Just beating that dead horse a bit more, here is a quick doodle I scanned in:
and then a crop, select by colour, fill and threshold filter plus the script using textures from my library...
I played a bit post processing:
- added the grass layer
- masked out portions of the grid and grid bumpmap layers
- added a water layer
*sniff* i love you man!
I just finished a couple of weeks worth of dungeons for an upcoming campaign in an hour and a half with your script
i'm thinking of making them bigger
I posted a link to this thread on the GMMastery yahoogroup. I expect that Johnn will add it to the next issue of Roleplayingtips. Hopefully we'll see some decent feedback from non-cartophiles. I fully expect this script to be a very big draw for the site, so don't neglect to talk it up!
RobA - I haven't had the chance to try it out yet, but it looks fantastic. Thanks so much.
I think we should refer to you as the Scriptmeister.
Any chance you could write up a short little script to take all of the .xcf files in a given folder and convert then en masse into .jpgs of a given quality? That would be a handy little trick.
I can't believe this thread is not rated yet. I just did my part....
YodA .... TRULY a marvelous thing you have created.... this was just awesome... now all we need is one for PS :D
I can't believe it's not butter!
All I can say is "WOW." Very slick tool.
Originally Posted by cniemira
This is fantastic. I may be missing an option to tweak... when I run the script my grid is offset so that I'm getting a partial square on the left side of my map and losing some on the right.
I've attached an example. I'm sure it's something I could fix if I knew what I was doing.
I'll have to check later but I believe it aligns the grid to 0,0 so if the source respects that it should line up. (I.E. If using 20px as the grid setting, have the template start line up to a multiple of 20 in both the X and Y directions. (Though exposing the grid offset as parameters would be trivial...)