Thanks.
OMG. It. Took. Forever! And the fact that CC3 opens the last image saved meant I had time to tear my hair out while the bloody thing loaded every time I started it up again.
The political and media aspects are the most important aspect of the game. If the coalition just keeps blowing **** up, they lose. The red numbers on the counters represent heavy weaponry, the over-use of which will push the media track up as images of burning schools etc get broadcast around the world (pro insurgent media had the effective monopoly on images coming out of the city). As the media track rises it pushes up the political pressure track. This can lead to an automatic end to the game as the politicians put the brakes on the mission.
This is why I decided to post these here. The feedback has been great and has made me relook at the map and counters with a different and more critical appreciation. I'm not sure I'll use everyone's ideas, but they are getting me thinking. As for minis? My course prof recoils at the thought of blocks, so minis would send him over the edge!By the way, my user name over at Boardgame Geek is Salar.
John



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