View Full Version : Hex Grids, coordinate systems, etc...?

03-23-2010, 08:47 PM
For my long term Abebe project, I'm considering switching to a hex grid and coordinate system to match their base 12 (6 being a nice factor of 12) counting system. If I could have a grid based on 12 (other than using 12x12 blocks of rectangles) I'd be open to it.

Here's what I've come up with so far:


I've read a bit online about hex coordinate systems, but am not really happy with what I've read. None of the systems seem, well, very elegant.

Have any of you got suggestions? Right now I'm thinking of simple. The larger grid would be measured using (x,y) where x is the column, y is the number of hexes upward (1/2 hex at base counts as #1). I'm not sure about the smaller hexes within the red hexes. I'd like that figure out a variation of 6's for those as well, but this was the only size I had success matching up exactly. As for these more specific coordinates - any ideas? Especially how to display, identify the function of the system.

One of my visual goals, here, was to have the hexes obvious when needed, but not distracted with respect to the most important content of the map - the land and ocean spaces. I'm feeling pleased with it right now - but am definitely open to suggestions for improvements or further directions to experiment in. (And no, I've not placed climate regions yet, I'm still experimenting there).

Thanks for any feedback and suggestions. I've learned a lot from all of you since I joined. Thanks again!

03-24-2010, 12:03 AM
No suggestions but it looks nice to me. :)

03-24-2010, 09:15 AM
yep.. looks really good - discreet but yet no problem seeing them :)

03-24-2010, 09:45 AM
Thanks guys - I appreciate it.

I also managed to get each red to have, essentially, 12 columns across it. And 6 units to a side. Baby steps :D

03-28-2010, 08:54 PM
I think I've reached something I'm satisfied with - though I'm definitely open to more opinions and suggestions as I'd like this be useful longer-term.


If I need to be more specific in co-ordinates, I'll be able to refer to a # (in base 12, hence the odd characters) that ID's a specific small grid within a larger red grid.

And, in case it's useful to anyone, here's the AI master file I made. In the zip are two files. hex-f.ai is the numbers seen in small hexes (it is size-matched to the other file). hex.ai contains 4 groupings: the red coordinates, red hexes, black hexes, and black edge. All should be editable.


Oh - it's proportions are ~ 2:1

03-29-2010, 09:16 AM
looks very complex... oh and you have to number 18's :)

03-29-2010, 09:54 AM
@#$@#%@#$ :D Thanks! :D

Easy to fix - the problem is the filesize. It's ~23gigs saved...takes a while to open - even longer to save.

03-29-2010, 10:15 AM
yep... one could always use a bigger faster computer... that goes also the day after getting a new one ;)

03-29-2010, 03:02 PM
Next mother board...6 ram slots....4GB DDR3 ram prices supposedly dropping soon...24GB of ram will make me happy. If I can afford it.

03-29-2010, 04:01 PM
only got 2 gig in my pc and 4 in my mac... works fine ;)

03-30-2010, 10:42 AM
23gb? That's a crazy big file. I've got 6gb of ram in my new PC and it's fine for me...but I don't think I've ever had a file that big going.

Oh, and, nice map! It's going to have to be printed out on billboard paper and laid out on a gym floor to play a game on it, I think. :) I'm a big fan of hexes.

03-30-2010, 11:52 PM
I started making this map last year, planning to use it in a shared-world creative environment for fiction (or other). Of course, I like to think big-scale, and in addition to realizing I needed someone who could help me setup the website host (basically a wiki w/ templates) for tracking the shared universe (yep, my plan expanded).

Being fascinated visually by anything highly magnified, detailed, pushes boundaries in some unusual way etc, I decided to experiment with map sizes and discovered the magic 30000pixel world of windows limitations. It's the largest width I could manipulate in most of the software I use AND I could display it within the google maps software on the web. Magnification and detail and it was BIG.

I've got 6GB too, and until the most recent revist to the map's appearance, that was great. After following and modifying Tear's excellent tutorial, I've ended up with this 15-minute to load monstrosity of layers. Once I lay down the climate, though, I'll again be working with a much smaller file (a few gigs) as I can collapse everything.

There's the story of why it's so large.

Oh - and it works out to a 100"x50" output at 300dpi, if I were to print it - though that wasn't my real goal. Hmmm....perhaps a breakdown into Regions etc, ala an atlas. 50 pages if there was no overlap.

In case you can't tell, it was a long day and I'm over-tired. I also just went through correcting the numbers I messed up above - I hope. If anyone feels like checking them for me, you'd help save my sanity. I think I got it - but they're all looking alike now.


It's a base 12 system...

04-03-2010, 02:17 AM
Well, I checked it again (hopefully getting it right now) and decided to integrate it into the compass I'm thinking of using.