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View Full Version : March/April Entry: Djpr-Garđyrr - Withdrawn



Greason Wolfe
03-23-2010, 09:34 AM
Well, looks like I'm the first to toss my hat into the ring for this challenge, but that's fine, I'll do my best to set the bar as high as I can. So it's supposed to be a Dwarf Fortress/Stronghold sort of thing, and, after much discussion with waldronate, I've finally managed to tweak things around a bit to establish a base terrain in a cavern somewhere deep beneath the mountains. I think I'll have to tweak the shadowing a bit, but things are fairly close to where I want them at this point, and I should be able to start working on the fortress itself in the coming days. Got an idea for the backstory, but we'll have to see how that progresses.

GW

P.S. For those interested, Djpr-Garđyrr, translates literally to "Deep Fence Door" but in the common tongue, it translates to "Deep Gate."

### Latest WIP ###

tilt
03-23-2010, 09:45 AM
good to see you're in the competition GW, I'm trying to put something together too :)
looking good so far but I look forward to seing the stronghold in it as right now I keep getting that reverse view of the map ;)

Greason Wolfe
03-23-2010, 10:02 AM
good to see you're in the competition GW, I'm trying to put something together too :)
looking good so far but I look forward to seing the stronghold in it as right now I keep getting that reverse view of the map ;)

Yeah, the shadowing is a real pain. I'll have to see what I can do to fix that, but there aren't many options in Terragen as far as shadowing goes. Still, there are a few settings I can play with and, in a worst case scenario, I can do multiple renders with the light source in different positions and try stitching them together. Hopefully, though, adding in the fortress and what not will help "cure" the inverted perception caused by the shadowing.

GW

gorkamorka
03-24-2010, 07:41 AM
Sorry to be picky, but you are butchering my language here (Icelandic). It should be Djpi Garur. Like the Vikings called Constantinople Mikkli Garur. Just substituting Deep for Great. Also Garur means Wall/Fence/City depending on the time period. So Djpi Garur would be Deep City. Not a bad name at all. If you want to call it Deep Gate use Djpa Hli. The change on the last letter of Djp is do to the different sex of Garur and Hli.

Ohh and I almost forgot. Good start to a map.

tilt
03-24-2010, 09:06 AM
@gorkamorka - a smiley somewhere in there after "butchering" would be nice. :)
Other than that I think its good that you give some input in regards to your language but I see two inherent problems - first off, you use characters that most people wont know how to pronounce and as such it would be nice to "translate" to latin characters, secondly - maybe GW's language of choice is not icelandic but some dwarven version derived from it and in his world makes perfect sense and fits his dictionary :)

Greason Wolfe
03-24-2010, 09:35 AM
@gorkamorka - No need to be sorry about being picky. In fact, now that I know you speak Icelandic, I may be hitting you up for advice. :) I will admit that I am, indeed, butchering the language, though it is a butchering based off of an Old Norse to English dictionary I found some time back. It's probably not complete, as there are several common words that seem to be missing, or, at least words I would assume to be common. In an effort not to blatantly (and poorly) re-create the language as it once was, I shift phonetics around a bit to get things closer to how I imagine the sound in terms of the fictional world. So, tilt is also correct in that I am deriving a language from what I have. I probably should have mentioned that to begin with, as I did with the Lokasenna map from last month's challenge. In any event, thanks for the input, as it is most helpful and will probably lead me to a slight name change.

As for how I came up with the name . . . and again, this is based off of the dictionary I have as compiled by Ross G. Arthur in 2002 . . .

Djupr (deep) Gardr (fence) Dyrr (door or doorway). I'd have used gate, instead, but there was no listing for that word, so I got as close as I could by combining the words for fence and door

Anyhootie . . . I'm going to be re-fabricating this map a bit to make room for a more isometric view. I played with the camera settings and, by the time I managed to get away from the inverted perception problem, about half the cavern floor was hidden behind other terrain. I'm thinking I might cut out the southern wall of the cavern and that should give me a bit more room to play with. Will have to see what happens.

GW

gorkamorka
03-27-2010, 03:06 AM
@tilt

maybe GW's language of choice is not icelandic but some dwarven version derived from it and in his world makes perfect sense and fits his dictionary

Like Tolkein? True :-) And I did say sorry right of the bat :-)

@ Wolfe

In fact, now that I know you speak Icelandic, I may be hitting you up for advice.

Feel free. Just send me PMs. I don't come on this forum every day, so please don't expect speedy replies.


Old Norse to English dictionary
Herein lies MY problem with your dwarven. Old Norse is not quite like modern Icelandic. Just relay similar.
About Djpr-Garđyrr. When I first read it I didn't realise you were adding Dyr into the mix. The reason being that Garyr is almost the right word for the plural of Garur.
So lets try again. The correct current Icelandic for what you wanted to say would be Djpagars Hli (Or Djpagars Dyr). Probably in two words like that. If I was running this I would use Djpi Garur as the name of the whole City (just to reflect the real viking name for Constantinople/Istanbul, see my post above) and then call the fortress Hlii (The Gate) ea Dyrin (The Door). But thats just me.

Good work with the dictionary by the way. Thats way more then most people would bother with.

tilt
03-27-2010, 04:30 AM
good idea with the city name/fortress name :)

Greason Wolfe
03-28-2010, 01:24 AM
Indeed, a wonderful idea for both city name and fortress name, and notes have been made. :) Now if only I could get this map to work out the way I want it to. Think I am going to have to scrap the first version in favor of a new version that is a bit more planned out for purposes of mapping rather than purposes of trying to create the cavern effect in Terragen. Thanks much for the advice on the naming situation. Save for that, I'll probably label the rest in the "common tongue."

As for that dictionary, I happened across it by chance, one day, when I was looking up words for other languages and though I should save it for future reference.

GW

Greason Wolfe
03-29-2010, 09:41 AM
So here is the re-vamped version of the terrain. It's very close to what I wanted out of it, although it looks like I'll have to tweak the "southern" portions a bit. Shooting for that hand-drawn look still, but wanted to also give the impression of a cut-away version. The lakes aren't permanent, and I'll have to work their shore-lines a bit, but still very close. Need to work in the streams, and then I should be able to start working on the city/fortress portions.

GW

### Latest WIP ###

tilt
03-29-2010, 09:55 AM
agree the southern end could use some work - but other than that.. looking good... I better get on with my own map soon ;)

Jaxilon
03-30-2010, 01:26 PM
That's starting to take nice shape. Keep up the good work.

I have an idea for this contest myself but I can't get to it until later this week so not sure if I will get much done on it or not....hopefully, I will so you at least have some fellow contenders.

Greason Wolfe
03-30-2010, 01:46 PM
Okay, let's try this again, since I got disconnected in mid-upload a few minutes ago.

Not as much progress as I'd like, but progress, none the less. I patched up the southern portions so that they jived with the remainder of the map and dropped in the streams and ponds. Looks like a couple of streams will have to be re-routed ever so slightly, but, for the most part, I'm happy with them. Will tackle the city/fortress next, but want to take a couple of days to think about the layout before I go hog wild with the editing.

GW

### Latest WIP ###

tilt
03-31-2010, 04:02 AM
are those mountains in there? ... cause then its much bigger than I imagined :) ... followed your rivers around and around... no violations but rather complex systems - its looking good :)

gorkamorka
03-31-2010, 07:59 AM
Looking good. It does have a bit of a curved feel to it. It that on purpose?

Greason Wolfe
03-31-2010, 09:19 AM
@ tilt - They're not really supposed to be mountains, more like mounds/hills. The elevation is a bit skewed at this point so that I can see where things are. The final render will trim things down a bit, and when the structures are in place, there will, I hope, be more of a sense of scale.

@ gokamorka - curved in which way? I may need to tweak things a bit, but it should give a bowl-like impression with the central pond being the lowest point when all is said and done. Not sure if I can accomplish that in Terragen or not, so it may need some tweaking after the final render.

GW

euio
04-06-2010, 05:07 PM
To me, it looks curved the other way - like the centre is the highest point and everything flows to the edges.

Greason Wolfe
04-12-2010, 06:36 AM
You wanna know what I hate more than anything else? I hate it when an employer, without any warning what so ever, decides to make major changes both to the way the company operates and the product we work with. And I especially hate it when those changes result in a series of 12 to 14 hour days that leave me absolutely no time for myself. In the last two weeks, I've had all of about an hour to work on this project, and now, with just a couple days left before the deadline (and a few more 12 to 14 hour days), it just doesn't look as though I'm going to be able to finish this. With that in mind, if one of the moderators would be so kind as to tag this thread with a "Withdrawn" addendum, I'd be much appreciative. Once things settle down (assuming that actually happens any time in the near future), I'll try to get back to this, and maybe include it as part of my Himin Reica project.

GW

Jaxilon
04-12-2010, 12:50 PM
I empathize because I work for myself and that bastage is a real slave driver!

On the bright side, in this economy there are a lot of people out of jobs completely, so at least you can be thankful for that much I guess.

Sorry to see you forced to drop out of the challenge. At least now we know what happened.