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Guild Applicant
Turn Based Fantasy-Civ Gameboard
Hello,
I'm currently working on a map gameboard to use for a Civilization style fantasy game I'll be running on a forum. I was looking for some input on whats good/bad about it before I use it for a test run of the game system. I used Photoshop CS5. I did download brushes to use, it's not all original art or anything.
Here it is, and watch out, it's a big one: http://dl.dropbox.com/u/30776944/STA...0LOCATIONS.png
Let me know what you think!
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Looks nice so far!
Two things stand out from a purely gaming perspective.
First, you have rivers that seem to both go Through hexes And along hex-sides. I'd regularize those to all one way or all the other. And personally I would go for hex-sides, otherwise you could end up with having to come up with rules for players being in the same hex but on opposite sides of a river. Or a player with a unit in a river hex having to figure out which side of the river they are on.
Second, the red dots are very large (and loud- a bit jarring in fact). So large that they overlap some other hexes. I can foresee some rules-lawyer type player saying it is unclear which hex the city/dot is in, or insisting its in more than one hex. I would make the dots smaller, not so bright, and try centering them more in the hex.
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