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This is an overhead view of the Keep. I still have some prettying up to do with it - but I think i've got most of the nuts and bolts in. In my head - the keep sits atop a plateau leading to higher elevation. So in the bottom of the pic is the low ground which leads to a rock ledge and man made ramp. At the far end of the keep is the entrance to the mine and another rock ledge that begins the rest of the mountain range. I hope this map conveys that - but any comments, critiques or suggesting on any of this is appreciated.

*Actually - now that I look at it in comparison to the other maps i've posted - I need to work on matching my ground colors/textures better
Last edited by anomiecoalition; 07-14-2012 at 01:55 AM.
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These are really very good. I agree with Jacktannery on the stone texture. I have no experience with CC3 as I use GIMP for everything but I find that a little blur or in my case erode can really make a stone texture "pop" regardless these are very nice and I am eagerly following this thread.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
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Thanks for the tip on the stone texture guys (never really thought of that before - but it makes sense and should be a really easy swap).
The blurring for the tower was actually quite annoying - the problem that CC3 has is that if you use objects that are not part of their symbol sets (i.e. from Dunjinni or wherever) then you cannot use all the effects the software provides (like blurring). So my temporary solution was to try to create the illusion of a blur on the rubble, trees, rocks by adding a bit of transparency (really clear this is not working - especially if you look at my prison). I think there is a way that I can make those objects part of a symbol set (and thus use blur) - but I haven't really messed with it yet. Alternatively, I could do it as a last step in photoshop as Jack demonstrated. Either way, thanks for the comments.
BTW...JTougas I have been eagerly following your thread on the Adventures of Calan - I think its a really great story your developing and I find myself checking it regularly to see what happens to him next.
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Thanks
(I find myself wondering what is going to happen to him next too...
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Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
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