Rob, is there any chance of adding a few more features to your script? I am working on making up some dungeon tiles for use with maptool. Basically, several tiles in various sizes divisible by 100 px and with a transparent floor like this:
In my case, I don't have a need for the Grid since the VTT will supply that for me. Since these tiles snap to a VTT grid nicely and my pattern is 100px it should tile fairly well. This is one of the reasons for my question a few days ago about the best way to make a path/line that has some style of irregular stroke to it (thanks for the link to you script!) but always originates from a GIMP Grid intersection(so that each tile can line up with the others.)
Things I would like to see:
- Option to not build grid (I know you need the value for calculations though). I assume this would be pretty darn easy.
- Option for transparent floor(I know this will require a change to the shadow generation method since you use multiply there)
- Optional: if you would add an option to have the wall area only visible for a small distance with a central color as in my example...This would be "gravy"
Anyway, these are just some things that would greatly speed up my generation of the tiles, but I am cool doing it manually if you can't make any of the above changes. My goal is to create a large number of inner/outer corners in various sizes, walls of differing lengths, passages, columns, and pre-built caverns for easy snap to grid use.