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Thread: My first try with sketchup

  1. #11
      Ascension is offline
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    What I started doing with SU was to draw my plan out in PS, saved as jpg, then import that into SU (make sure you size it correctly) so I knew exactly where everything was and just drew out the outer lines and inner wall lines (that form the rooms and corridors), and then lastly use that raise tool thingy and just pull the walls up leaving the rooms on the ground. Works great if everything is on one level but adding more levels adds complexity and confusion so I did other levels as new models then grouped everything and imported that back into the first model.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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      tilt is offline
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    thanks Ascension, I thought about doing that for better control ...would be nice with a function to convert that jpg to walls directly
    regs tilt
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  3. #13
      RobA is offline
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    Quote Originally Posted by tilt View Post
    thanks Ascension, I thought about doing that for better control ...would be nice with a function to convert that jpg to walls directly
    well..... There is a plugin to import svg files. I have tried it on sketchup 8 following the instructions here but there is a warning it conflict with the sandbox tools.

    Here is a quick doodle in inkscape and after I imported it into sketchup and pulled up the wall and turned on shading. I added the piller in the round room after in sketchup.
    My first try with sketchup-test.pngMy first try with sketchup-svg2sketchup.png

    If you had a sketch (jpeg/bitmap) could could use the trace function to get it into SVG.

    -Rob A>

  4. #14
    Professional Artist RecklessEnthusiasm's Avatar
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    RobA, that is brilliant! Very efficient.

  5. #15
      tilt is offline
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    looks great rob, I don't get 90% of what they are talking about in that thread - so I guess I'm doing the good old in-program manual tracing
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
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      ravells is offline
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    Sigh...I've been wanting the ability to import vector lines into Silo 3d for ages, but although it is supposed to support .dxf imports, they don't work at all well (you just get nodes and not lines or polys). Having this functionality would be great for making city maps where you could extrude the buildings.

  7. #17
      tilt is offline
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    exactly, I'd love to be able to draw stuff in Illustrator or photoshop and then just pull extrude it to 3D ... and perhaps trace a drawing and extrude that
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
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  8. #18
      Ascension is offline
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    I actually started a village a few years ago this way but didn't get all that far with it.
    Attached Thumbnails Attached Thumbnails My first try with sketchup-screenie.jpg  
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  9. #19
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    RobA Strikes Again!

    @Ascension- I think that looks pretty cool.
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  10. #20
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    Okay RobA, I would love for a simpler explanation for how to get the SVG import up and running--am I wrong to think that there are three or four plugins as well as an aditional library file you need to put into the sketchup folder to get this going? The 'walkthrough' post seems more that a little complicated. Perhaps there is a link to all the files needed?

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