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Thread: Need help improving map for this game!

  1. #11
    Guild Member jesuisbenjamin's Avatar
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    Wow thanks it's great stuff. I managed to improve considerably the map so far. I cleaned up the meridians and exceeding islands, cleaned up the edges (although it needs refining) and added a nice background. Now i need to see if i can add some effect for the sea. I am also concerned with the pixelisation of the land. Is there any effect to improve the quality of it without affecting it too much?
    Here is what i have done so far. (Sorry, i keep using google.sites)

  2. #12
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
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    the problem is when a picture is allready pixelated, it hard to do anything about it except scaling down - that sharpens the lines. Your current map is about 6000 pixels wide - that would mean that in an offset printer you could print it at 20 inches, you'd see some of the pixelation, but some would disappear in ink-bleed. If you want a map that you can print in huge sizes, the best way to go would be vector graphics, ie Illustrator or Ink...something (free). Then you can scale as you want to
    regs tilt
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  3. #13
    Guild Member jesuisbenjamin's Avatar
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    Hi there!

    Thanks for all the tips so far. I will see what i can do about the pixelisation of the land texture, perhaps throw an artistic effect. So far i managed to clean up the map and i created a border for the sea-line. Although i am not sure about the colour of the latter.
    Latest update.

    Thanks, keep the tips coming!

  4. #14
    Guild Member jesuisbenjamin's Avatar
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    Well this is it, i finished my new map. I'm quite happy with it
    See map here.

  5. #15
      tilt is offline
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    the waterborders are very thick and blurry - I'd make those in the same style as the land borders, but perhaps with another type of dots or a different lenght of lines/gaps
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
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  6. #16
    Guild Member jesuisbenjamin's Avatar
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    Yes, agreed! I'm working on that.
    Also i'd like to curve the region names in areas where it looks somehow rigid. But i don't know how to write on a path with GIMP. Do you have any idea?

  7. #17
    Publisher Gamerprinter's Avatar
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    You can do it in GIMP, but you're better off saving the file importing to Inkscape or other vector app. Text on a curve is much easier not using GIMP.

    GP
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  8. #18
      hohum is offline
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    I second that. Import a jpg or png into Inkscape. Once you get the hang of how it works it is way easier to manipulate text labels and then you can export it as a png and put it back into your raster program.

  9. #19
    Guild Member jesuisbenjamin's Avatar
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    Well despite your advices i used GIMP to produce text to path. It was a bit convoluted but it's fine for me now.
    I managed to improve the map very much so far, and i still like to hear your comments, tips. Thanks.
    Attached Thumbnails Attached Thumbnails Need help improving map for this game!-eurasia2.jpg  

  10. #20
      hohum is offline
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    This is the first I've seen your map, sorry I don't look at outside links very often. Have some rep. And kudos for sticking with GIMP for the labeling, it does work it's just frustrating.

    @Quabbe - After seeing your water example I am going to have to incorporate it into my map of Linlandia. I knew the technique but for some reason didn't consider it until seeing it just now.

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