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kaskoid
04-09-2010, 11:48 AM
Looking for map collaborators; underground and outdoors

I seek the skills of a good “old school” map-maker; i.e., graph paper based, conventional style mapping as done in the earliest modules, the G Series. Look at this as a chance to audition your map-drawing skills; when we (Frank Mentzer, Harold Johnson, Jim Ward and others besides me) get our new endeavor up and running, all of us doing the creating of the new material will be using our own favorite artists and mapmakers when it counts; i.e., when we can pay $$$.

This will involve creating the floor plan and under-levels of a very old, sprawling temple complex now in a desert. You will have complete artistic freedom to create this; I much prefer looking at a blank map and creating what is on it to trying to think them up cold. I’m also a lot better at doing it that way.

I am also looking for someone that likes to draw outdoor maps; will be through a desert with three or four possible outdoor encounters.

These will be used for the new adventure that I am writing for NorTexCon in June, so time is winding down on me. All I can offer is full credit in the adventure and a Contributor’s Copy of the very limited edition. (These Lim. Ed. go for surprising prices at various auctions.)

When I find a couple of old-style mappers whose style I like, I will be able to call upon them when our new company starts rolling out products. Our business plan involves each of us creative types packaging our stuff how we think it should be done. That will all be subject to change if we guess badly.

First Rights to the maps would go to Celtic Studios (my company) for original publication (non-commercial). Subsequent usage will be negotiated at the time of proposal to publish. All of my custom adventures for Cons (This will be the fifth) will be re-written and modified for commercial release so as to preserve the "custom" nature of the originals.

NeonKnight
04-09-2010, 01:01 PM
THAT WOULD BE ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Because I cannot email you yet (lake of posts on your part), here is a link within the Guild's Archives to some oldscool maps I did a while back.

http://www.cartographersguild.com/showthread.php?1272-December-Entry-Old-School-Map-Take-Two

Jaxilon
04-09-2010, 01:06 PM
This will involve creating the floor plan and under-levels of a very old, sprawling temple complex now in a desert. You will have complete artistic freedom to create this; I much prefer looking at a blank map and creating what is on it to trying to think them up cold. I’m also a lot better at doing it that way.

Couple questions
-Is this to be an active or abandoned Temple?
-You imply it was once NOT in a desert but now is, correct?
-You want a map of just rooms that you can populate yourself like the old school modules, no need for descriptions?

I realize you are granting creative freedom to the artist but I'm just one of those guys who has to double check. :) Not sure if I'll have any time this month but the answers might be helpful for someone else.

kaskoid
04-09-2010, 03:28 PM
Couple questions
-Is this to be an active or abandoned Temple?
-You imply it was once NOT in a desert but now is, correct?
-You want a map of just rooms that you can populate yourself like the old school modules, no need for descriptions?

I realize you are granting creative freedom to the artist but I'm just one of those guys who has to double check. :) Not sure if I'll have any time this month but the answers might be helpful for someone else.
Abandoned/buried in sand some centuries ago. Was near the edge of the Burning Sands, but then was engulfed by shifting sands after catachlysmic climate change (no need for other details of my world at this point).
Just rooms with maybe a suggestion of what you thought they might be; "penitent's cells", "inner sanctum of high priest", "vault", etc. I discovered a couple of years ago that I can create some pretty neat stuff when just handed a picture and told to "make it something". This was during a massive update of a massively popular mod of the PC game Age of Wonders--Shadow Magic. They would show me the sprite of a creature or Hero and then I would create what they were and give them their abilities and stuff; then the coder-guy made them that way. I did an awful lot of them for that mod.

Time is of the essence, I know I am asking a lot. I just did another adventure for GaryCon II and used Dundjinni maps--this time I am looking for the older feel and get an idea of which way I should go with my future adventures.

NeonKnight
04-09-2010, 03:34 PM
Am I to understand you would like us to start this project immediately?

kaskoid
04-09-2010, 03:57 PM
Am I to understand you would like us to start this project immediately?
Unfortunately, yes.

Time is of the essence, I know I am asking a lot. I just did another adventure for GaryCon II and used Dundjinni maps--this time I am looking for the older feel and get an idea of which way I should go with my future adventures.

I have gotten several responses in the last few hours; choosing might be hard. But anyone I don't get with on this one is certainly a possible for another one I'm probably going to be writing for GenCon for a group I did one for last year.

Ascension
04-09-2010, 04:19 PM
Dang, such a great opportunity and I have no old-school maps to show. Guess I better get my butt in gear.

NeonKnight
04-09-2010, 06:18 PM
Unfortunately, yes.

Time is of the essence, I know I am asking a lot. I just did another adventure for GaryCon II and used Dundjinni maps--this time I am looking for the older feel and get an idea of which way I should go with my future adventures.

I have gotten several responses in the last few hours; choosing might be hard. But anyone I don't get with on this one is certainly a possible for another one I'm probably going to be writing for GenCon for a group I did one for last year.

What I meant is...doyou need us to start making your map right now? Cause I would like to know relative size/encounter number etc.

mrrkyl
04-09-2010, 10:06 PM
Looking for map collaborators; underground and outdoors

This will involve creating the floor plan and under-levels of a very old, sprawling temple complex now in a desert. You will have complete artistic freedom to create this; I much prefer looking at a blank map and creating what is on it to trying to think them up cold. I’m also a lot better at doing it that way.

Sprawling = 1 level with 30 or more keyed areas or 2 levels with about 20?

Zanazaz
04-11-2010, 05:12 AM
Well, I could start right away, but like others I would need to know how many rooms and levels you would want.

So just let me know. I have plenty of free time right now. In fact depending on what you want I could be done in a couple of days. All depends on the level of detail you want, and complexity.

Here's a sample of what I can do...

kaskoid
04-11-2010, 04:47 PM
I had no idea how many offers I would get and now find myself suffering from an embarrassment of riches; to wit, more offers than I can use at once. But, I have another adventure on the back-burner that I could run for a group at GenCon, so I will commission maps for that one, too. Now I can use twice as many of the offers, but will still have a surplus of offers.
The adventure is called Onto the Devil’s Skillet
Please forgive the impersonal nature of this mass reply; I am addressing people from two sites.
Those listed below, please send to tkask@cinci.rr.com for direct communications.

NeonKnight—talk to me
Zanazaz---talk to me
Dave L—coloring could have cover potential
JiveMiguel—The right map like yours could become a cover
Turgenev—what you sent me would work
Vmat2—old school map
Mrrkyl—talk to me

I’m ready to go with both, altho’ the one is much more time-sensitive.

kaskoid
04-11-2010, 04:50 PM
THAT WOULD BE ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Because I cannot email you yet (lake of posts on your part), here is a link within the Guild's Archives to some oldscool maps I did a while back.

http://www.cartographersguild.com/showthread.php?1272-December-Entry-Old-School-Map-Take-Two

Overwhelming response

I had no idea how many offers I would get and now find myself suffering from an embarrassment of riches; to wit, more offers than I can use at once. But, I have another adventure on the back-burner that I could run for a group at GenCon, so I will commission maps for that one, too. Now I can use twice as many of the offers, but will still have a surplus of offers.
The adventure is called Onto the Devil’s Skillet
Please forgive the impersonal nature of this mass reply; I am addressing people from two sites.
Those listed below, please send to tkask@cinci.rr.com for direct communications.

NeonKnight—talk to me
Zanazaz---talk to me
Dave L—coloring could have cover potential
JiveMiguel—The right map like yours could become a cover
Turgenev—what you sent me would work
Vmat2—old school map
Mrrkyl—talk to me

I’m ready to go with both, altho’ the one is much more time-sensitive.

NeonKnight
04-12-2010, 06:23 PM
I've sent an email.

Gamerprinter
04-12-2010, 09:23 PM
Ah, I can't help you. The whole reason I got into RPG mapping was there seemed to be two kinds of maps found in most RPGs - old school (yech) and photorealistic like in video games, and neither extremes suit my taste. My level of hand-drawn and decked out color with implied 3D bevels and shading, is about the level I like, that's why I make 'em.

Your project does look interesting - if you're ever interested in the step between the two kinds of maps I describe, then contact me, I might be interested.

GP

kaskoid
04-12-2010, 10:50 PM
Ah, I can't help you. The whole reason I got into RPG mapping was there seemed to be two kinds of maps found in most RPGs - old school (yech) and photorealistic like in video games, and neither extremes suit my taste. My level of hand-drawn and decked out color with implied 3D bevels and shading, is about the level I like, that's why I make 'em.

Your project does look interesting - if you're ever interested in the step between the two kinds of maps I describe, then contact me, I might be interested.

GP

I am most interested in any new approach to maps. I'd love to see one.

Gamerprinter
04-12-2010, 11:20 PM
OK, here are a couple of examples of my particular style of mapping (follow the links to the threads with these maps). One thing to note, while they look like time-consuming projects, ask anyone here and you'll discover that I am a rocket at creating such maps very quickly. Most take me only a couple days, when I have them to spare.

This first map is from Feb '10 Challenge for the One Page Dungeon Contest - its a dungeon map for a Necromancer's Lair.

http://www.cartographersguild.com/showthread.php?9171-February-Entry-the-Necromancer-s-Lair/page4

This second map is a village map, I did as a small commission project.

http://www.cartographersguild.com/showthread.php?9352-Commission-village-map-for-Guild-Companion

This last one is the courtyard of a tavern located over a thieves guild.

http://www.cartographersguild.com/showthread.php?8531-Thieves-Guild-map-for-publication/page2

I have to mention that I am now working on a monthly product publication and my schedule is rather full, however, because most maps take me 1-3 days to create, I can fit them in probably two a month and still get my other work done as needed.

I appreciate old school maps for their nostalgia, but because I am an artist, I can't see myself ever creating one, but that's just me.

GP

ravells
04-18-2010, 07:07 AM
Can we consider this request taken now, so we can edit the thread title?

cheers

Ravs

kaskoid
04-22-2010, 06:52 PM
Can we consider this request taken now, so we can edit the thread title?

cheers

Ravs
I think so.