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Redrobes blog about playing with the technical side of graphics.

I hack about with graphics programming and like to play with new ideas, apps and stuff whether 2D or more usually 3D...

  1. Stitching points into a model using MeshLab

    by , 02-04-2011 at 09:20 AM (Redrobes blog about playing with the technical side of graphics.)
    Ok so we have the points, lets make a mesh - a polygon model of the building. In MeshLab clean up some of the stray points. You can do that by selecting points and deleting them. The selection icon is the one with three dots and the cursor arrow. Click that and drag out a box over some points and they turn red to show they are selected. The delete is on the far right which is the three dots and a triangle with a big X through it.

    Once you have the vertices for the building without ...

    Updated 02-04-2011 at 09:26 AM by Redrobes

    Tags: meshlab Add / Edit Tags