Thanks! Just working on these randomly whenever I get a spare ten minutes. Here's the first-floor storage room. It reuses stuff from the second-floor storage room and the library.
Still lookin good.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Here's the full view as it stands. Still lots more to do. I think I've got some of the furniture a bit small - but I hate the 5' square map you always see where every bed is 5'x10' so I was trying to avoid that. This is 33% of full size, so it's a pretty big map. I'm growing weary of it...
Here's yet another room. If you can't tell, this room has been "tossed" by the keep's current occupiers. It's the former office of the keep commander.
Also, trying out torches. I don't want to get too excited about lighting effects but a little touch here and there might help out the overall feel. I darkened all of the interiors just a tad and I'm going to put in a glow effect around torches, candles, explosive runes, and so forth to see how it feels. I'll probably put a hint of smoke over the torches as well.
This is really starting to 'come to life'...nice work.
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
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Thank you, sir! I'm nearly done with the second floor. Here are two views...the whole thing and then a zoom-in on the rooms of the keep.
11 is the commander's quarters and 11a is his privy (privvy?) and cloakroom. I think the quarters need something else. Maybe two chairs and a little round table with a chessboard in the lower left on the carpet (which conceals a secret of some sort). That's the sort of thing a keep commander would have, no?
12 is the unfinished armory. It'll have weapon and armor racks along the walls and maybe in the center.
13 is the second-floor storage room.
14 is the library, where the keep's wizard used to hang out. The glow is from candles and a book opened to explosive runes...think I've shown 13 and 14 before but these are slightly changed.
Unmarked areas are hallways. I tried to scatter some furniture around them. Probably need something else, especially in the ones leading to the commander's areas.