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Raskat
04-04-2010, 05:43 PM
Hi all, this is my first post ^^. I've followed this forum a little and I must thank everyone for the precious hints I've found here and there.

Now, to the map! I intend to play a game set in the 17th century Caribbean (an historical campaign) and so I'm realizing a regional map. I want it to be an antique style map. This is what I've done until now.
I must say that i don't have much time, so i won't update it often. Anyway, because of the huge labeling work (at least for me xD), I could use your help. Do you think something is wrong? Do you have any advice about labels positions, font size?
Any kind of advice (not only about the font) will be really appreciated. Thank you and pardon me for the bad english :D.

Ascension
04-04-2010, 07:23 PM
Everything looks good to me except that the lines are too crisp and clean. Of course, they would have been this way fresh off the press.

Daelin
04-04-2010, 09:42 PM
To be honest, I really don't like those outlines around the landmasses. They're way too obstructive, especially in a map like this. The archipelagos, like the Bahama Islands and Lesser Antilles, are so confusing I almost can't read them. They lines also randomly jagged or smooth, which looks odd. And because they are made by an automated process (I assume, so correct me if I'm wrong), there's also a few "pixel artifacts" here and there.
If you insist on keeping them, I suggest at least placing them closer to the coastlines, without that much space between them. That way they don't stretch out too far and start overlapping with lines from other islands, which just makes a mess of thick and thin lines.
But hey, that's just my opinion, and you definitely shouldn't listen to that. :P

How you actually turn this into an antique style map, I think you can find a great tutorial for, somewhere on this forum.

Oh, and welcome! :D

Midgardsormr
04-05-2010, 12:48 AM
I concur with Daelin: the coastal lines are too far from the shores and clutter up the map. Remember that they should serve a function, and that function on this map will probably be rudimentary bathymetry—the sea floor would not be rigorously mapped, but there would likely be indications of where the continental shelf falls away, where the shallows are, etc.

Color will probably help to clarify things, too.

As for the font choice, it looks pretty good to me. I don't think you should curve the text unless it serves a function. Having every label curved is too much, in my opinion. Nor should they be angled unless there is need for it. Note that it should probably be "Greater Antilles" and not "Grater…"

You did not mention what software you are using. If it's Illustrator, you might be able to find a slightly distressed brush to stroke the coastlines with so they do not appear so computer-generated and will better match the quality of your lettering. I don't know if Inkscape has that capability yet or not.

psyekl
04-05-2010, 03:03 AM
I like it, it's simple and very clear. I see nothing that demands a change; I even like the font.

Raskat
04-05-2010, 04:46 AM
Thank you for the warm welcome ^^.
I will try to modify the coastal lines or simply change them with something else. I'm using photoshop only by the way.
About the crisp and clean look, well it's not finished yet and I will work on it. But I don't know how right now :D.
The curved text was just a choice. I can always change it. While "Grater..." is clearly a mistake xD. Thank you for noticing it :D.

And thanks to Ascension that inspired many things with his tutorials and his wonderful maps :P.

Raskat
04-05-2010, 07:28 AM
Ok, I've changed something. I've used scattered brushes to draw the outlines to make them less clean, even if the results are not superb. Is it better now? Do you still think I should change the outlines around the land masses? Thank you.

tilt
04-05-2010, 07:36 AM
welcome :) ... it looks much better now, really good work - have some rep for your first entry :)

Daelin
04-05-2010, 07:45 AM
Yeah, see, that looks way better than before. Though, personally, I'd make them an even more subtle gray, but this works really well.

I don't think the crispness of the lines will be a problem once you replace the white background with a parchment texture, which is the look you're going for, right?

Raskat
04-05-2010, 08:01 AM
welcome :) ... it looks much better now, really good work - have some rep for your first entry :)

Thank you, but can someone please enlighten me about the meaning of "rep"? I'm not kidding! _


Yeah, see, that looks way better than before. Though, personally, I'd make them an even more subtle gray, but this works really well.

I don't think the crispness of the lines will be a problem once you replace the white background with a parchment texture, which is the look you're going for, right?

Yeah, that's what I'm going for, but I've not managed yet to obtain something I like. I'm a total amateur with photoshop and it won't be an easy task to reach what I want :D. Thank you.

tilt
04-05-2010, 08:06 AM
hi Raskat, rep = reputation, its how we show that we appreciate someones work. There is a little icon above your picture showing the 1 rep point I've given you. You can give rep by pushing the star symbol on an entry. You can first give rep points when you have 10 rep yourself, but rep without points are also appreciated :)

In respons to your waterlines. If you place them on their own layer (or perhaps 3 layers) you can in the top right of the layer menu set the opacity of the layer - lower that to 80% for the line closest to the coast, 60% for the next and 40% for the third (just examples) and you'll get closer to that look :)

Raskat
04-05-2010, 08:18 AM
Hi tilt and thank you (for the rep and for the advices) :D.

I've already done something like you have suggested right now. But maybe the results are not so clear :D. I'll redo it and make it more clear, softening the colors, in the way Daelin said. Thank you again ^^.

Diamond
04-05-2010, 06:34 PM
That's a marked improvement; I like the softer look of the coastal lines. Tilt had some good advice there too about lowering the opacity of each 'ring' the farther away you get from shore (I'm going to have to try that myself :D). Have some rep from me also, Raskat, and welcome to the Guild.

Raskat
04-06-2010, 02:04 PM
Thank you ^^. I have actually improved it a little (maybe, it depends on how you see it, if improved or not :D ), but I'm waiting to add some substantial changes before uploading a new copy. Thank you for your precious advices :) .

Raskat
04-09-2010, 05:13 AM
Here a texture and minor changes to the map (the frigate art is not mine :P). I've experimented a lot, but I'm still not happy. I will add some dirt here and there. I also think I will change some labels. As Midgardsormr said there are probably too many curved labels and too curved :P. As always any advices are welcome :).

Raskat
04-09-2010, 07:12 AM
Here another little update ^^.

Steel General
04-09-2010, 10:46 AM
Comin' along nicely.

tilt
04-09-2010, 11:34 AM
like the changes, nice to have a bigger difference between water and land :)

Ascension
04-09-2010, 04:25 PM
You're doing a bang-up job on this so I'll just say great work so far.

Raskat
04-09-2010, 07:03 PM
Comin' along nicely.


like the changes, nice to have a bigger difference between water and land :)


You're doing a bang-up job on this so I'll just say great work so far.

Thank you for the support, really appreciated :). Today I got a little discouraged after founding the astounding work of dr.Playfair on the Caribbean. I felt like working on a super-crappy version :D.
But I count on improving my work as much as I can.

Raskat
04-10-2010, 01:31 PM
And now the hard part xD. Mountains! A nightmare, considering the techniques I'm experimenting. Anyway, I'd like to receive an advice before starting the serious work. In the screen that follows there are three kind of mountains. Which one do you prefer?
Select the number of choice and feel free to add any comments or critics that could help improving the final result. Thank you :).

Ascension
04-10-2010, 03:59 PM
For this map, I think 1 will work best. 2 is nice but might detract from the other stuff and 3 certainly will.

Diamond
04-10-2010, 09:05 PM
I like the look of 2 the best (mind if I use that technique myself?), but yeah, 1 would probably look the best on this particular map.

Raskat
04-11-2010, 05:51 AM
For this map, I think 1 will work best. 2 is nice but might detract from the other stuff and 3 certainly will.

Personally I would prefer 2, but you're right about the fact that it could detract from other stuff (thanks for your precious hints :D). Could the reason be the brush thickness? The problem is I'm already using a 2 pixels brush. But I'm quite sure that playing a little with settings I could reach a reasonable result. If not, I will go with 1.


mind if I use that technique myself?

Please use it :D. We're here to help each other, am I right? ;). Maybe you could find useful the brush settings:

Brush Tip Shape: diameter 2px; spacing 1%.
Scattering: scatter 25% both axes; count 4; count jitter 50%
Shape dinamics: size jitter 40% (control: fade 20px); roundness jitter 25% (control: fade 20px); minimum roundness 30%

These settings should be changed a little if you change the brush diameter.

Anyway, here an example of "Isla de los Pinos" with mountains using both techniques (80% opacity).

Diamond
04-11-2010, 06:46 PM
Thanks for the settings! I was just going to ask you that... :D I'd give you some more rep, but it won't let me yet.

Raskat
04-13-2010, 06:32 AM
- Changed many curved labels.
- Changed map main colors and added some dirt.
- Changed tropic of cancer line.
- Added colored outlines for politics:

yellow - spain
blu - england
red - france
green - netherlands
gray - pirates


http://www.cartographersguild.com/attachment.php?attachmentid=23729&d=1271154226 (http://www.cartographersguild.com/attachment.php?attachmentid=23726&d=1271150847)

Matt201
11-15-2012, 02:51 AM
Did you end up finishing this map? Looks absolutely amazing!