Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 33
Like Tree1Likes

Thread: Formula D test track

  1. #21
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Post

    Quote Originally Posted by Ascension View Post
    Lookin great, the cartoony trees and lines really makes it pop. On the tunnel maybe you add something like this over top to enhance the effect
    I think your example, while realistic, is probably too dark for gameplay purposes. Counting the tiny squares on the board is usually the #1 activity in playing Formula D, and I want to make sure the tunnel maintains its contrast underneath the graphic so that the squares remain easy to see.

    That said, maybe I'll darken it a little bit for added effect.

  2. #22
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Wip

    Added more detail to the mountain and surrounding woods.
    Attached Thumbnails Attached Thumbnails Formula D test track-ag7tracktest6.jpg  

  3. #23
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Wip

    Using a photograph of the official Formula D track as reference, I reconstructed the graphic for the turn markers in Illustrator. The gradients and overall slickness of the markers turned out to be a little tricky since I had to use the mesh tool. I also matched the typeface, which is Futura Bold Condensed.

    Finally, I did some more work on the interior buildings. I think it's pretty much finished now.
    Attached Thumbnails Attached Thumbnails Formula D test track-ag7tracktest7.jpg   Formula D test track-ag7tracktest_turn.png  
    Nathan likes this.

  4. #24
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,463

    Default

    Very cool stuff...and well done!
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #25
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Those tree shadows really add something new and nice. Well done.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #26
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Wip

    I forgot to add the track name & weather table box, so that's done now too. It also seemed like a good place to stick a signature to the map.
    Attached Thumbnails Attached Thumbnails Formula D test track-ag7tracktestname.png  

  7. #27
      Anomaly is offline
    Guild Novice
    Join Date
    Jul 2009
    Location
    NC, USA
    Posts
    19

    Default

    Very, very pretty armoredgear7. I'm not familiar with the game it is for, but it looks fantastic. I was always a Car Wars guy myself.

  8. #28
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,900

    Default

    Sorry if this may be a bit contravertial, but I love everything about the map except the trees. If you had fewer of them and ones with alpha holes through the foliage with leaf definition, I think the map would be just about perfect for (for me). I think redrobes or GP put some in the elements forum...please try them. I think the map would be perfect with some good looking alpha masked, lipsmacking, alphaholing, greenywinking, trees.

    Seriously, fewer trees and get some nice ones. Everything else is perfect.

  9. #29
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Post

    Quote Originally Posted by ravells View Post
    Sorry if this may be a bit contravertial, but I love everything about the map except the trees. If you had fewer of them and ones with alpha holes through the foliage with leaf definition, I think the map would be just about perfect for (for me). I think redrobes or GP put some in the elements forum...please try them. I think the map would be perfect with some good looking alpha masked, lipsmacking, alphaholing, greenywinking, trees.

    Seriously, fewer trees and get some nice ones. Everything else is perfect.
    No worries about the criticism, Ravells. I haven't done much mapping at this scale before, so the style of the trees was really an experiment for me.

    Without any offense to Redrobes, I don't really care for the 3d-rendered trees posted in elements forum, so I'll see about drawing trees with more detail & post the results here.

  10. #30
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    98

    Wip

    Well, it's been awhile since my last post.

    I've been hard at work experimenting with new ways to draw trees. Currently, I'm creating a brush and layer style set to enable efficient painting of a variety of trees.

    The actual brushes are created from overhead images of trees – some rendered, some real. The alpha holes in the trees need to be tweaked depending on the size of the brush, so I'll probably have to tweak my masks and make a couple versions for different sizes.

    I've attached an image of the style I'm using right now, plus one of the brushes without any style.
    Attached Thumbnails Attached Thumbnails Formula D test track-newtrees4.jpg  
    Unless otherwise noted, all of my posted work is free for use and redistribution under
    the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence.

Page 3 of 4 FirstFirst 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •