and import them back to CC3, but the CC3 feel got lost. You can find a short walkthrough in the tutorial section and the finished map here (http://www.cartographersguild.com/showthread.php?10116-Wittgenstein-A-CD3-map).
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