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Thread: Battletech board game oriented hex map

  1. #1
      Whitar is offline
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    Jul 2010
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    Default Battletech board game oriented hex map

    Hello guys! Some time has passed since I posted my sketches here, and I was away from my hobby for a while. Need to finish the idea I had in mind, and fortunatelly make a worthy game map for me and others to use. I will introduce you a bit in Battletech terminology and scale, so we'll understand each other better
    Various Battletech terrain is represented on a hex grid board, called a map sheet. One hex is roughly 30 m in diameter, this is called a map sheet scale (there is another scale for miniatures, being 6 mm or 1:300). I made a huge map as a commission 2 years ago, with lots of head ache and details, but looking at it now I understand it could be done better.
    You can judge my work from those pics:


    Uploaded with ImageShack.us



    Uploaded with ImageShack.us



    Uploaded with ImageShack.us



    Uploaded with ImageShack.us

    The map is large, had 6 sheets with free configuration, you can make several layout variants. In fact, a nice piece, but now I don't like the look of mountains, trees, and overal texture..
    The map I do now is completelly different, it allows a player to customize a game every in setting, adding new elements which come in form of templates. To read all project discussion you can go here: Terrain Hex Pack in progress - Download archive added

    This is the component view



    And latest terrain sketches



    I have no trouble with templates and counters, they come out as I'd like them to be, but I still can't figure out how to picture the hills and mountains, maintaining the realistic look and level of detail.
    I use Photoshop for texturing and Bryce for sculpting. Maybe I should give up 3d work and draw them completelly in Photoshop?
    I greatly appreciate any hints and ideas to get this project moving
    Thanks!
    BrandF likes this.

  2. #2
      languard is online now
    Guild Apprentice Facebook Connected
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    Jan 2009
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    Default

    Impressive map. Sadly as I'm a CC3 user and hopeless at creating my own art I can't offer any tips on the hills. They convey the height information well I think.

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