step 2: create the photoshop layer to give it a 'wall' look
hi there,
started a new map today... I need a fortress for a future campaign
step 1: looked for a real flourplan of a medieval fortress (they always look better and more realistic than the floorplans I can imagine)
- cleaned it up, binarized it and croped (cropped?) it in Photoshop
step 2: create the photoshop layer to give it a 'wall' look
step 3: added the roofs in a new layer (using csuac)
Now it begins to look a little like a fortress
Next step tomorrow...
Looking good so far!
Very Cool So Far![]()
Finished Maps
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Kingdom Of Shendenflar Campaign Setting (WIP)
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... good morning! (6am in Berlin...)
After haven't had time on the weekend, I finished the fortress yesterday. Here it is.
Hopy you like it! If there is something to criticize/improve, please let me know.
Tim
Is there anyway to improve the water. Right now it looks very much like a texture. In a real lake, the ripples in the water would be influenced by the nearby shoreline, they wouldn't have the same orientation no matter where they were. Other than that, I quite like it, and I'm not really big on the "aerial photo" style.
I concur with rdanhenry. Otherwise it looks very, very good.
Nice finish to the land stuff. As rdanhenry says, the shoreline water would have an almost contour-like effect around it rather than the hessian-weave effect that you've got (at least when thumbnailed down that is). Have you tried using the rocks as a continuation into the water with a transparency fade to simulate moving into deeper water?
Cracking fortress though, very transposable to any setting.
Nice job overall.
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
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