View Full Version : Adalan Eu (WIP)

03-25-2010, 12:31 AM
Okay, next map!
Most everything else is sorted right now so i'm free to start working on this one :) I will say though that never again will I just go ahead and say "meh, the tablet is with the laptop upstairs, i'll just get started on this and nab it later". It's amazing how dependent you get on them.. I used to do all my work with mouse only, but I seem to have forgotten how to even draw a line with the mouse anymore :P

Anyhow, I've got the base textures done, and the bulk work done on the large zones, tonight i'll be doing more research to make sure I get the fine details right. the rivers are just placed in quickly for the moment, expect them to change a fair amount :)

I was going to do this one a bit smaller, but I'm spoiled with having lots of room to work with :) It has some similarities to the Final Age map, I used a similar process to create the base for this one, but I'm expecting to add in some things that worked well from the latest campaign map too.

For the last week I was caught up in other things (non art) and omg, I missed being creative!

03-25-2010, 12:36 AM
So why do you think I post so many maps here... I'm an addict! This one's looking good CM, but I hadn't expected otherwise. I don't think I've REPped you recently, so have some.


03-25-2010, 12:59 AM
Thanks! And yeah, once the bug hits, it bites hard :P

03-25-2010, 11:37 AM
:D I'M SO EXCITED!!!!! Hahahaha! It's looking great! I feel honored to have such an amazing cartographer working on my world! :D Can't wait to see how it progresses!

03-25-2010, 08:39 PM
Always good when the client is enthused :P

Here's an update, the rivers are closer to their final placement (i want to get them settled before I start on the drawings of the mountains, hills, etc) plus more defined terrain layout - I'm trying to give geological reasons as well as storyline reasons as to why some of them don't merge. Of course, once I got the scale figured out, that helped too, heh.

Now the question is, do I have the rivers named correctly in comparison to their placements?

(I may even stay with this font, too, it's growing on me)

[edit] reworked the border, and the compass/scale. It was looking a little.. disturbing :) I also like this font even more!

03-26-2010, 10:29 PM
O_O WHEEEE!!!!!!!!!!!!!! I cannot contain the excitement! :D I love the compass design! And you did get the rivers right. ^_^ Teeechnically Alveus Ie is supposed to be the central river, but that's bad positioning on my part from the first sketch, so no worries on that. ^_^ And I love the island group to the southeast, that's great! Are you planning on relocating Ea Mornen, or is that going to go back in later? Just wondering, hehe ^_^ Absolutely love this, and I love watching the progress, I'm actually learning so much from seeing each stage, it's wonderful. Can't wait to see more! It's like Christmas! :D

03-26-2010, 10:31 PM
I've got the updates, and yes, I do have Ea Mornen taken into account, I'm starting to get fine placement on the go. I'll be posting another update tonight!

03-27-2010, 04:49 AM
Ok, I have a new technique for the mountains! I think.

Testing it out at any rate, but it came to me while I was messing around with the clone stamp method ;) Assuming I keep it, i'll explain the process later.

I've got a start on the mountain range, once it's done I'll fill in the hills. I like the way the rivers look, too!

I took off the colour layers to see how the mountains would look all said and done, and I think I'm going to do this one as a 1 colour ink on parchment dealy.

03-28-2010, 04:02 AM
Ok, I've decided I like this :) basically I took the layers from the clone stamping brushes I'd set up for a previous map, and merged them, then placed each mountain shape on it's own layer, plus a second set for the hills. I duplicated each of those layers en mass, multiple times, then just shoved the mountains around until I was happy with the placement :) It takes a lot of layers, but gives a lot of flexibility. Of course, once everything is placed, you can merge them and cut back on the layers, then multiply the whole thing.

03-28-2010, 08:01 PM
That looks damn good, man. And a good idea with the multiple layers... I'll have to try that.

03-29-2010, 10:01 PM
I'd say this is the fastest I've ever done a mountain/hill layout using my own brushes and/or an overlapping method.

Well, all the rocky terrain bits are done, time to add deserts, vegetation and.. how the heck am I gonna do ice! :)

[edit] fixed upload!

03-30-2010, 04:24 AM
This is very nice - the style and detailing are excellent, and I particularly like the way you've done the mountains. Looking forward to seeing the finished product :)

03-30-2010, 06:22 PM
Not gonna have to wait much longer :)

Pending approval! I re-read all the notes, and went through point by point to make sure everything fits the criteria provided. I made a few small changes, nothing particularly noticeable (Most of the changes were done on vegetation, the geological terrain stayed more or less as is). I have the provided labels in place, and while it's difficult to show an underground river on an overground map, I compromised by having the outlet visible as it leaves the mountains but leaving it unlabeled (this could be considered an artistic embellishment with anyone in the area itself going "ok, so where's this marked river? Argh!! Lynch the Scribe!!").

I once again used the automatic forest generator (I still can't sing enough praises for it) and also borrowed the crosshatching pattern kindly provided by Tom Cardin to help represent the tundra/ice.

03-30-2010, 08:20 PM
I can't rep you again this soon, but rest assured that it's the thought that counts. :D

03-30-2010, 11:02 PM
There is absolutely no way to express my excitement, joy, and gratitude over this!!!! :D It's magnificent! I love everything about it! I can't thank you enough! :D If there is anything I could say against it, it would be that it looks like Ea Mornen is misspelled, but you know me by now, I always find the silly little picky things. :3 But it's everything I hoped it would be and more. I'm probably going to sit and analyze/memorize the whole thing and start working some of the extra features into the story, especially the widened section of Adamo Ie Met and the forest line above Shirak Ua, as well as start inserting more towns and names for the forests and plains areas. Thank you so much! I can't explain how beneficial this is going to be for me and my story! And it just looks so amazing! If I have any other maps for this or other novels, you will certainly be the first to know if you aren't too busy! :D Thanks again Coyote!

03-31-2010, 03:24 PM
I once again used the automatic forest generator (I still can't sing enough praises for it) and also borrowed the crosshatching pattern kindly provided by Tom Cardin to help represent the tundra/ice.

automatic forest generator?? - what's that then? :)

03-31-2010, 03:54 PM
That would be this (http://www.cartographersguild.com/showthread.php?8620-Automatic-Foreste)! ;)

04-01-2010, 02:13 AM
thanks coyotemax - that looks fantastic, can't wait to try it :)