View Full Version : New Fractal Terrains Planet with a bit of Wilbur thrown in
03-25-2010, 03:22 PM
This is a big WIP ground-up conworld project. It's the first time I tried FT new incise flow function which works very well and takes a lot of the heavy duty erosion work out before I even got to Wilbur. On a planetary scale i barely even had to touch it with Wilbur's erosion.. it looked this good (large Hammer projection) right out of fractal terrains. Of course.. the art is in HOW you use the incise flow.. The canyon is rendered in Bryce with some clouds and a globe inset thrown in via photoshop, the planet shot is in GoogleEarth.
03-25-2010, 05:19 PM
No desert of any kind?
Oh well, I still like it =)
03-25-2010, 09:00 PM
Thanks! ...Climates are still in the works.. like it says.. WIP (0: Most definitely deserts.. one huge.. and two large... what you're looking at here are just my topo/hypsometric tints. I probably shouldn't even be spending time outputting detail but i cant help it.
03-26-2010, 08:31 AM
I really like the shape of the continents. Nicely done. Have some rep.
What i would now like to see is: 1) the nice globe-pictures for every "side" of the globe, so that we can see all continents globe-style ;) and 2) a flat map of the world (aka the "normal" map-style you find in an atlas).
Looking forward to this WIP.
03-26-2010, 12:56 PM
Whoa! planets? viewable in Google Earth?
Please tell me how you do this. thx.
Whoa! planets? viewable in Google Earth?
Please tell me how you do this. thx.
03-30-2010, 04:56 AM
Here it is with the finished climate render and some globe shots at different angles... normally the rivers wouldn't be visible or would be lighter and 1px wide... but i added some dk green areas for my own purposes.. so i could see more clearly where they ran. Eventually i'll go in and doctor up the transitions by hand so they flow more realistically but for FT this is great.
03-30-2010, 12:49 PM
Awesome! I think i am in love :D
Will you be working this world out in detail (map-wise and fluff-wise)? I'd be totally interested to see this.
03-30-2010, 04:32 PM
This is nice and gives me some new ideas to think over as well.
03-31-2010, 06:44 AM
Will you be working this world out in detail (map-wise and fluff-wise)?
Yes... VERY FLuffy! This planet and its sister (in lesser detail for the time being) are being completely mapped and backgrounded... from nations, resources, trade routes.. genomes.. cultures... populations... some flora and fauna.. etc. The sister planet is smaller and at a different stage of development and will not be detailed until later as it is not the focal point of the two.
Here is a preliminary render animated .gif of the relatively dry and cold little sister planet. It is mostly chaparral, grassland and desert with some tropical scrub at one area of the equator and a miniscule amount of forest which is most likely stunted by earthly standards. I plan to make the planet habitable but don't know how that would fit into things in terms of the humans on the other planet.. if at all.. it will definitely have animal life but it may or may not be inhabited by humans
Larger planet's circumference is 30,000 miles around.. smaller is 18,000 miles
04-26-2010, 04:41 PM
This is a natural color map of "Gotha", a planet under development as the base for a grand-strategy/geoficiton hybrid. The primary focal point of the planet will be the continent of Anaria, the most technologically advanced region of the planet with a tech-level in the range of early to mid victorian england but with some creative advancements above that period in peculiar directions due to challenges imposed by very limited access to fossil fuels. I call it "Steampunk-Lite". The planet will be in the early phases of a colonial & worldwide-trading age and all of the competition, conflicts, rewards and challenges that come with it. This will play out in-game via choices and mini-sims that are being developed. Under the surface Gotha will be based in hard statistics modified by creative support, choices (economic, military, colonial, diplomatic, domestic) and to some extent; chance.
This map is meant for development and labeling (therefore the light water) rather than to reflect the style of the game.. those maps will come later.
The attached image is at 1/5 scale. Full scale can be viewed through a Zoomify browser via the link below, hopefully it wont take long to load.. not sure how else to show in full res.
Very nice mountain textures and shapes. Did they come from satellite photos?
04-27-2010, 02:11 PM
Impressive work! The relief detail of the first map with climates is astounding. Did it come from FT + Wilbur, or just Wilbur?
Because I don't have FT, but if it's Wilbur, I can try to mimic it. I hope :-)
04-27-2010, 02:47 PM
@ RobA: This is all in FT, Wilbur then composited in photoshop. I made my own climate coloring image for FT which you can find HERE (http://www.cartographersguild.com/showthread.php?10144-Fractal-Terrains-Climate-Image-Overlay&p=109388#post109388)
@ Silverhead: what do you mean by the "first map"... or do you mean the Zoomify browser link?
04-29-2010, 10:24 AM
I'm really impressed with this set of maps aZarea, wonderful job! Repped.
04-29-2010, 06:25 PM
I'm always jealous of people who get to use Fractal Terrains ^.^ I messed with a demo at some point in the distant (6 months) past but don't have the money for it and never really figured out how to use it.
This is an incredible map, and the colors/terrain are amazing. Personally the water color, although light enough for mapping, feels a bit saturated, even with the vibrant (and gorgeous) land colors. Just my opinion; looking forward to some of that fluff you mentioned, and more maps of course!
04-30-2010, 01:27 PM
Automatic Seafloor Generator! All right.. so there is no such thing.. or at least that i know of.. but here's a little cut and paste action using NOAA's bathymetric data.
The Equirectangular is at 1/5 scale (orig is 15000px wide).... i scaled the orthographic endviews down to 50% of my original after applying polar coordinates to the equirectangular view.
05-04-2010, 01:58 PM
I am wrathful with envy of your bathymetry. I can't get sea floor to look like non-crap to save my life.
05-04-2010, 02:31 PM
Wrathful!! hahaa.. yikes. Just steal it from earth like i did. I just overlayed (lighten or screen and play with levels) chunks of earth's seafloor onto my planet's height map and masked out any hard edges.. then did render>>lighting effects (directional of course). Brought it into photoshop and it worked like a charm! Still wasn't perfect so i had a copy of my original seafloor too... from FT and wilbur.. and i masked out the roughness of my newly created floor that crept up onto the continental shelf. I tried to take mostly from similar latitudes or stretch samples if i used them toward the poles to avoid excessive sharpness/artifacts when i did polar coordinates.
05-04-2010, 07:01 PM
Maybe not wrathful... If you ever do run across that Automatic Seafloor Generator, let me know.
05-13-2010, 12:05 AM
just another Gotha map for use in development... none of the develpment or data maps will be in an old style but i will be doing some stylized maps later on.
some of these names were made up by another player/planet developer and all of the pics are from online.. and no i didn't cite them for use in this capacity |0:
05-13-2010, 07:31 AM
That's a cool idea there with the faces.
05-13-2010, 12:10 PM
Uploaded a final version of the map... tweaked some things and cleaned it up a little
05-13-2010, 12:51 PM
Impressive and a lot of fun.
I like the fact that you have racial combinations that are uncommon or absent on earth
05-14-2010, 02:01 PM
Cool. It looks like planet of the extraordinarily attractive humans.
05-14-2010, 10:23 PM
It looks like planet of the extraordinarily attractive humans.
Amazingly good genes apparently (0:
06-06-2011, 05:33 AM
The maps look wonderful, I'm amazed how you work with Fractal, Wilbur and Photoshop. I started to use Fractal, but I still have problems finding a good basic world with nice continents and islands. What Fractal Terrain Settings did you use?
07-06-2011, 06:47 PM
Candacis, I bet it's as much a matter of what editing he did after the world generation. a2area, you've done a most excellent job of reining in FT's tendency toward a worldwide uniform degree of fractal roughness. Unless the newer version does a better job of creating patches of plains, vs chains of mountains, vs swaths of plateau? And the bathymetry is muy excellente. It would take me six minutes short of forever to stitch so much real-world data into an FT-genned set of basins, if I didn't give up first.
su_liam, of *course* everybody put forth their best looking folks as "average examples". It's a worldwide Lake Woebegon effect (http://en.wikipedia.org/wiki/Lake_Wobegon) :-) The color-coded eras of migrations are really effective - I like.
07-06-2011, 08:03 PM
I don't know what settings he used either. The Fractal Terrains tutorial on this site has some good base suggestions to start from.
I've got a decent set I use for my worlds, although it still tends a bit towards having an extremely large continent in it. I would suggest starting with the base numbers in the tutorial, then tweaking 1 parameter at a time, finding something that feels better to you, then moving a different param. Each time you change a param, look at several worlds in a row with the new settings so that you can get a good idea of what it actually looks like in use. Keep doing this and changing params until you find a set of params you like, then save them as your defaults.
Personally I like the Voronoi fractals, but it's a matter of personal preference.
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