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paradox_wanderer
03-22-2010, 08:28 PM
I created a few maps for an interim adventure. I thought I'd post the ones that I'm most pleased with. I would appreciate creative criticisms please. All are made from scratch in Photoshop.

paradox_wanderer
03-22-2010, 08:33 PM
More, maps. Again... I welcome criticism.

Ascension
03-22-2010, 09:08 PM
They look good to me. I don't think I could offer up anything in the way of critique. Nice work.

mearrin69
03-22-2010, 09:18 PM
Nice shadow work. I will give you rep now for a tutorial tomorrow. :)
M

[edit]Erm. Okay. I will give you rep after I spread it around a bit...but I still want that shadow tutorial! ;)

Aegeri
03-22-2010, 11:47 PM
Very nice.

loongtim
03-22-2010, 11:57 PM
Not much to criticize - these all look great.

But since you asked for creative criticism, I'll grasp at some straws to see if I can make my comment mildly valuable:

* Consider toning down the grid a wee bit on some of your lighter-colored maps (e.g. the library and the atrium)
* Soften up the candle glow in the chapel (give it a little more spread so it's not such a defined line)

Both very minor grievances and it really just comes down to personal preferences.

paradox_wanderer
03-23-2010, 01:42 AM
Cause you asked for it - Shadow Tutorial (http://www.cartographersguild.com/showthread.php?9736-Structural-Shadows-in-Photoshop)

Those candles gave me heart burn. There's very little that I hate more than going through the raster/filter process and then deciding that I hate what ever I've just spent the last hour working on. I've been trying to work strictly within layer styles and blending to get the effects that I want so I can easily move or change sections. No matter what I did with those cursed candles, it never came out right. It was really a learning experience.

torstan
03-23-2010, 01:36 PM
Nice stuff - these are good clean maps. I'd tone down some of the textures a little. You're black and grey pattern in the walls (first three maps in the second post) is a bit heavy. I'd only use black for actual structural lines between things. The eye is drawn to areas with the highest level of detail and the largest contrast and here that's the patterns in the walls. I'd drop that back considerably and make sure that your darkest shades are lines around your most important objects. That should keep the focus of the viewer in the right place.

Good stuff though, and definitely clear. Well done and welcome!

Midgardsormr
03-24-2010, 12:43 AM
There's very little that I hate more than going through the raster/filter process and then deciding that I hate what ever I've just spent the last hour working on.

If you're working in CS3 or later, convert the layer you are about to filter into a smart object. Most* filters, when applied to a smart object, become "smart filters" and are nondestructive, just like layer styles.

* I say "most" because I haven't tested them all, but I haven't yet run across one that didn't work that way.