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mearrin69
04-02-2010, 03:12 PM
Hi all,
I'm trying to get over my tendency toward laboring overmuch when mapping. This map is for an upcoming adventure I'm putting together for my regular gaming group. It's an office building converted into a CDC crisis center to handle a plague. Spent only a couple of hours so far by using selections, objects, layer styles, etc. to speed up my usual process.

It's not much to look at but the basics are in there. Going to go back in when I have some more time and add furniture and other details, some textures, and so on to finish it up.

The adventure I'm running is a heavily modified version of one that appeared in TSR's (now WotC) Alternity book Tangents, about parallel world-hopping. I have included a scan of the original map for reference. This part of the adventure is more or less straight from the book.

I am, however, using GURPS, which uses hexes instead of squares for movement. Anybody have a nice hex grid pattern/texture/overlay that would work for putting a hex grid onto this thing? Barring that I guess I'll maybe do one in Illustrator and bring it in to use as a pattern.
M

Larb
04-02-2010, 03:27 PM
Nice. The second one reminds me of the style of maps that appeared in the D20 Critical Locations book (the desaturated look aside of course).

mearrin69
04-02-2010, 03:31 PM
Thanks. Just to be clear the second one is the original...you probably knew that but I just wanted to say so plainly. I believe that this was done by Chris West, who also did the Critical Locations maps. I like his maps a lot, although they're not always that realistic (leaving off bathrooms and such). He also did (I think) the maps for Star Wars Saga and many of the ones for Paizo (Shackled City, I think, and maybe more).
M

mearrin69
04-02-2010, 09:10 PM
Little more work - another hour, still trying to keep it light. Just texturing. Some are a bit overboard. Might fix or might not...but happy to take suggestions. :)
M

Now that I look at it I realize the "highly random" edges of the planting beds in the original don't look quite right. Think I'll probably go for something a little more uniform...more in-line with tech park style

mearrin69
04-04-2010, 02:35 AM
Added some furniture, maybe 30 mins of moving shapes around. Anybody have suggestions for creating decent looking carpet at this scale? Very unhappy with my floor coverings.
M

mearrin69
04-04-2010, 10:35 AM
Still working on this but decided to also start on another of the maps...this one a chapel from a different parallel world from the crisis center. This map is, like the last, a remake of one that appeared in the Tangents adventure (probably by West as well if I'm right about the first one). I didn't post the original this time, as it is much the same style as the first.
M

Christopher West
04-05-2010, 01:17 PM
Looks good!

For the record, the original is not one of mine. The only maps I did for d20 Modern appeared in the Critical Locations book.
Also, I'm curious: What modern maps of mine are missing bathrooms? Including them is pretty important to me, as they help make a place feel "real".

mearrin69
04-05-2010, 01:33 PM
Heya. Thanks for the reply. No slight intended at all and I was totally going off of memory...a mental note I thought I had made to myself. Now I'm embarassed. :) Will have a look through Critical Locations and my Star Wars books (you did a some/all of the ship maps, no?) tonight to refresh myself on your maps!

BTW, the poster maps for sale on your site look awesome. Do you plan on doing more products? Modern/sci-fi map tiles like the Galaxy Tiles set Wizards put out for Star Wars would be high on my list of purchases. I have no idea how well they sell...guessing not that well since Wizards only did one.
M

mearrin69
04-10-2010, 03:26 AM
Hi all,
Little more on the chapel. Reckon it could look a lot better but I haven't had any time at all to work on mapping this week thanks to real-world work. Spent about an hour on this tonight. Not sure how much further I'll take these but I'll probably try to get all of the details in there at least. Still looking for any advice you might have for creating a realistic-ish carpet texture...at a loss there.

I've got a few non-remake tactical maps to do for this adventure as well. Might or might not take them beyond the sketch level...
M

Amazon.chique
05-12-2010, 08:51 PM
I've got a real soft spot for modern maps, and yours are beautiful and functional. I don't suppose you'd consider posting a few working notes on getting a modern-style map to turn out so nicely.

mearrin69
05-13-2010, 12:31 AM
Thanks for saying so. Haven't had a chance to finish these experiments but I did like where they were going. Might still get them finished...if I ever get time. :) In the meantime, I did post some of the things I had learned in response to a question in the "how to" forum here (http://www.cartographersguild.com/showthread.php?10121-Modern-building-floor-plans&p=109555&viewfull=1#post109555). That sort of what you were looking for?
M

Amazon.chique
05-13-2010, 02:30 PM
That does help. Thank you.

Christopher West
07-24-2010, 11:36 AM
Nice work on this map!


BTW, the poster maps for sale on your site look awesome. Do you plan on doing more products? Modern/sci-fi map tiles like the Galaxy Tiles set Wizards put out for Star Wars would be high on my list of purchases. I have no idea how well they sell...guessing not that well since Wizards only did one.
I don't think it sold well enough for Wizards' tastes. They actually contracted a second set of Galaxy Tiles artwork from me, but they canceled the product before publishing it. I got paid nonetheless, but was sad that the work on the second set never saw the light of day.

I am publishing a set of my own, though, at Gen Con this year. They'll go for sale on my website shortly thereafter. You can read more about them and view the covers here: http://www.mapsofmastery.com/phpBB3/viewtopic.php?f=4&t=168

I've also got another Kickstarter-based pre-order going on now, for my Forsaken Lands II poster maps, and have added the terrain cards to the list of rewards that people can choose from if they pledge enough for multiple items. (It's a good way to get the maps and tiles with free shipping.) That can be found here: http://www.kickstarter.com/projects/mapmaker/forsaken-lands-ii-poster-map

Wolf63
08-22-2010, 02:54 PM
I've got a real soft spot for modern maps, and yours are beautiful and functional. I don't suppose you'd consider posting a few working notes on getting a modern-style map to turn out so nicely.

I agree. In my opinion, the maps of Christopher West was the best feature Dungeon/Polyhedron. Awesome stuff

Crayons
09-03-2010, 11:45 AM
mearrin69? Going back to your first post here, did you find something to generate the hex grid you were looking for? If not, I have a bit of ye olde pov stuff that can do it (I used it for the competition). It's "generic" in that you can choose the hex size, thickness, colour (rgb) and transparency and it generates a transparent background PNG. It has some limitations on file size and you have to jigger about to get the size (in terms of pixels) that you want. Aaaaand it's POVray so you need that, but I have it in an easy to use one-shot program file with comments to tell you how to use it... very simple.

mearrin69
09-03-2010, 12:07 PM
Thanks. I did find a site (posted here in Resources, I believe) that had a wide array of grids (including hexes). I just imported one, resized, and put it on Multiply.

In other news, I never really finished these maps beyond what I posted here. Guess I was just playing around. I do want to do some more modern building mapping practice at some point...but I'm way bogged down in other stuff. :) Next time I GM a GURPS game I'll give it another go. I think my next scheduled event is a space zombies game (ever seen Pandorum? It's a lot like that, except I came up with most of it before I ever even heard of the movie. Nothing new under the sun I guess) so I may get to try my hand at some sci-fi mapping. That'll be fun!
M